An advanced Monte Carlo ray tracing renderer, Arnold is built to stand up to the demands of VFX and animation production. It’s used at studios worldwide and has been the primary renderer on dozens of feature films. And Arnold is now the built-in renderer for interactive rendering in Maya and 3ds Max.
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Going Deep: Standard Volume shader with Arnold and Maya
Some CG techniques are obvious, like rendering a polygonal mesh with a traditional surface shader. But Lee Griggs, technical artist and industry expert, doesn’t settle for obvious looks. He uses CG tools – and Arnold in particular – to do things we’ve never seen before.
Learn more about the tools and techniques behind Lee’s innovative workflows and download your free Standard Volume shader file.
Creating photoreal CG characters with Arnold and Maya
Learn from CG artist Aviral Agarwal about his process for creating incredibly realistic CG characters and how the integrated workflows in Maya and Arnold enable creative freedom. Download his free eye asset and start experimenting.