The struggle is real: Game development teams work too hard for greater control over their connected workflows and to raise the creative bar. Behind every game project is an ocean of creative forces and hundreds, even thousands, of people, milestones, and assets that come into play before it hits our screens. Fortunately, Shotgun solves for that and helps teams all over the globe align the many moving pieces of a game into one final deliverable.
Designed for games teams of all sizes, Shotgun integrates into any game dev process and is easy to learn and use. If you’re interested in developing a more efficient art review process and exploring techniques for managing distributed teams of outsource artists, this webinar is for you.
Viewers will learn how to:
Eliminate unproductive time and scheduling bottlenecks
Easily track pipeline progress and create greater visibility for the entire team
Meet and exceed stringent client requirements while growing operations
Free up artists to concentrate on what they do best—creating!