If you want to see what innovation looks like, just look at the computer games industry. With the advancement of real-time interactive 3D graphics engines...
Discussion of new technologies and how to use the current convergence of industry tools (archviz, video games, real time) to create better visual solutions
How we design, plan and build the world of Deus Ex: Mankind Divided
This class will show you how an Infraworks model was made and turned into visualizations and a 3D printed / Lego model.
Anthony Jones is one of the most sought-after artists, having done visuals for Hasbro, Inc., <em>Magic: The Gathering</em>, and <em>God of War</em>®. In college, he pursued...
At Eidos-Montreal, the art team is passionate about architecture and it shows in our games. Deus Ex: Mankind Divided (DXMD) features some of the richest...
As digitalization, automation, and other trends continue to impact our industries and work, ongoing professional learning has never been more important...
A step by step walk-through on how to create and deploy a bespoke application for the Microsoft HoloLens, allowing you to place, view, and interact with...
Journey through the innovative design process for a large railroad project to learn how InfraWorks and Unreal Engine enable information flow, efficient...
What if you could create immersive 3D experiences from your BIM models in real time? Julien Faure introduces the Unity Reflect platform.