Solomon Rogers, founder of Rewind.co a world-renowned and award-winning virtual reality production agency, will take you through a brief history of a technology that seems to be have been around for decades, yet has never really got traction…until now. Delve deeply into the various technologies, techniques, and strategies used to create amazing immersive and commercially viable content. Sol will focus on examples of 360 immersive video in work for Björk, the high-octane Red Bull Air Race VR simulator, and the stunning interactive showrooms for Lexus vehicles. Rewind worked directly with Red Bull to create the world’s first Red Bull Air Race Virtual Reality Simulator. The experience enables members of the public to sit directly in the pilot’s chair and experience the blistering pace and quick turns of an Air Racer, putting them as close to the action as possible. Rewind will bring hardware and demonstrations to experience and explore and try firsthand. http://rewind.co/portfolio/red-bull-air-race/
Vehicle design requires the development of virtual and physical tridimensional models to translate concepts generated by freehand drawing and renderings. This iterative process is very valuable but highly resource-consuming in time, cost, and effort-not only in the modeling process itself, but also in learning time, prototyping, and finishing. With schools tied to the duration of academic terms and student budgets, projects are limited to only CAD and/or scale physical models. However, recently available virtual reality (VR) devices offer alternatives to bridge that gap, enabling full-size 3D drawing exploration and visualization of CAD in small and full scale. This session will discuss the use of VR software and Maya software for initial exploration, as well as VRED software for visualization of vehicle concepts using the HTC Vibe. It describes where in the design process these tools are used, as well as the setup used at the Transportation Design Program at the University of Cincinnati.