Ubisoft, EA Sports, and Crystal Dynamics use Shotgun to address crucial challenges in their studio pipelines and give artists and supervisors a more efficient and collaborative way of working. In a one-hour session at Game Developer Conference 2018, the leading game studios shared how they use Shotgun to improve their production pipelines – from breaking down language and cultural barriers with visual cues on Madden, to faster iteration on South Park: The Fractured But Whole.
Watch this video to learn how:
Ubisoft used Shotgun to collaborate on a global scale and iterate at breakneck speed on South Park: The Fractured But Whole.
Crystal Dynamics, the studio behind major game franchises including Tomb Raider and Marvel’s Avengers, has streamlined planning, budgeting, time management, and communication.
EA Sports relies on Shotgun to track and review all assets for Madden, including literally hundreds of elements ranging from touchdown celebrations to first down reactions.