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Beyond the Wall: The Story of Six VFX Studios Behind the Epic "Game of Thrones"

Image courtesy of Iloura

A Case Study on Large-Scale VFX Production for Episodic TV

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A Case Study on Large-Scale VFX Production for Episodic TV

Since its debut in 2011, HBO's Game of Thrones has proven many things: that fantasy fiction is alive and well, that film-quality visual effects are possible with TV budgets, and that one IP, done right, can both capture the public imagination and breathe new life into an entire industry. The ambitious series set new standards in large-scale visual effects production.

In this case study, ten visual effects pros from six studios around the globe who work on Game of Thrones, share how the network series turned global phenomenon - with its tight deadlines and high viewer expectations - has challenged internal workflows, the way facilities collaborate and the visual effects business overall.