Producing 3D content for entertainment games, serious games, or real-time visualizations for single or multiplatform targets such as PC, mobile, web, or XR technologies can be a daunting task. You have to balance high-quality content with various technical limitations. Often this question arises: How exactly can I produce compelling content without making difficult sacrifices that interfere with my artistic intention or significantly degrade the quality of what I’m trying to show? Using 3ds Max software, we will walk through an end-to-end content production process where you’ll learn various tips, tricks, and optimizations that you can easily adopt and perform in your own content production pipelines.
- Better understand real-time content production
- Learn how to optimize content for use in real-time engines without having to sacrifice quality or the overall intention of your work
- Learn about workflow efficiencies when dealing with real-time content production, turning difficult tasks into easy ones
- Learn how to adopt workflow practices that will enable you to be more productive and efficient with your overall work