In this class you will gain an understanding of a commercial production that uses only computer graphics. This is a 2-part series that will cover the entire process of creating a commercial spec spot for the HBO show Boardwalk Empire. In part 1 you'll see the project kick off from the storyboards phase and proceed through rough animation and visual effects. We will cover some topics that include modeling, texturing, and dynamics. These classes will utilize an array of tools, including 3ds Max software and Chaos Group's V-Ray rendering engine, to bring this piece to life.
- Learn timesaving tools for production
- Learn tips for logo creation and workflow
- Learn how to efficiently create GPU rendering shaders for V-Ray
- Learn how to create more convincing animation using dynamics with MassFX