Lecture    DG3717
Making Faces
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This is an intensive class about animating a human face. You learn how to see a face: its form and structure and its features when a person talks, feels, and expresses. We cover anatomy and muscle behavior, and we explore what's really going on underneath a face when that face is showing emotion. We show examples of great facial acting and the psychology behind this acting in making human characters come alive. Although this is a class that specializes in faces, the subject matter is a very large part of how a CG artist can become a master animator and actor. This class is also software agnostic. Although we demonstrate with Maya® software, we are focusing on the art and techniques of character facial animation that work whether your platform is Maya, 3ds Max®, or Autodesk® Softimage® software.

Key Learnings

  • Animate character faces with believability and realism
  • Observe and recreate subtle expressions in human faces
  • Act out real human facial expressions
  • Explain the anatomy of human facial expressions




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