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Industry Talk    AS500107
Use Revit Cloud and 3ds Max to Create a Tangible Immersive Experience in Unity
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Description

Discover the partnership between Microdesk and Black Artists + Designers Guild (BADG) with the Autodesk Foundation. We’ll look at processes that went into creating a virtual reality (VR) conceptual house that would engage with a large audience, encouraging users to interact with the spaces and explore the artwork. We’ll showcase a workflow that enables flexibility during unpredictable design changes when a strict deadline’s involved. We’ll further explain the pressures and successes of the project, plus the lessons we’ve learned. Through digitalization, we implemented technologies to enable an immersive experience. We’ll showcase how we used Revit software as a foundation that let us capitalize on 3ds Max software’s flexibility during unexpected schedule changes. Finally, we’ll discuss the Unity workflow we’ve created for future projects. This will highlight innovative practices, new interactive technologies, and immersive simulations, and will give audiences a richer experience, while still focusing on the arts and culture.

Key Learnings

  • Learn how to implement design strategies and flexible workflows to adapt with unexpected schedule changes
  • Learn how to maximize Autodesk software interoperability to make the gaming realm more tangible to artists and designers
  • Learn how to apply immersive technologies to reach a larger audience and showcase your distinctiveness
  • Learn how to incorporate nontechnical stakeholders to encourage a more collaborative design process

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