Autodesk University
Lecture    DG2433
Creature Modeling and Sculpting Techniques
Autodesk University
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In this class, we examine a creature modeling and detailing workflow using Autodesk® Mudbox® and Maya® software. Topics covered include concept techniques in SketchBook® Pro software, creating freely in Autodesk® Mudbox® without the worry of the underlying topology, and new retopology techniques that allow for the creation of an animation and rig-ready mesh. The class also takes an in-depth look at the processes of sculpting, detailing, and painting to bring our creature look and style to life.

Основные выводы

  • Describe the creature pipeline from concept to final model
  • Explain the sculpting and painting workflow within Mudbox
  • Create an animation-ready model within Mudbox
  • Use techniques for creating optimized polygonal models for a sculpting workflow



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