説明
Using the mental ray rendering engine in 3ds Max Design software can be an intimidating effort. This class primarily focuses on demystifying global illumination (GI) and final gather (FG) within the context of the interior and exterior rendering types that are typical of architecture, engineering, and construction (AEC) visualization. Included in the class materials are tutorials complete with ready-made scenes to help you practice with the mental ray rendering process as well as experiment with mental ray settings on your own.
Key Learnings
- Explain what mental ray is, what it does, how it works, and how it fits into your rendering workflow
- Create compelling high-quality renderings with the global illumination and/or final gather features in mental ray
- Optimize your use of GI and FG to lower rendering times
- Consistently use mental ray for common AEC visualization scenarios
スピーカー
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タグ
Product | 3ds Max |
Industry | Architecture Services Building Design & Engineering |
トピック | Visualization Design Rendering Project Manager |
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