Creates a surface by sweeping a curve around an axis, creating an effect similar to that of a lathe.
The initial axis around which to revolve the surface (X, Y, or Z). After creating the surface, you can move and rotate this axis using the manipulator handles.
Local – Revolve around the object’s (or group’s) pivot point and local axes.
Global – Revolve around the global (world) or the origin and axes of the current construction.
The degree of the V direction of the new surface: 1 (linear), or 3 (cubic, the default).
The angle of revolution (in the current angular units). After creating the surface, you can change this angle by using the manipulator handles.
The number of spans in the revolved surface.
For sweeps of 360 degrees, 6 - 8 sections is usually sufficient. Using more than 12 section is not recommended and generally does not improve the surface.
Save the history of the new surface for later editing. If you turn Create History on, when you modify the curve that was revolved to create a surface, the surface updates. You can also bring back the manipulator handles for further editing.