In this class, we examine a creature modeling and detailing workflow using Autodesk® Mudbox® and Maya® software. Topics covered include concept techniques in SketchBook® Pro software, creating freely in Autodesk® Mudbox® without the worry of the underlying topology, and new retopology techniques that allow for the creation of an animation and rig-ready mesh. The class also takes an in-depth look at the processes of sculpting, detailing, and painting to bring our creature look and style to life.
- Describe the creature pipeline from concept to final model
- Explain the sculpting and painting workflow within Mudbox
- Create an animation-ready model within Mudbox
- Use techniques for creating optimized polygonal models for a sculpting workflow