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Every day, the best AAA game studios rely on Autodesk software at the heart of their pipelines. Top game artists choose Autodesk® Maya®, Autodesk® 3ds Max® and Shotgun® to build stunning worlds, create realistic characters, and deliver immersive experiences.
VR game development isn't as big a mystery as we think. "Approach it from a gamer’s perspective, using really good, rational game design and rational level design methodologies."
CCP Games' Andrew Willans, Lead Game Designer, and Emily Knox, Level Designer, discuss the allure of VR and how game developers can make virtual reality work for them.
Every day, the best AAA game studios rely on Autodesk software at the heart of their pipelines. Top game artists choose Autodesk® Maya®, Autodesk® 3ds Max® and Shotgun® to build stunning worlds, create realistic characters, and deliver immersive experiences.
Behaviour Interactive lets us in on how they built a sense of fear with the help of a procedural system that generates maps for nightmare after nightmare in their game Dead by Daylight.
Dead by Daylight. Image courtesy of Behaviour Interactive.
Every day, the best AAA game studios rely on Autodesk software at the heart of their pipelines. Top game artists choose Autodesk® Maya®, Autodesk® 3ds Max® and Shotgun® to build stunning worlds, create realistic characters, and deliver immersive experiences.
They created Ratchet and Clank, the Spyro series, the Resistance series, Sunset Overdrive, and now Insomniac Games is bringing a whole lot of VR games to life. Find out how they’re using Maya to innovate in AAA games.
The Unspoken. © 2016 Image courtesy of Insomniac Games.
Every day, the best AAA game studios rely on Autodesk software at the heart of their pipelines. Top game artists choose Autodesk® Maya®, Autodesk® 3ds Max® and Shotgun® to build stunning worlds, create realistic characters, and deliver immersive experiences.
"We can quickly customize an environment and 3ds Max is as close as we can get to modeling straight inside the engine." — Hubert Corriveau, Environment Director
Learn how Eidos-Montreal uses 3ds Max to create the stunning and massive worlds of the Deus Ex universe.
Deus Ex: Mankind Divided. © 2016 Image courtesy of Eidos-Montreal.
Every day, the best AAA game studios rely on Autodesk software at the heart of their pipelines. Top game artists choose Autodesk® Maya®, Autodesk® 3ds Max® and Shotgun® to build stunning worlds, create realistic characters, and deliver immersive experiences.
You may not be ready to run, jump and leap across buildings, but Mirror's Edge: Catalyst allows you to unleash your inner Faith Connors and immerse yourself in a magnificent open-world landscape and discover its darkest secrets. We chatted with the team at EA DICE about their latest game and how Maya allowed them to build a compelling and strong character - and the big, minimalist world she’s up against.
Mirror's Edge Catalyst. Images courtesy of EA DICE.
Every day, the best AAA game studios rely on Autodesk software at the heart of their pipelines. Top game artists choose Autodesk® Maya®, Autodesk® 3ds Max® and Shotgun® to build stunning worlds, create realistic characters, and deliver immersive experiences.
Ubisoft Montreal’s Lionel Raynaud, VP of Creative, and Jean Guesdon, Assassin's Creed Brand Creative Director, discuss how the studio uses 3ds Max to create the large amazing worlds of the Assassin’s Creed games.
Assassin’s Creed. © 2016 Ubisoft Entertainment. All Rights Reserved.
Check out these great games made using Maya and 3ds Max.
Autodesk offers a wide range of proven and established 3D tools for game development, from concept to launch. Check out the latest versions of Maya, 3ds Max and Shotgun to see the coolest new features for making games.
A review and production tracking toolset for game development teams of all sizes.
Get started today with professional 3D software to help bring your game to life.
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Deus Ex: Mankind Divided. Image courtesy of Eidos Montreal.
Maya LT™ brings you the core modeling and animation tools you need for $30/month* or less.
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Deus Ex: Mankind Divided. Image courtesy of Eidos Montreal.
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