An advanced Monte Carlo ray tracing renderer, Arnold is built to stand up to the demands of VFX and animation production. It’s used at studios worldwide and has been the primary renderer on dozens of feature films. And Arnold is now the built-in renderer for interactive rendering in Maya and 3ds Max.
Subscribe to Arnold to get the latest releases and updates. With license borrowing, you’ll always have access to Arnold wherever you go: at home, at the office or on the road. With subscription, you’ll get production-proven rendering power, the way you want for as long as you want it.
Multiple Arnold annual subscription licenses, created to help you expand your rendering capacity quickly and easily.
Get a FREE Arnold 5-Pack
with a Media & Entertainment Collection subscription.
Going Deep: Standard Volume shader with Arnold and Maya
Some CG techniques are obvious, like rendering a polygonal mesh with a traditional surface shader. But Lee Griggs, technical artist and industry expert, doesn’t settle for obvious looks. He uses CG tools – and Arnold in particular – to do things we’ve never seen before.
Learn more about the tools and techniques behind Lee’s innovative workflows and download your free Standard Volume shader file.