If you want to see what innovation looks like, just look at the computer games industry. With the advancement of real-time interactive 3D graphics engines...
Discussion of new technologies and how to use the current convergence of industry tools (archviz, video games, real time) to create better visual solutions
How we design, plan and build the world of Deus Ex: Mankind Divided
Anthony Jones is one of the most sought-after artists, having done visuals for Hasbro, Inc., <em>Magic: The Gathering</em>, and <em>God of War</em>®. In college, he pursued...
This class will show you how an Infraworks model was made and turned into visualizations and a 3D printed / Lego model.
What would school look like if it played like a video game? Faculty at Boise State University created an experimental game-based learning management system...
In this intermediary class I will show practical examples of my workflow for producing concept art. My workflow combines both 2D painting and 3D rendering...
In this intermediary class I will build upon the theory presented in my class, Shading And Texturing Workflow, with a practical example that involves...
A step by step walk-through on how to create and deploy a bespoke application for the Microsoft HoloLens, allowing you to place, view, and interact with...
Learn how to specify the correct components for your BIM and visualization computing requirements.