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Products |
Time Editor |
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Quick Rig tool |
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Parallel rig evaluation
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Delta Mush deformer |
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Geodesic voxel binding |
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Grease pencil |
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ATOM animation transfer |
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General animation tools |
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Character creation |
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Camera sequencer |
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Enhanced shape authoring workflows
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Sculpting toolset |
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Streamlined retopology toolset |
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Enhanced polygon modeling |
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OpenSubdiv support |
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Enhanced UV toolset |
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Polygon, subdivision mesh, surface modeling |
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UVs, normal, and color-per-vertex |
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Interactive hair grooming (XGen) |
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Bifrost Ocean Simulation System (BOSS) |
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Adaptive foam in Bifrost |
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XGen enhancements (ease of use, speed) |
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Guided simulation in Bifrost |
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Adaptive Aero solver in Bifrost |
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Bifrost procedural effects platform |
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XGen Arbitrary Primitive Generator |
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Enhanced Bullet Physics |
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Maya nHair |
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Maya nParticles |
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Maya nCloth |
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Maya Fluid Effects |
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Rigid and soft-body dynamics |
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Maya Fur |
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Arnold in Maya |
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Render setup
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Color Management enhancements |
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Color management |
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ShaderFX |
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Ptex support in mental ray |
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Integrated renderers |
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Next-gen Viewport display and shading
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Rendering, shading, and camera features |
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Maya Paint Effects |
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3D Paint and Artisan |
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Toon Shader |
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Maya Composite |
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Professional camera tracking |
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Advanced file handling |
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Alembic caching |
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Single-step suites interoperability |
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Data and scene management tools |
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Scripting and API |
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