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Assassin's Creed: Creating Massive Worlds

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Deus Ex: Mankind Divided

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Be one of the first to watch a new tutorial from Jacques Choi, lead character artist at Eidos Montreal, about their use of Pure Hair technology for hair simulation in the recent release of Deus Ex.

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Autodesk 3ds Max users are constantly pushing us to deliver more functionality, faster performance and better usability. Thanks for your feedback and keep it coming on the 3ds Max feedback forum and Facebook page.

Autodesk Max
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