Do you want to extend your workflows and use BIM models to create VR experiences that will wow your clients and project stakeholders? This class will cover how Mott MacDonald, working with Autodesk consultancy, have been developing our own VR capability using Autodesk technologies. This class is aimed at architects and engineers with a BIM background but little or no VR experience. We believe VR can add value to every project type and we will give you an in-depth look at the processes and workflows we have used to create VR experiences for Buildings, Transportation, Energy and Water projects. We will start with the basics; VR hardware and how to prepare BIM models for VR using Stingray, Revit Live and 3DS Max. Fitting for Las Vegas, we will be 'upping the ante' with live demonstrations so we can share with you the variety ways we have brought our designs to life using video game technology, and how this is all possible without writing a single line of code.
- Explain how VR can wow stakeholders, bring design to life, tell compelling narratives and add value to all project types
- Use Autodesk Stingray, Revit Live, 3DS Max and Infraworks 360 to create their own VR experiences
- Follow some basic tips and tricks to optimize their BIM models for use downstream in VR
- Understand key VR concepts including; hardware selection, user interface, locomotion and performance