Autodesk University
Lecture    DG1383
Creating Perfect Animation Cycles: the Best Methods and Biggest Pitfalls
Autodesk University
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Everything from walking and running to quadrupeds and bipeds relies on a few basic principles. Many artists get these principles wrong! In this class, I speed through the different cycle types and demonstrate the proper use of timing, posing, and space to get your cycles pixel-perfect and frame accurate.


  • Explain what a cycle is and how cycles are used
  • Determine the frame count of your cycle and time it accurately
  • Pose your character in a cycle so that it loops correctly
  • Check your cycles to make sure they work ad infinitum