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Media and Entertainment

Events and webinars

Watch webinar recordings

Enhance your knowledge of Autodesk products and find new ways to work more efficiently in these free webinars.

  • Shotgun in Games

    Your presenter:

    Jon Jones

    Shotgun Subject Matter Expert, Autodesk

    Webinar details:

    Join us as Jon Jones explores how Shotgun unifies games teams of all sizes, whether you’re a Producer, Art Director, or Artist. Topics will include:

    • How different people in a production environment benefit from Shotgun
    • How data flows through Shotgun
    • Real-world examples of production issues and bottlenecks

    You will gain a broad understanding of Shotgun’s powerful production management and scheduling tools, advanced project tracking features, and deep workflow visibility, enabling you to hit tight deadlines and deliver top quality work.

  • Maya in Motion Webinar

    Your presenter:

    Steven Roselle

    Maya Technical Specialist, Autodesk

    Webinar details:

    Join us as Steven Roselle, Sr. Maya Technical Specialist at Autodesk, explores and in turn demystifies a range of tools and workflows for creating and editing different types of motion. Topics will include:

    • Fundamentals of animation in Autodesk® Maya® with the graph and time editors
    • The motion graphics toolset including MASH, shape animation with deformers
    • Various dynamic systems such as nucleus hair and cloth, bifrost fluids and bullet physics

    You will gain a broad understanding of these various tools in Maya, and how they can be used together to create sophisticated motion graphics and effects.

  • 3D to VR with 3ds Max Interactive

    Your presenter:

    Jose Manuel Elizardo

    Technical Specialist, Autodesk

    Webinar details:

    Join us as we explore the latest VR workflows for design visualization featuring Autodesk’s real-time engine, 3ds Max Interactive. Learn how to effectively turn your 3D design into an immersive VR experience.

    You’ll gain an understanding of requirements and optimization tips for quickly getting your 3D content into 3ds Max into 3ds Max Interactive. You’ll be able to more easily convert your 3D scene into an interactive or immersive real-time experience. Learn how to go from a standard 3ds Max / Vray scene into a full Virtual Reality experience in just under an hour.

  • Maya 2018 and Arnold 5: Virtual and Live

    Your presenter:

    Marcel deJong

    Technical Team Lead, Autodesk

    Webinar details:

    In this technical webinar, join our Technical Team Lead, Marcel deJong , as he goes through the Arnold and Maya. He will present several interactive rendering workflows with Maya 2018 and Arnold 5.

    This includes objects ranging from nParticles, MASH, Arnold Stand-Ins and Curve rendering, to IES lights, atmospherics, and more.

  • Monetizing Creativity and Streamlining a Global Pipeline

    Your presenter:

    Christopher Sinnott

    Autodesk Shotgun Subject Matter Expert

    Webinar details:

    Join Christopher Sinnott, Autodesk Shotgun Subject Matter Expert, as he walks through the power of Shotgun on both the producing and creative side.

    JShotgun gives studios, production teams, and artists the tools to plan, share, pivot, collaborate, and grow around a central backbone for VR, film, TV, games, and media projects. Learn the value sets behind producing in Shotgun and the tools you can lean on as a project, client, and business manager.

    Christopher will also dig into some of the creative supports that Shotgun offers that keep artists connected yet immersed.

  • M&E Collection

    Your presenter:

    Lee Fraser

    Senior Technical Specialist, Autodesk

    Webinar details:

    Join us as we explore the latest features and capabilities of the 2018 Media & Entertainment Collection. The M&E Collection gives animators, modelers, and visual effects artists the tools to help them create compelling effects, believable 3D characters, and stunning environments for film, TV, and games. You’ll gain an understanding of how the Media & Entertainment Collection will give you everything you need for creating entertainment content.

  • VR workflows for Design Visualization

    Your presenter:

    Siddharth Bolurker

    M&E Technical Specialist, Autodesk

    Webinar details:

    Join us as we explore the latest VR workflows for design visualization featuring Autodesk’s real-time engine, 3ds Max Interactive.

    Learn how to effectively turn your architectural design into an immersive VR experience.

    You’ll gain an understanding of requirements and optimization tips from our expert to more easily convert your 3D scene into an interactive or immersive real-time experience.

  • What’s new with 3ds Max 2018

    Your presenter:

    Siddharth Bolurker

    M&E Technical Specialist, Autodesk

    Webinar details:

    We'll take a look at some of the great new features and VR workflows with Stingray in Autodesk® 3ds Max® 2018.

    Topics to be covered:

    • Arnold for 3ds Max
    • 3ds Max to Stingray Level sync and game exporter workflows
    • Motion paths
    • 3ds Max Asset Library updates
    • Blended box mapping
    • Data Channel modifier
  • What’s new in Maya 2017

    Your presenter:

    Siddharth Bolurker

    M&E Technical Specialist, Autodesk

    Webinar details:

    Join us for this webinar where we'll take a look at some of the great improvements that Maya 2017 update 3 brings to your pipeline and have a closer look at the Arnold integration in Maya.

    Some of the new additions:

    • Arnold 5 for Maya
    • Character setup workflows in Maya update 3
    • UV toolset in Maya update 3
    • Quad Draw enhancements
    • New additions in Mash
  • Jellyfish Pictures – a Success with Shotgun

    Your presenters:

    Morgan Evans

    EMEA M&E Technical Specialist, Autodesk

    Kevin Booth

    EMEA Sales – Shotgun and Games Technology, Autodesk

    Webinar details:

    Join as Morgan Evans and Kevin Booth, our Shotgun Specialists at Autodesk, introduces you to leading London-based VFX facility, Jellyfish Pictures. As Shotgun customers, you’ll learn about their projects and production pipeline, whilst Morgan provides a high level overview of Shotgun for anyone new to the product and keen to enhance their production management capabilities.

  • Introduction to Shotgun

    Your presenter:

    Astrid Scholte

    Shotgun APAC Program Manager, M&E, Autodesk

    Webinar details:

    Introduction to Shotgun. Topic to be covered:

    • How to create your first Shotgun Project
    • How to setup Projects with different workflows (VFX/Animation and Episodic)
    • How to save Project templates
    • Customizing your Shotgun site and Projects

    • Q&A
  • Scheduling Shots (Use Tips and Tricks)

    Your presenter:

    Andrew Lawrence

    Product Support Specialist, Shotgun, M&E, Autodesk

    Webinar details:

    Topics to be covered:

    • Formatting Rules to help you track your important dates and events
    • How do you track your daily deliveries to the client through Shotgun?
    • How do you track your Retakes via Shotgun?

    • Build Reports Canvas Pages


    • Query Fields
  • Introduction to Shotgun 7 and RV7

    Your presenter:

    Andrew Lawrence

    Product Support Specialist, Shotgun, M&E, Autodesk

    Webinar details:

    Topics to be covered:

    • A brief introduction on Shotgun 7 and RV, what’s new?
    • Importing your cuts into Shotgun
    • Viewing your shots in cut context 

    • Advanced cut features


  • Shotgun Pipeline Toolkit, Part 1

    Your presenter:

    Andrew Lawrence

    Product Support Specialist, Shotgun, M&E, Autodesk

    Webinar details:

    Shotgun Pipeline Toolkit is a group of tools that help the artist and developers jump-start their pipeline. So, if you are a Pipeline Developer looking out to automate your studio pipeline to help you connect to all your different applications and help you automate the manual process then come and watch this webinar on Shotgun Pipeline Toolkit.

    Topics to be covered:

    • Introduction - API & Toolkit
    • API - Action Menu Scripts, Shotgun Event Triggers
    • Toolkit Integration with Maya, Photoshop and Nuke, Integrations without Toolkit
  • Shotgun Pipeline Toolkit, Part 2

    Your presenter:

    Andrew Lawrence

    Product Support Specialist, Shotgun, M&E, Autodesk

    Webinar details:

    Topics to be covered:

    • What is Toolkit?
    • How do we start about with Toolkit?
    • Where to download the Shotgun Desktop?
    • How to setup the first project? (Includes setting shotgun storage roots)


    • Setting your application paths, (per project)
    • Shotgun Desktop with Web Browser integration


    • Create folders through Shotgun
    • How to modify the existing folder structure in Shotgun
    • Multi-root project config


  • Rendering Optimization - Tips and Tricks

    Your presenter:

    John Paul Giancarlo

    Technical Specialist, Media & Entertainment, Autodesk

    Webinar details:

    Join Autodesk in this feature filled webinar where our M&E Technical Specialist, John Paul Giancarlo, will show you how to optimise Arnold settings to speed up your look development process and render times.

    This webinar will cover several topics:

    • Optimizing Arnold settings
    • Working with TX Files
    • Using Debug modes to preview lights and textures
    • Using AOVs "Arbitrary output variables" to clean up noise
    • Rendering volumetric data "working with open VDB"
  • Create interactive visualizations with LIVE DESIGN

    Your presenter:

    Alex Horst

    Technical Specialist, Media & Entertainment, Autodesk

    Webinar details:

    Join us as we explore the latest VR workflows for design visualization featuring Autodesk’s real-time engine, Stingray, and the LIVE service for Revit.

    Learn how to effectively turn your architectural design into an immersive VR experience with Stingray. You’ll gain an understanding of requirements, and optimization tips from our experts to more easily converting your 3D scene into an interactive or immersive real-time experience.

  • Attach Shotgun to Maya

    Your presenter:

    Morgan Evans

    Technical Specialist, Media & Entertainment, Autodesk

    Webinar details:

    Join us as Morgan Evans, our Maya Technical Specialist at Autodesk, presents this tips and tricks webinar for Integrating Maya with Shotgun® at your studio!

    In this session you will gain an introduction to Shotgun®, our production tracking, review, and asset management software which provides essential collaboration tools on a secure and scalable cloud-based platform.

  • Flame Sugar Rush

    Your presenters:

    Stuart Holloway

    Flame Technical expert, Media & Entertainment, Autodesk

    Joe Billington

    Flame Technical expert, Media & Entertainment, Autodesk

    Webinar details:

    Join us as Stuart Holloway and Joe Billington, our Flame Technical Experts at Autodesk, present the cool tools that have been developed in Autodesk Flame over the last 2 - 3 years.

    It's never been easier to unleash your creativity with more choices and more ways to access Autodesk´s ultimate 3D effects and finishing tools.

  • Maya for AAA Games

    Your presenter:

    Roland Reyer

    Solutions Engineer, Media & Entertainment, Autodesk

    Webinar details:

    Join us as Roland Reyer, our Maya Technical Expert at Autodesk, presents the cool development tools in Autodesk Maya!

    Within the session you'll learn more about…

    • Blazing fast performance
    • Awesome 3D character creation toolset
    • Deep pipeline integration
  • Maya for Motion Graphics

    Your presenter:

    Morgan Evans

    Technical Specialist, Media & Entertainment, Autodesk

    Webinar details:

    Join us as Morgan Evans, our Maya Technical Expert at Autodesk, presents the fantastic new procedural animation toolkit MASH, in this Maya for Motion Graphics session!

    Additionally Mainframe the creators of MASH, will be joining Autodesk as special guests for our exciting webinar session on Motion Graphics in Maya.

  • Fast turnaround VFX with 3ds Max

    Your presenter:

    Alex Horst

    Technical Specialist, Media & Entertainment, Autodesk

    Webinar details:

    Alex will showcase post-production company NKI’s ambitious ‘Monkeys’ commercial. In this satirical spot, NKI populates live action locations with CG monkeys that wreak havoc playing mobile games.

  • Become a Film Maker

    Your presenter:

    David Zwierzchaczewski

    Autodesk

    Webinar details:

    In this webinar you will get an exclusive look behind the scenes at the different areas of film making and how everything comes together to make a finished film.

  • Learn How Black Forest Games recreates “Giana Sisters” from 1987

    Your presenter:

    Alex Horst

    Technical Specialist, Media & Entertainment, Autodesk

    Webinar details:

    Watch Autodesk® 3ds Max® expert Alex Horst as he walks through how Black Forest Games rebooted the classic C64 platform game “Giana Sisters” from 1987 using 3ds Max.

  • Learn how NKI brings dark creatures to life with in-game cinematics for "Rayman Legends"

    Your presenters:

    Mhamed Elmezoued

    NKI

    Stéphane Montel

    NKI

    Webinar details:

    This webinar will feature NKI VFX supervisors Mhamed Elmezoued and Stéphane Montel

  • Quantic Dream, learn more about the making of the upcoming release BEYOND: Two Souls™

    Your presenters:

    Kenneth McDonald

    Animation Director, Quantic Dream

    Teppei Takehana

    Animation Director, Quantic Dream

    Webinar details:

    In this webinar the creators of Heavy Rain will talk about their work on their latest release Beyond Two Souls™

  • Use 3ds Max to create better 3D game assets in less time

    Your presenter:

    Alex Horst

    Technical Specialist, Media & Entertainment, Autodesk

    Webinar details:

    Attend this webinar to find out how easy it is for advertising customers to use 3ds Max to create better 3D game assets in less time and produce such engaging experiences as Brainballs.

  • Learn how Zynga used 3ds Max in its Farmville 2 character and animation pipeline

    Your presenters:

    Ryan Hood-Guaraldi

    Lead Animator, Zynga

    Brian Huffman

    Senior Technical Artist, Zynga

    Webinar details:

    See how Zynga’s first real-time 3D game team uses features of 3ds Max CAT rigging system to aid animation production for 24 unique animal skeletons.

  • Join Pixar Animation Studios, to learn about the OpenSubdiv Project

    Your presenters:

    Bill Polson

    Dirk Van Gelder

    Manuel Kraemer

    Takahito Tejima

    David G. Yu

    Dale Ruffolo

    Pixar Animation Studios’ GPU team

    Webinar details:

    Pixar Animation Studios’ GPU team show how real time display of subdivision surfaces helps artists be more productive, and how this code is open source and engineered for ease of integration.

Watch the webinar

To watch this webinar, please register using the form below.