Inventor software is a great tool for building complex mechanical assemblies, and 3ds Max Design software is a great tool for generating visually stunning rendered animations. This hands-on labs fuses the 2 programs and covers topics related to the animation of Inventor assemblies using 3ds Max 2014. You learn how to import an Inventor assembly that will be used for animation in 3ds Max. You also learn strategies for building a hierarchy based on the animation requirements for the imported models. The class steps you through the process of creating keyframe animation of specific moveable parts. Finally, you learn about the tools that are available for editing keyframes and tweaking the overall look and timing of the animation. To complete the process, you learn how to configure and render an image sequence for final output using the Quicksilver hardware renderer.
- Import an Inventor model from within 3ds Max Design 2014
- Create a hierarchical structure that is suitable for animating
- Animate using keyframe animation and edit the keyframes to modify the animation
- Render the animated sequence using the Quicksilver hardware renderer