In the real world, one program just can’t do it all. Sketching, massing models, final design, animation, and rendering of engineering models—this class will discuss the workflow for using multiple Autodesk products in a production environment. Discover the ins and outs of this workflow, starting with a simple model, moving to using Generative Design in Fusion 360 software for a final model, then shifting to 3ds Max software and Arnold to render the final animation. Explore how Fusion 360 Team software can help manage the workflow files, review the Fusion 360-to-3ds Max import process, and see how to render photo quality images. Learn how to use Physical Materials, the Physical Camera, and adjust the scene exposure to get a good rendering. Get ahead of the competition by learning to create realistic animations from your Fusion 360 models.