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Get more processing power. Arnold delivers fast, film-quality interactive rendering for tackling heavy datasets, complex scene files, and lighting challenges. This 5-pack – valued at $2,370 – is included when you subscribe through a representative.
Image courtesy of Vladimir Minguillo
See how the Media & Entertainment Collection gets you more for less.
Maya (now with Bifrost)
Build detailed 3D characters and worlds
Included
(with 15 Bifrost nodes*)
*up to 15 machines using Bifrost Engine per authorized user
$1,545.00/year
(with 3 Bifrost nodes*)
*up to 3 machines using Bifrost Engine per authorized user
3ds Max
3D modeling for games and animation
Included
$1,545.00/year
Arnold (5-pack license)
Global illumination rendering software
Included
$2,370.00/year
Additional software
Sketching, reality capture and other specialty software, including MotionBuilder, Mudbox, ReCap Pro, SketchBook, and Character Generator
Included
$2,230.00/year
Total cost
Per year, single-user access
$2,145.00
$7,690.00
Save $5,545.00
With the whole collection, you’re not just getting a full set of the best tools the industry has to offer, you’re also saving a bundle.
From character and environmental design, sculpting and texturing, to reality capture, animation, and batch rendering, the Media & Entertainment Collection supports both Maya and 3ds Max workflows, providing an end-to-end solution—and more opportunity—for your creative studio.
‣Qvisten: Saying yes to bigger animation projects
‣Splash Damage: Keeping game development creative
‣Cinesite: Attracting the right talent
With five licenses of Arnold included, the collection was a no-brainer for Qvisten Animation when ramping up for a big feature. (video: 1:47 min.)
The collection’s end-to-end toolset allows Splash Damage to shift their focus away from software and toward sharpening creative skills.
Having both 3ds Max and Maya in the collection helps Cinesite attract—and more quickly onboard—the top talent they want to hire. (video: 1:36 min.)
Learn more about the Media & Entertainment Collection and how it can help scale up your studio’s rendering and simulation capabilities by talking to our sales team.
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