Descripción
In this class, we will examine a creature modeling and detailing workflow using Autodesk Maya and Autodesk Mudbox software. We will begin with exploring creature concept techniques in Autodesk® SketchBook® Pro software and then review clean and optimized polygonal modeling tips and tricks in Maya. Next, we will send our base mesh into Mudbox and take an in-depth look at the processes of sculpting, detailing, and painting to bring our creature look and style to life.
Aprendizajes clave
- Use the sculpting and painting workflow within Mudbox
- List tips and tricks for bringing render-ready models from Mudbox to Maya
- Describe the creature pipeline from concept to final model
- Use techniques for creating optimized polygonal models for a sculpting workflow
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Etiquetas
Product | Maya Mudbox Sketchbook |
Industry | Media & Entertainment Games Film & TV |
Temas | Sculpting Automation, Integration, & Customization Customization Meshing Teacher Student Digital Artist Video games |
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