2D contours
cutting in 3D data (SLC)
2D glow noise
lights
2D mapping
2D textures [1], [2], [3]
3-point arcs
3D mapping
3D model
changing view
3D placement
environment texture
solid texture
3D spaces
simulating
3D textures
simulating [1], [2]
3dface_type
A
Abekas
about
construction planes
curves
constraints
lattice rig
modifiers
targets
lattice
target
meshes
parametric representations of curves
splines
clampers
constraints
modifiers
rigid targets
targets
absolute
addressing with keyboard
absolute addressing
accuracy
defining for solid modelers
of cross sections
accurate dimensions in modeling
action curves
behavior outside range
copying segment
editing
evaluating
modulating
moving with the mouse
pasting and reusing
pasting segments
picking
reducing number of keyframes
smooth transition
speeding into/out of keyframe
action graph editor
in action window
action lister
hiding global parameters
hiding invisible DAG nodes
hiding local parameters
hiding non-animated channels
in action window
pinning an object
selecting channels
action timeview
in action window
action tools menu
in action window
action window [1], [2]
action curves
action lister
action timeview
action tools menu
actions outside defined range
adding keyframes
animated channel range
animation menu
appending keyframes
assigning mouse buttons
buttons
changing display of items
changing item names
changing tangents
changing view
closing
command
comments on actions
controls
copying animation
curvetools menu
DAG nodes
defining actions
defining functions
deleting animation
deleting items
description
DispTools menu
Edit menu
editing action curves
editing channels
evaluating curves
expanding DAG nodes
expanding selected items
expression examples
expressions for parameters
fast seg in
filter control panel
global parameters
graph editor
green arrow in
highlighted curve names
icons
insert keyframes
keeping channel visible
keyframe stats
limits on undo
linear seg in
listing objects
ListMode menu
local parameters
making objects active
marking menus
modulating animation curve
moving
objects
pasting
pasting segments
pick menu
picking keyframes
picking tangents
preferences menu
randomize
redoing actions
removing animation
repeating operations
returning to modeling views
scale time
scale values
shared actions
simplify
summary bars
switching to pick tool
tangent type menu
tangent types
time slider
timeview
timing curve
toggle keyframe lock
transform menu
undoing actions
undoing deletion
use result
using pick box
viewing channel’s action curves
viewing item’s animation parameters
views menu
yellow X in
actions
adding comments to
adding keyframes to
adjusting timing
and channels
base actions & time warps
compressing
copying
copying & pasting
creating [1], [2]
defining time range
definition [1], [2]
deleting
motion path
parameter curve
pasting
randomizing
redoing changes
shared
sharing between channels
simplifying
timing with motion paths
types of, in animation
undoing changes
undoing deletion
viewing timing of
active
active effects
on lights
active window
adaptive
adaptive_max
adaptive_min
Add button
Per Object Images
add clampers tool
add constraints tool
add flexible targets tool
add free modifiers tool
add IK handle
options for spline handle
solver options
spline handles
add predefined modifiers tool
add rigid targets tool
adding
angular measurements
bookmarks
cluster members
color to color blending palette
color to color palette
comments to objects
components to StudioTools (Windows)
curves to network
CVs/edit points to curves
image planes to a camera
linear measurements
links to lights or surfaces
selection handles
adding environment variables
Windows
adding lights to a scene
addMember function
addressing
absolute
relative
addToSet function
Adjust clipping plane
adjusting
rail surfaces
theoretical line
transition surfaces
administrator privileges
Windows
aim constraints
example
airbrush tools [1], [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12]
AlAction
~AlAction()
copyD()
deleteObject()
setComment(const char *newComment)
setExtrapTypePOST(AlActionExtrapType extrapType)
setExtrapTypePRE(AlActionExtrapType extrapType)
setName(const char *newName)
AlAction* AlAction
copy() const
AlAction* AlChannel
appliedAction(const int n) const
AlAction* AlObject
asActionPtr()
AlAction* AlUniverse
firstAction()
nextAction( AlAction *curAction )
AlActionExtrapType AlAction
extrapTypePOST() const
extrapTypePRE() const
AlAimConstraint
~AlAimConstraint()
AlAimConstraint()
AlAimConstraint* AlAimConstraint
asAimConstraintPtr()
AlAimConstraint* AlObject
asAimConstraintPtr()
AlAimConstraintAxis AlAimConstraint
aimAxis( void ) const
upAxis( void ) const
AlAmbientLight
~AlAmbientLight()
AlAmbientLight()
AlAmbientLight* AlAmbientLight
asAmbientLightPtr()
AlAmbientLight* AlObject
asAmbientLightPtr()
AlAngleLocator
~AlAngleLocator()
AlAngleLocator(void)
AlAngleLocator* AlObject
asAngleLocatorPtr()
AlAnimatable
AlAnimatable *AlLight
asAnimatablePtr()
AlAnimatable *AlSurfaceCV
asAnimatablePtr()
AlAnimatable* AlObject
asAnimatablePtr()
AlAnnotationLocator
~AlAnnotationLocator()
AlAnnotationLocator(void)
AlAnnotationLocator * AlObject
asAnnotationLocatorPtr()
AlArcAttributes
AlArcAttributes* AlObject
asArcAttributesPtr()
AlAreaLight
~AlAreaLight()
AlAreaLight()
AlAreaLight* AlAreaLight
asAreaLightPtr()
AlAreaLight* AlObject
asAreaLightPtr()
AlAreEqual function
AlAttributes
AlAttributes* AlAttributes
asAttributesPtr()
nextAttribute() const
AlAttributes* AlCurve
firstAttribute() const
AlAttributes* AlObject
asAttributesPtr()
AlAttributes* AlSurface
firstAttribute() const
AlBehaviourType AlContinuousFunction
behaviour() const
AlBlendCurve
~AlBlendCurve()
AlBlendCurve()
AlBlendCurve* AlBlendCurve
prev()
AlBlendCurve* AlBlendPoint
blendCurve()
AlBlendCurve* AlObject
asBlendCurvePtr()
AlBlendCurve* AlUniverse
firstBlendCurve()
AlBlendPoint
~AlBlendPoint()
AlBlendPoint()
AlBlendPoint* AlBlendCurve
getPoint
AlBlendPoint* AlBlendPoint
next()
prev()
AlBlendPoint* AlObject
asBlendPointPtr()
AlBoxLight
~AlBoxLight()
AlBoxLight()
AlBoxLight* AlObject
asBoxLightPtr()
AlCallBack *AlPlayBack
setCallBack (AlCallBack *callBack)
AlCamera
~AlCamera()
AlCamera* AlCameraNode
camera() const
camera(AlTM& tm) const
AlCamera* AlObject
asCameraPtr()
AlCamera* AlWindow
camera( void )
AlCameraNode
~AlCameraNode()
AlCameraNode* AlObject
asCameraNodePtr()
AlCameraNode* AlPerspectiveCamera
eye() const
up() const
view() const
AlCategory
~AlCategory()
AlCategory(void)
AlCategory* AlObject
asCategoryPtr()
AlCategory* AlUniverse
firstCategory()
nextCategory
AlChannel
~AlChannel()
AlChannel()
AlChannel* AlAction
channelReference(const int n) const
AlChannel* AlAnimatable
firstChannel() const
nextChannel( const AlChannel *channel) const
prevChannel( const AlChannel *channel) const
AlChannel* AlChannel
asChannelPtr()
copy(AlAnimatable *anima, int field)
AlChannel* AlObject
asChannelPtr()
AlChannel* AlUniverse
firstChannel()
nextChannel(AlChannel *curChannel )
AlChannelDataType AlChannel
channelType() const
AlCharacter
~AlCharacter()
AlCharacter()
AlCharacter* AlCharacterSpace
createCharacter(const char *characterName)
findCharacterByName(const char *characterName)
firstCharacter(void)
nextCharacter(void)
AlCharacter* AlObject
asCharacterPtr()
AlCharacterSpace
~AlCharacterSpace()
AlCharacterSpace()
AlCharacterSpace* AlCharacterSpace
asCharacterSpacePtr()
AlCharacterSpace* AlObject
asCharacterSpacePtr()
AlCharSnippet
~AlCharSnippet()
AlCharSnippet()
AlCharSnippet *AlCharSnippet
copyObject()
AlCharSnippet* AlCharacter
createSnippet(const char *snippetName)
findSnippetByName(const char *snippetName)
firstSnippet(void)
nextSnippet(void)
AlCharSnippet* AlObject
asCharSnippetPtr()
AlCharTransition
~AlCharTransition()
AlCharTransition *AlCharTransition
copyObject()
AlCharTransition* AlCharacter
createTransition(const char *transitionName)
findTransitionByName(const char *transitionName)
firstTransition(void)
nextTransition(void)
AlCharTransition* AlCharSnippet
firstTransition(void)
nextTransition(void)
AlCharTransition* AlCharTransition
asCharTransitionPtr()
AlCharTransition* AlObject
asCharTransitionPtr()
AlCloud
~AlCloud()
AlCloud()
AlCloud *AlCloud
nextCloud() const
AlCloud *AlUniverse
firstCloud()
AlCloud* AlObject
asCloudPtr()
AlCluster
~AlCluster()
addMember
addMember()
AlCluster()
AlCluster* AlCluster
asClusterPtr()
nextCluster() const
prevCluster() const
AlCluster* AlClusterable
firstCluster() const
nextCluster( const AlCluster* lastCluster ) const
prevCluster( const AlCluster* lastCluster ) const
AlCluster* AlClusterMember
cluster() const
AlCluster* AlClusterNode
cluster() const
cluster(AlTM& tm) const
AlCluster* AlObject
asClusterPtr()
AlCluster* AlUniverse
firstCluster()
AlClusterable
AlClusterable *AlCurveCV
asClusterablePtr()
AlClusterable* AlObject
asClusterablePtr()
AlClusterMember
~AlClusterMember()
removeMember()
AlClusterMember* AlCluster
firstMember() const
AlClusterMember* AlClusterable
isClusterMember( AlCluster* cluster ) const
AlClusterMember* AlClusterMember
nextClusterMember() const
prevClusterMember() const
AlClusterMember* AlObject
asClusterMemberPtr()
AlClusterNode
~AlClusterNode()
AlClusterNode *AlCluster
clusterNode() const
AlClusterNode* AlObject
asClusterNodePtr()
AlClusterPreTMItem
~AlClusterPreTMItem()
AlCommand
~AlCommand()
AlCommand()
AlCommand *AlCommand
asCommandPtr()
AlCommand *AlUserCommand
command() const
AlCommand* AlObject
asCommandPtr()
AlCommandRef
AlCommandRef
AlCommandRef* AlObject
asCommandRefPtr()
AlCommandRef* AlUserCommand
firstConstructorRef()
firstTargetRef()
AlConeLight
~AlConeLight()
AlConeLight()
AlConeLight* AlConeLight
asConeLightPtr()
AlConeLight* AlObject
asConeLightPtr()
AlConicAttributes
AlConicAttributes* AlConicAttributes
asConicAttributesPtr()
AlConicAttributes* AlObject
asConicAttributesPtr()
AlConicType AlConicAttributes
form() const
AlConstraint
~AlConstraint()
AlConstraint* AlConstraint
asConstraintPtr()
next() const
AlConstraint* AlDagNode
firstConstraint
AlConstraint* AlObject
asConstraintPtr()
AlContact
~AlContact()
AlContact()
AlContact *AlContact
asContactPtr()
AlContact* AlContact
nextContact()
prevContact()
AlContact* AlObject
asContactPtr()
AlContactType AlContact
contactType() const
AlContinuousFunction* AlContinuousFunction
asContinuousFunctionPtr()
AlContinuousFunction* AlFunction
asContinuousFunctionPtr()
AlCoordinateSystem AlUniverse
coordinateSystem()
AlCoordinateType AlContinuousFunction
keyboardCoordinateMode()
AlCurve
~AlCurve()
AlCurve()
AlCurve *AlContact
curve()
curveUV()
AlCurve* AlCurve
asCurvePtr()
AlCurve* AlCurveCV
curve() const
AlCurve* AlCurveNode
curve() const
curve(AlTM& tm) const
AlCurve* AlObject
asCurvePtr()
AlCurve* AlSurface
getModelSpaceSurfaceBoundary() const
getParamSpaceSurfaceBoundary() const
localBoundary( int ne ) const
parameterBoundary( int ne ) const
AlCurve* AlTrimCurve
affected3DCopy
getWorldSpaceCopy( double tolerance ) const
unaffected3DCopy
worldSpace3DCopy
AlCurveAttributes
AlCurveAttributes* AlObject
asCurveAttributesPtr()
AlCurveCV
~AlCurveCV()
AlCurveCV *AlCurveCV
asCurveCVPtr()
AlCurveCV* AlCurve
firstCV() const
AlCurveCV* AlCurveCV
next() const
prev()
AlCurveCV* AlObject
asCurveCVPtr()
AlCurveLocator
AlCurveLocator* AlObject
asCurveLocatorPtr()
AlCurveNode
~AlCurveNode()
AlCurveNode()
AlCurveNode* AlBlendCurve
curveNode
AlCurveNode* AlCurve
curveNode() const
AlCurveNode* AlCurveNode
asCurveNodePtr()
AlCurveNode* AlIKHandle
curveNode( void ) const
AlCurveNode* AlMotionAction
motionCurve() const
AlCurveNode* AlObject
asCurveNodePtr()
AlCurveNodeJoinErrors AlCurveNode
join(AlCurveNode* curveNode)
AlCurveOnSurface
~AlCurveOnSurface()
AlCurveOnSurface()
AlCurveOnSurface *AlCommandRef
curveOnSurface()
AlCurveOnSurface* AlContact
curveOnSurface()
AlCurveOnSurface* AlCurveOnSurface
nextCurveOnSurface() const
prevCurveOnSurface() const
AlCurveOnSurface* AlObject
asCurveOnSurfacePtr()
AlCurveOnSurface* AlSurface
firstCurveOnSurface() const
AlCurveOnSurfaceLocator
AlCurveOnSurfaceLocator* AlObject
asCurveOnSurfaceLocatorPtr()
AlCylinderLight [1], [2]
~AlCylinderLight()
AlCylinderLight()
AlCylinderLight* AlCylinderLight
asCylinderLightPtr()
AlCylinderLight* AlObject
asCylinderLightPtr()
AlDagNode
~AlDagNode()
~AlCopyOptions()
AlCopyOptions()
AlDagNode()
AlDagNode * AlDagNode
searchAcross( const char * name ) const
searchBelow( const char * name ) const
AlDagNode * AlTrimRegion
parentDagNode() const
AlDagNode *AlCommandRef
dagNode()
AlDagNode *AlDagNode
copyObject
copyObject( AlCopyOptions* options )
AlDagNode* AlConstraint
destinationNode( void ) const
sourceNode( void ) const
AlDagNode* AlDagNode
asDagNodePtr()
nextNode() const
prevNode() const
AlDagNode* AlGroupNode
childNode() const
childNode(AlTM& tm) const
AlDagNode* AlIKHandle
endEffectorNode( void ) const
rootNode( void ) const
AlDagNode* AlObject
asDagNodePtr()
AlDagNode* AlPickList
getParentOfObject()
AlDagNode* AlTrimBoundary
parentDagNode()
AlDagNode* AlTrimCurve
parentDagNode()
AlDagNode* AlUniverse
firstDagNode()
AlDeviationLocator
~AlDeviationLocator()
AlDeviationLocator(void)
AlDeviationLocator* AlObject
asDeviationLocatorPtr()
AlDirectionLight
~AlDirectionLight()
AlDirectionLight()
AlDirectionLight* AlDirectionLight
asDirectionLightPtr()
AlDirectionLight* AlObject
asDirectionLightPtr()
AlDistanceLocator
~AlDistanceLocator()
AlDistanceLocator(void)
AlDistanceLocator* AlObject
asDistanceLocatorPtr()
AlEnvironment
~AlEnvironment()
AlEnvironment* AlObject
asEnvironmentPtr()
AlEnvironment* AlUniverse
firstEnvironment()
AlFace
~AlFace()
AlFace()
AlFace* AlFace
nextFace() const
prevFace() const
AlFace* AlFaceNode
firstFace() const
firstFace(AlTM& tm) const
AlFace* AlObject
asFacePtr()
AlFaceNode
~AlFaceNode()
AlFaceNode()
AlFaceNode* AlFace
faceNode() const
AlFaceNode* AlFaceNode
asFaceNodePtr()
AlFaceNode* AlObject
asFaceNodePtr()
AlFunction
~AlFunction()
AlFunctionHandle
~AlFunctionHandle()
AlFunctionHandle()
AlFunctionHandle& AlFunctionHandle
operator =( const AlFunctionHandle& f )
AlGroupNode
~AlGroupNode()
AlGroupNode()
AlGroupNode *AlShell
unstitchShell( void )
AlGroupNode* AlDagNode
parentNode() const
AlGroupNode* AlGroupNode
nextInstance() const
prevInstance() const
AlGroupNode* AlObject
asGroupNodePtr()
AlHierarchyType AlDagNode
hierarchy() const
Alias batch file translator
Alias camera depth map file
file format
Alias pix files
image
pixels
RGB information
Alias plot files
Alias to DWG format
Alias to Granite3 file format
ALIAS_ALT_FONTDIR
environment variable
ALIAS_APP_PROJECT
environment variable
ALIAS_BITMAP_LOCATION
environment variable
ALIAS_FORCE_DEFAULT_ENVIRON
environment variable
ALIAS_HIDDEN_CASTS_SHADOWS
environment variable
ALIAS_HPGL_CFG
environment variable
ALIAS_ILLUMINATED_SHADOWS_ONLY
environment variable
ALIAS_INPUT_RGB_PROFILE
environment variable
ALIAS_LICENSE
environment variable
ALIAS_LOCATION
environment variable
ALIAS_LOGO (UNIX only)
environment variable
ALIAS_MAX_TS_PROCESSORS
environment variable
ALIAS_MULTI_JITTER
environment variable
ALIAS_OCRPATH
environment variable
ALIAS_OUTPUT_CMYK_PROFILE
environment variable
ALIAS_PLOT_INIT
environment variable
ALIAS_PLOTTER_LIST (all platforms)
environment variable
ALIAS_PSPLOT_INIT
environment variable
ALIAS_PSPLOT_INIT2
environmental variable
ALIAS_REFLECTION_ONLY
environment variable
ALIAS_RT_SHADOW_OFFSET
environment variable
ALIAS_SDL_LONGFORM
environment variable
ALIAS_SHADOW_FARCLIP
environment variable
ALIAS_SWITCH_SCANLINES_ EVEN_ODD_SENSE
environment variable
ALIAS_V5_USE_BACKGROUND
environment variable
ALIAS_V90_REFRACTION
environment variables
ALIAS_WORKENV
environment variable
aliasing
common problems
preventing
reducing
AliasStudio
help menu
interface
logging in
splash window
starting up
troubleshooting during start-up
using menus
workspace window
align
curves
isoparametric curves
isoparms
surfaces
Align
Align > Align
Align > Align > Object Edit > Align > Align
Align > Symmetry Plane Align
Align > Symmetry Plane Align > Object edit > Align > Symmetry Plane Align
align tool
and continuity
and tangent continuity
Align tool
Alignment Type Option
creating a new construction history
explicit control
troubleshooting
aligning
across symmetry plane
curve end to surface edge
curves and surfaces
surface edge to a curve
surface with curve-on-surface
two curves [1], [2]
two surfaces
with construction history
with CV constraints
with manual control
Z-scan lines.
AlIKHandle
~AlIKHandle()
AlIKHandle* AlIKHandleNode
IKHandle() const
IKHandle(AlTM& tm) const
AlIKHandle* AlJoint
endEffectorHandle( void ) const
firstRootHandle( void ) const
nextRootHandle( const AlIKHandle* ali ) const
AlIKHandle* AlObject
asIKHandlePtr()
AlIKHandleGoalType AlIKHandle
goalType( void ) const
AlIKHandleNode
~AlIKHandleNode()
AlIKHandleNode* AlObject
asIKHandleNodePtr()
AlIKHandlePositionType AlIKHandle
positionType( void ) const
AlIKHandleRotationOrder AlIKHandle
rotationOrder( void ) const
AlIKHandleSolverType AlIKHandle
solverType( void ) const
AlIKHandleTwistType AlIKHandle
twistType( void ) const
AlImagePlane
~AlImagePlane()
AlImagePlane()
AlImagePlane* AlCamera
firstImagePlane( void )
AlImagePlane* AlImagePlane
next() const
nextInCamera() const
prev() const
prevInCamera() const
AlImagePlane* AlObject
asImagePlanePtr()
AlImagePlane* AlUniverse
firstImagePlane( void )
AlInputType AlContinuousFunction
translateInput( int event, int &button )
AlIntersect
AlIntersectCurveCurveInfo* AlIntersectCurveCurveInfo
Next() const
AlIntersectCurveSurfInfo* AlIntersectCurveSurfInfo
Next() const
AlIntersectSurfSurfInfo
~AlIntersectSurfSurfInfo()
AlIterator
AlJoint
~AlJoint()
AlJoint* AlDagNode
joint() const
AlJoint* AlIKHandle
endEffector( void ) const
root( void ) const
AlJoint* AlJoint
asJointPtr()
AlJoint* AlObject
asJointPtr()
AlKeyframe
~AlKeyframe()
AlKeyframe()
AlKeyframe *AlKeyframe
next() const
prev() const
AlKeyframe* AlKeyframe
asKeyframePtr()
AlKeyframe* AlObject
asKeyframePtr()
AlKeyframe* AlParamAction
firstKeyframe() const
lastKeyframe() const
all
link editor
multi-lister list
AlLayer
AlLayer
AlLayer * AlUniverse
creationLayer()
AlLayer *AlUniverse
layerByNumber
AlLayer* AlDagNode
layer()
AlLayer* AlObject
asLayerPtr()
AlLayer* AlUniverse
firstLayer()
nextLayer
nextLayer(AlLayer *curLayer)
alligator skin, simulating
AlLight
~AlLight()
AlLight *AlLightNode
light() const
light(AlTM& tm) const
AlLight* AlObject
asLightPtr()
AlLightNode
~AlLightNode()
AlLightNode *AlDirectionLight
lookAtNode() const
upNode() const
AlLightNode *AlLight
lightNode() const
lookAtNode() const
upNode() const
AlLightNode* AlObject
asLightNodePtr()
AlLinearLight
~AlLinearLight()
AlLinearLight()
AlLinearLight* AlObject
asLinearLightPtr()
AlLineAttributes
AlLineAttributes* AlLineAttributes
asLineAttributesPtr()
AlLineAttributes* AlObject
asLineAttributesPtr()
AlLinkItem
~AlLinkItem()
AlList
~AlList()
AlList( AlLinkItem *item )
AlList* AlAnimatable
globalParamList()
localParamList()
AlList* AlDagNode
clusterPreTransformationMatrices()
AlList* AlEnvironment
fields() const
mappedFields() const
AlList* AlShader
fields() const
mappedFields() const
AlList* AlTexture
fields() const
mappedFields() const
AlList* AlUniverse
stageNames( void )
AlLiveData
allocating
memory for blind data
AlLocator
~AlLocator()
AlLocator(void)
AlLocator* AlObject
asLocatorPtr()
AlLocator* AlUniverse
firstLocator()
nextLocator
AlMappedFieldItem
AlMappedFieldItem* AlMappedFieldItem
nextField() const
AlMeasure
AlMessage
AlMessageTypeHandle
~AlMessageTypeHandle()
AlMessageTypeHandle( const AlMessageTypeHandle& h )
AlMessageTypeHandle( void )
AlMessageTypeHandle AlMessage
addMessageType( const char * name )
AlMessageTypeHandle& AlMessageTypeHandle
operator =(const AlMessageTypeHandle& h )
AlMinmaxLocator
~AlMinmaxLocator()
AlMinmaxLocator(void)
AlMinmaxLocator* AlObject
asMinmaxLocatorPtr()
AlMomentaryFunction* AlFunction
asMomentaryFunctionPtr()
AlMomentaryFunction* AlMomentaryFunction
asMomentaryFunctionPtr()
AlMotionAction
~AlMotionAction()
AlMotionAction()
definition
AlMotionAction* AlObject
asMotionActionPtr()
AlNameItem
AlNameItem
AlNameItem* AlNameItem
nextItem() const
prevItem() const
AlNonAmbientLight
AlNonAmbientLight* AlNonAmbientLight
asNonAmbientLightPtr()
AlNonAmbientLight* AlObject
asNonAmbientLightPtr()
AlNotifyDagNode
AlObject
~AlObject()
AlObject * AlMotionAction
copyWrapper() const
AlObject *AlAimConstraint
copyWrapper() const
AlObject *AlAngleLocator
copyWrapper() const
AlObject *AlAnnotationLocator
copyWrapper() const
AlObject *AlBlendCurve
copyWrapper()
AlObject *AlBlendPoint
copyWrapper()
AlObject *AlCamera
copyWrapper() const
AlObject *AlCloud
copyWrapper()
AlObject *AlCurve
copyWrapper() const
AlObject *AlCurveOnSurface
copyWrapper() const
AlObject *AlDagNode
copyWrapper() const
AlObject *AlDeviationLocator
copyWrapper() const
AlObject *AlDistanceLocator
copyWrapper() const
AlObject *AlEnvironment
copyWrapper() const
AlObject *AlFace
copyWrapper() const
AlObject *AlIKHandle
copyWrapper() const
AlObject *AlJoint
copyWrapper() const
AlObject *AlKeyframe
copyWrapper() const
AlObject *AlLightNode
copyWrapper() const
AlObject *AlMinmaxLocator
copyWrapper() const
AlObject *AlObject
copyWrapper() const
AlObject *AlOrientationConstraint
copyWrapper() const
AlObject *AlPerspectiveCamera
copyWrapper() const
AlObject *AlPointConstraint
copyWrapper() const
AlObject *AlRadialLocator
copyWrapper() const
AlObject *AlSetMember
copyWrapper() const
object() const
AlObject *AlShader
copyWrapper() const
AlObject *AlShell
copyWrapper() const
AlObject *AlShellNode
copyWrapper() const
AlObject *AlSurface
copyWrapper() const
AlObject *AlTexture
copyWrapper() const
AlObject *AlTrimBoundary
copyWrapper() const
AlObject *AlTrimCurve
copyWrapper() const
AlObject *AlTrimRegion
copyWrapper() const
AlObject* AlArcAttributes
copyWrapper() const
AlObject* AlAttributes
copyWrapper() const
AlObject* AlCameraNode
copyWrapper() const
AlObject* AlCategory
copyWrapper()
AlObject* AlChannel
animatedItem() const
AlObject* AlCharacter
copyWrapper() const
AlObject* AlCharacterSpace
copyWrapper() const
AlObject* AlCharSnippet
copyWrapper() const
AlObject* AlCharTransition
copyWrapper() const
AlObject* AlClusterMember
copyWrapper() const
object() const
AlObject* AlClusterNode
copyWrapper() const
AlObject* AlConicAttributes
copyWrapper() const
AlObject* AlCurveAttributes
copyWrapper() const
AlObject* AlCurveCV
copyWrapper() const
AlObject* AlCurveNode
copyWrapper() const
AlObject* AlFaceNode
copyWrapper() const
AlObject* AlGroupNode
copyWrapper() const
AlObject* AlIKHandleNode
copyWrapper() const
AlObject* AlImagePlane
copyWrapper() const
AlObject* AlLayer
copyWrapper() const
AlObject* AlLight
firstLinkedObject() const
nextLinkedObject( AlObject* toThis ) const
AlObject* AlLineAttributes
copyWrapper() const
AlObject* AlOrthographicCamera
copyWrapper() const
AlObject* AlParamAction
copyWrapper() const
AlObject* AlPickList
getObject()
AlObject* AlPlaneAttributes
copyWrapper() const
AlObject* AlRevSurfAttributes
copyWrapper() const
AlObject* AlSet
copyWrapper() const
AlObject* AlSurfaceCV
copyWrapper() const
AlObject* AlSurfaceNode
copyWrapper() const
AlObject* AlTextureNode
copyWrapper() const
AlObjectType AlAction
type() const
AlObjectType AlAimConstraint
type() const
AlObjectType AlAmbientLight
type() const
AlObjectType AlAngleLocator
type() const
AlObjectType AlAnnotationLocator
type() const
AlObjectType AlArcAttributes
type() const
AlObjectType AlAreaLight
type() const
AlObjectType AlAttributes
type() const
AlObjectType AlBlendCurve
type()
AlObjectType AlBlendPoint
type()
AlObjectType AlBoxLight
type() const
AlObjectType AlCamera
type() const
AlObjectType AlCameraNode
type() const
AlObjectType AlCategory
type()
AlObjectType AlCharacter
type()
AlObjectType AlCharacterSpace
type() const
AlObjectType AlCharSnippet
type() const
AlObjectType AlCharTransition
type() const
AlObjectType AlCloud
type()
AlObjectType AlCluster
type() const
AlObjectType AlClusterMember
type() const
AlObjectType AlClusterNode
type() const
AlObjectType AlCommand
type() const
AlObjectType AlCommandRef
type()
AlObjectType AlConeLight
type() const
AlObjectType AlConicAttributes
type() const
AlObjectType AlConstraint
type() const
AlObjectType AlContact
type() const
AlObjectType AlCurve
type() const
AlObjectType AlCurveAttributes
type() const
AlObjectType AlCurveCV
type() const
AlObjectType AlCurveNode
type() const
AlObjectType AlCurveOnSurface
type() const
AlObjectType AlCylinderLight
type() const
AlObjectType AlDagNode
type() const
AlObjectType AlDeviationLocator
type() const
AlObjectType AlDirectionLight
type() const
AlObjectType AlDistanceLocator
type() const
AlObjectType AlEnvironment
type() const
AlObjectType AlFace
type() const
AlObjectType AlFaceNode
type() const
AlObjectType AlGroupNode
type() const
AlObjectType AlIKHandle
type() const
AlObjectType AlIKHandleNode
type() const
AlObjectType AlJoint
type() const
AlObjectType AlKeyframe
type() const
AlObjectType AlLayer
type() const
AlObjectType AlLight
type() const
AlObjectType AlLightNode
type() const
AlObjectType AlLinearLight
type() const
AlObjectType AlLineAttributes
type() const
AlObjectType AlLocator
type() const
AlObjectType AlMinmaxLocator
type() const
AlObjectType AlMotionAction
type() const
AlObjectType AlNonAmbientLight
type() const
AlObjectType AlOrientationConstraint
type() const
AlObjectType AlOrthographicCamera
type() const
AlObjectType AlParamAction
type() const
AlObjectType AlPerspectiveCamera
type() const
AlObjectType AlPlaneAttributes
type() const
AlObjectType AlPointConstraint
type() const
AlObjectType AlPointLight
type() const
AlObjectType AlRadialLocator
type() const
AlObjectType AlRevSurfAttributes
type() const
AlObjectType AlSet
type() const
AlObjectType AlSetMember
type() const
AlObjectType AlShader
type() const
AlObjectType AlShell
type() const
AlObjectType AlShellNode
type() const
AlObjectType AlSphereLight
type() const
AlObjectType AlSpotLight
type() const
AlObjectType AlSurface
type() const
AlObjectType AlSurfaceCV
type() const
AlObjectType AlSurfaceNode
type() const
AlObjectType AlTexture
type() const
AlObjectType AlTextureNode
type() const
AlObjectType AlTorusLight
type() const
AlObjectType AlTrimBoundary
type() const
AlObjectType AlTrimCurve
type() const
AlObjectType AlTrimRegion
type() const
AlObjectType AlVolumeLight
type() const
AlObjectType AlWindow
type() const
AlObserver
AlOrientationConstraint
AlOrientationConstraint()
AlOrientationConstraint* AlObject
asOrientationConstraintPtr()
AlOrientationConstraint* AlOrientationConstraint
asOrientationConstraintPtr()
AlOrthographicCamera
~AlOrthographicCamera()
AlOrthographicCamera()
AlOrthographicCamera* AlObject
asOrthographicCameraPtr()
AlOrthographicCamera* AlOrthographicCamera
asOrthographicCameraPtr()
AlParamAction
~AlParamAction()
AlParamAction()
definition
AlParamAction* AlChannel
applyWarpO()
AlParamAction* AlObject
asParamActionPtr()
AlParamAction* AlParamAction
asParamActionPtr()
AlParamControlType AlDagNode
parameterControl() const
AlPerformance [1], [2]
motionPrecision( void )
redrawPrecision( void )
AlPersistentID
~AlPersistentID()
AlPersistentID( int value0, int value1, int value2, int value3 )
AlPersistentID()
AlPersistentID(AlPersistentID &that)
AlPersistentID &AlPersistentID
operator=( const AlPersistentID &that )
AlPerspectiveCamera
~AlPerspectiveCamera()
AlPerspectiveCamera()
AlPerspectiveCamera* AlObject
asPerspectiveCameraPtr()
AlPerspectiveCamera* AlPerspectiveCamera
asPerspectiveCameraPtr()
AlPerspectiveCamera* AlUniverse
firstCamera
nextCamera
AlPickable
~AlPickable()
AlPickable()
AlPickable *AlPickable
pickablePtr()
AlPickable* AlObject
asPickablePtr()
AlPickList
AlPickList class
AlPixFile
AlPixFile
AlPixFile class
AlPlaneAttributes* AlObject
asPlaneAttributesPtr()
AlPlaneAttributes* AlPlaneAttributes
asPlaneAttributesPtr()
AlPlayBack
AlPlayFrame
~AlPlayFrame ()
AlPlayFrame (boolean bAllChannels)
AlPlayFrame class
AlPointConstraint
~AlPointConstraint()
AlPointConstraint()
AlPointConstraint* AlObject
asPointConstraintPtr()
AlPointConstraint* AlPointConstraint
asPointConstraintPtr()
AlPointLight
~AlPointLight()
AlPointLight()
AlPointLight* AlObject
asPointLightPtr()
AlPointLocator *AlAngleLocator
endLocator() const
middleLocator() const
startLocator() const
AlPointLocator *AlDistanceLocator
endLocator() const
startLocator() const
AlPointLocator* AlObject
asPointLocatorPtr()
AlPrintf
AlProduct
AlRadialLocator
~AlRadialLocator()
AlRadialLocator(void)
AlRadialLocator* AlObject
asRadialLocatorPtr()
AlRender
animationRange()
depthFormat()
fields()
format()
geometrySource()
qualityType()
hiddenLineParms()
qualityScope()
render()
Quality q )
AlRenderInfo
AlRetrieveOptions
AlRevSurfAttributes
AlRevSurfAttributes* AlObject
asRevSurfAttributesPtr()
AlRevSurfAttributes* AlRevSurfAttributes
asRevSurfAttributesPtr()
AlSet
~AlSet()
AlSet()
AlSet* AlObject
asSetPtr()
AlSet* AlSet
asSetPtr()
nextSet() const
prevSet() const
AlSet* AlSetMember
set() const
AlSet* AlSettable
firstSet() const
nextSet( const AlSet* lastSet ) const
prevSet( const AlSet* lastSet ) const
AlSet* AlUniverse
firstSet()
AlSetMember
~AlSetMember()
AlSetMember *AlSet
firstMember() const
AlSetMember *AlSetMember
asSetMemberPtr()
AlSetMember *AlSettable
isSetMember( const AlSet *set ) const
AlSetMember* AlObject
asSetMemberPtr()
AlSetMember* AlSetMember
nextSetMember() const
prevSetMember() const
AlSettable
AlSettable* AlObject
asSettablePtr()
AlShader
~AlShader()
AlShader()
AlShader *AlShader
copyObject()
AlShader* AlFace
firstShader() const
nextShader( AlShader* last_shader ) const
AlShader* AlObject
asShaderPtr()
AlShader* AlShell
firstShader() const
nextShader( const AlShader* last_shader ) const
AlShader* AlSurface
firstShader() const
nextShader( const AlShader* last_shader ) const
AlShader* AlUniverse
firstShader()
nextShader( AlShader* curShader )
AlShadingFieldItem
AlShadingFieldItem* AlShadingFieldItem
nextField() const
AlShadingFields AlShadingFieldItem
field() const
AlShell
~AlShell()
AlShell()
AlShell* AlObject
asShellPtr()
AlShell* AlShell
asShellPtr()
AlShell* AlShellNode
shell() const
shell(AlTM& tm) const
AlShellNode
~AlShellNode()
AlShellNode* AlObject
asShellNodePtr()
AlShellNode* AlShell
shellNode() const
AlSnap
AlSpaceLocator* AlObject
asSpaceLocatorPtr()
AlSphereLight
~AlSphereLight()
AlSphereLight()
AlSphereLight* AlObject
asSphereLightPtr()
AlSpotLight
~AlSpotLight()
AlSpotLight()
AlSpotLight* AlObject
asSpotLightPtr()
AlSpotLight* AlSpotLight
asSpotLightPtr()
AlSurface
~AlSurface()
AlSurface()
AlSurface * AlFaceNode
convertToTrimmedSurface( boolean worldSpace ) const
AlSurface* AlCurveOnSurface
surface() const
AlSurface* AlObject
asSurfacePtr()
AlSurface* AlSurface
untrimmedToTrimmedSurface() const
AlSurface* AlSurfaceCV
surface() const
AlSurface* AlSurfaceNode
surface() const
surface(AlTM& tm) const
AlSurfaceCV
~AlSurfaceCV()
AlSurfaceCV *AlSurfaceCV
asSurfaceCVPtr()
AlSurfaceCV* AlObject
asSurfaceCVPtr()
AlSurfaceCV* AlSurface
firstCV() const
AlSurfaceCV* AlSurfaceCV
nextInU() const
nextInV() const
prevInU() const
prevInV() const
AlSurfaceLocator
AlSurfaceLocator* AlObject
asSurfaceLocatorPtr()
AlSurfaceNode
~AlSurfaceNode()
AlSurfaceNode()
AlSurfaceNode* AlObject
asSurfaceNodePtr()
AlSurfaceNode* AlSurface
surfaceNode() const
AlSurfaceType AlCommand
surfaceType() const
AlTexture
~AlTexture()
AlTexture()
AlTexture* AlEnvironment
firstTexture() const
nextTexture( AlTexture* last_texture ) const
AlTexture* AlObject
asTexturePtr()
AlTexture* AlShader
firstTexture() const
nextTexture( const AlTexture* last_texture ) const
AlTexture* AlTexture
firstTexture() const
nextTexture( const AlTexture* last_texture ) const
AlTexture* AlTextureNode
texture() const
texture(AlTM& tm) const
AlTextureNode
~AlTextureNode()
AlTextureNode* AlObject
asTextureNodePtr()
AlTextureNode* AlTexture
textureNode() const
AlTM
AlTM( const AlTM& tm )
AlTM( const double d0, const double d1, const double d2, const double d3 )
AlTM( const double tm\
AlTM AlTM
diagonal( const double d0, const double d1, const double d2, const double d3 )
identity( void )
inverse( void ) const
operator -( const AlTM& tm ) const
operator *( const AlTM& tm ) const
operator *( const double d ) const
operator +( const AlTM& tm ) const
rotate( double x, double y, double z, double angle )
rotateX( const double rx )
rotateY( const double ry )
rotateZ( const double rz )
scale_nonp( const double sx, const double sy, const double sz )
scale( const double d )
translate( const double tx, const double ty, const double tz )
transpose( void ) const
zero( void )
AlTM result( *this )
AlTM& AlTM
operator -=( const AlTM& tm )
operator *=( const AlTM& tm )
operator *=( const double d )
operator +=( const AlTM& tm )
operator =( const AlTM& tm )
operator =( const double d )
AlToC5
AlToCa
AlToDWG
AlToGR3
AlToIv
AlTorusLight
~AlTorusLight()
AlTorusLight()
AlTorusLight* AlObject
asTorusLightPtr()
AlTorusLight* AlTorusLight
asTorusLightPtr()
AlToSt
AlToUG
AlToUG utility
AlTrimBoundary
~AlTrimBoundary()
AlTrimBoundary* AlObject
asTrimBoundaryPtr()
AlTrimBoundary* AlTrimBoundary
asTrimBoundaryPtr()
nextBoundary() const
prevBoundary() const
AlTrimBoundary* AlTrimCurve
parentBoundary()
AlTrimBoundary* AlTrimRegion
firstBoundary() const
AlTrimCurve
~AlTrimCurve()
AlTrimCurve* AlContact
trimCurve()
AlTrimCurve* AlObject
asTrimCurvePtr()
AlTrimCurve* AlTrimBoundary
firstCurve() const
AlTrimCurve* AlTrimCurve
getTwinCurve() const
nextCurve() const
prevCurve() const
AlTrimRegion
~AlTrimRegion()
AlTrimRegion* AlObject
asTrimRegionPtr()
AlTrimRegion* AlShell
firstTrimRegion() const
AlTrimRegion* AlSurface
firstTrimRegion() const
trimSurfaceToRegion() const
AlTrimRegion* AlTrimBoundary
parentRegion()
AlTrimRegion* AlTrimCurve
parentRegion()
AlTrimRegion* AlTrimRegion
nextRegion() const
prevRegion() const
AlTripleComponent AlChannel
appliedActionComponent(const int n ) const
AlUnits
Type type )
Type type )
AlUniverse
AlApplicationMode
fileType( const char *fileName )
AlUserCommand [1], [2]
~AlUserCommand()
AlUserCommand()
AlUserCommand *AlCommand
userCommand()
AlUserPickItem
~AlUserPickItem()
AlUserPickItem( AlPickable& pickable )
AlUserPickList
AlViewFrame
AlVolumeLight
~AlVolumeLight()
AlVolumeLight* AlObject
asVolumeLightPtr()
AlVolumeLight* AlVolumeLight
asVolumeLightPtr()
AlWindow
~AlWindow()
AlWindow()
AlWindow *AlCamera
firstWindow( void )
nextWindow( AlWindow *window )
AlWindow *AlUniverse
firstWindow( void )
AlWindow* AlObject
asWindowPtr()
AlWindow* AlUniverse
currentWindow( void )
sbdWindow( void )
AlWindow* AlWindow
asWindowPtr()
next() const
prev() const
AlXevents
ambient lights [1], [2]
options
ambient occlusion
self shadow correction
Analyze network >CrvNet Tools > Analyze network
analyzing
curve networks
anamorphic lens
squeeze ratio
angle
draft
drawing lines at
measuring between three points
angle of camera
yaw/pitch
Angle option
Draft tool
angles
editing locators [1], [2]
measuring [1], [2]
measuring between three points
angular
measurements
measurements, adding to model
anim sweep
animatable items
animate
function in expressions
animated curves
sweeping
animated sweep (anim sweep)
animating
around a pivot
basic concepts [1], [2]
camera lookat point
camera view along path
camera views of scene
cameras
cameras along a path
cameras along motion path
clusters
DAG nodes
definition
flow
image planes
limitations
lookat point of camera
modulating
objects
parameters [1], [2], [3]
random movement
shaders
using expression channels
using keyframes
verifying
animation
action window [1], [2]
adjusting timing
automatic keyframing
baking a sequence
bank
camera up
changing speed
channels [1], [2]
copying
copying segments
curve tangents
curves [1], [2]
custom playback sequences
cutting keyframes
cycling with a time warp
deleting [1], [2], [3]
deleting actions
editing
editing motion path
fcheck
flow
follow
gradually revealing object
icon in control window
icon in multi-lister swatch
in action window
keyframe prompt
manual
motion path
motion path type [1], [2]
non-unique solutions
options for importing
output filename extensions
pasting
pasting segments
picking curves
playing back
scaling time
slowing down
speeding up
time slider
time warp > new cycles warp
time warp > new scale warp
time warp > new time warp
timing curve
undoing deletion
unique solutions
using flow
using spline IK
viewing frames [1], [2]
viewing in Windows NT
Animation > Create > New selection handle
Animation > Delete constraints
Animation > Delete selection handles > Delete > Animation > Delete selection handles
Animation > Tools > Constrain to
Animation > Tools > Edit uv constraint
animation curves
copying segment
instances
pasting
pasting and reusing
reusing
animation effects
banking turns [1], [2]
deformation [1], [2]
fingers, example
flow [1], [2]
following a curve [1], [2]
gears, example
natural movement
objects following each other
pendulum, example
puffs of dust
school of fish
slug (mollusc) example
animation image planes
converting to sketch
animation menu
action window [1], [2]
autofly
create > new selection handle
fcheck
IK > assume rest pose
IK > Set rest pose
keyframe > copy
keyframe > cut
keyframe > paste
param control
paste keyframe
pose animation
set key shape [1], [2]
set motion [1], [3]
turntable
view frame
animation parameters
and channels
attaching expressions
controlling display of
definition
examples of
expressions
global
global, settings
hiding
local
names of
removing animation
shading, global
viewing [1], [2]
Animation SDL
apply animation
file format
Annotate > Locators > Annotate
annotating
geometry with labels
annotation
anonymous_blocks
anti-aliasing
in convert to pix
levels
wireframe
anti-aliasing levels
render globals parameters
API code
append keyframes
to actions
application
limitation with multi-processing
starting up
application launcher
setting StudioTools (HP-UX_
Windows
application windows
source stage
apply Function plug-in
applying
new time warps
arc
measuring radius of
arc (three point)
arc (two point)
arc length
of a curve
of an isoparm
snapping to divisions
spline IK
arc tangent to curve [1], [2]
arcs
circular
drawing concentric [1], [2]
drawing tangent
drawing tangent to curve
drawing with keypoints
three point
Arcs > Arc (three point) >Curves > Arcs > Arc (three point)
Arcs > Arc (two point) >Curves > Arcs > Arc (two point)
Arcs > Arc tangent to curve >Curves > Arcs > Arc tangent to curve
Arcs > Concentric arc >Curves > Arcs > Concentric arc
area
of surface
area lights [1], [2]
decay
options
arranging
image layers
arranging windows
arrow on tool icons
ASCII
format for IGES files
ASCII SDL
assemblies, large
Assign Current Shader
assign to a surface
change a shader
layer shaders
modify color
assigning
layers
shader to surface
shaders
textures
assigning objects to construction layers
assume rest pose
options
atmospheric settings
sky texture
Attach > Attach > Object edit > Attach > Attach [1], [2]
Attach > Detach
Attach > Detach > Object edit > Attach > Detach
attach objects together
insert spans option
keep originals option
position option
Attach tool
troubleshooting
attaching
blend curves to objects
curves or surfaces
edges of a surface
ends of a curve
aurora, simulating
Auto Align at Surface Corners option
in Blend curve create tool
auto button
in link editor
auto keyframe
changing values
options
auto update
pick list in link editor
Auto-Shape
image
mask [1], [2]
stencil
autofly
SDL files
autofly tool
camera eye [1], [2]
camera up vector [1], [2]
camera view [1], [2]
automobiles
showroom reflection [1], [2]
axes
creating cross sections along
local versus global
manipulator on blend curve
of deformation
axis frame type
deformation percentage, example
azimuth
perspective view
azimuth/elevation"> azimuth/elevation"> azimuth/elevation"> azimuth/elevation" type = "Index">view palette
local move camera > azimuth/elevation
B
B-Spline
specifying in IGES Options window, Save as
background environment
reflecting
backgrounds
color
environment parameters
environment shader
for scenes
image
layer
optimizing
reducing rendering times
sketch image plane
specifying image files
using background color
backslashes (\\)
in file path names
bake normal orientation
BakeOrientation
baking
animation sequence
definition
motion blur
run IK
Ball Corner > Surfaces > Ball Corner
ball corner surfaces
creating
ball corners
creating
CV modification
direct modeling
guidelines
position continuity
ball projection
mapping a surface
ball texture [1], [2]
accurate reflections
ball environment parameters
projection geometry
balls
of light
reflective
Bartlet filter
for anti-aliasing
base actions
in animation channels
basic animation
basic information
on objects
basic object information
batch rendering
Beere’s law
for transparent objects
bend rig
axis line tool
bend tool
commit dynamic shape modification tool
revert to original geometry tool
show pick mask tool
bend rig options
apply trim-shrink to output
axis respects surface normals
control options
mesh output
minimum degree (u,v)
minimum spans (u,v)
NURBS control
scale target to full axis length
automatic recalculation
bending
example
Bessel functions
in expressions
bevels
creating
Bezier surfaces [1], [2]
binary SDL
birail surface
continuity
birail tool
adjusting continuity after building a surface
continuity and tangency
Blend constraint G2
blend control
for curve fillets
Blend curve create
Blend curve edit > BlendCrv Tools > Blend curve edit
Blend curve edit tangent
Blend curve planarize
Blend curve planarize > BlendCrv Tools > Blend curve planarize
Blend curve toolbox
blend curves [1], [2]
about
attaching to objects
Auto Align at Surface Corners option
between surfaces and fillets
blend points
changing continuity
changing continuity types
changing tangent direction
compared to edit point curves
curvature combs
degree and parameterization
detaching from objects
direct modeling
direction at constraints
editing
flattening onto a plane
information window
keeping in a plane
Knot Spacing option
manipulators in
modifying
modifying to fit to surfaces
position continuity
reshaping [1], [2]
reversing attachment
reversing constraint
theoretical line
transition surfaces [1], [2]
using
BLEND filter
blend objects together
blend bias
blend points
changing tangent direction at
directed
direction
display
geometry
information on
location
locators
number of
parallel
picking
placement
blend surfaces
creating by specifying profiles
BlendCrv Tools
Blend curve create
Blend curve edit tangent
Constraint Continuity
manipulator
blending
boundaries to create surfaces
blind data
creating memory for
destroying memory for
Blinn shader
parameters
reflections
specular rolloff
blur brush
adjusting
blur strength
blurs
blur effects parameters in render globals
blur in texture parameters
blur offset for reflections in cube texture
bones
actual size
changing shape of
creating simple spine chain
example of desk lamp
turning off display
using
Bookmark Lister
tools
bookmarks [1], [2]
adding
creating [1], [2]
deleting
editing
removing
renaming [1], [2]
saving
saving as image files [1], [2]
updating
using
viewing [1], [2]
workflows
boolean
operators (in expressions)
values, animating
boolean AlAreEqual
boolean AlBlendCurve
isPicked()
boolean AlBlendPoint
isMaster()
boolean AlCameraNode
isEyeNode() const
isInstanceable()
isUpNode() const
isViewNode() const
boolean AlCategory
isPicked()
boolean AlCloud
isPicked()
visible()
boolean AlCluster
isEmpty() const
boolean AlClusterNode
isInstanceable()
boolean AlConstraint
on() const
boolean AlContact
areEqual( AlDagNode *dagNodeThis,AlContact *contactOther, AlDagNode *dagNodeOther) const
boolean AlCurve
isDisplayModeSet( AlDisplayModeType mode ) const
boolean AlCurveOnSurface
inTrim() const
visible() const
boolean AlDagNode
copyAnimation() const
copyClusters() const
instanceCopy() const
isAConstructionPlane()
isDisplayModeSet( AlDisplayModeType mode ) const
isInstanceable
boolean AlEscapeKeyPressed
boolean AlGroupNode
isAncestorAnInstance()
isInstanceable()
isInstanceNode()
boolean AlIKHandle
on( void ) const
oneJointHandle( void ) const
worldOrientation( void ) const
boolean AlIsValid( AlObject* obj )
boolean AlJoint
charJoint() const
useBulge() const
boolean AlKeyframe
isLocked() const
boolean AlLayer
drawInstances()
invisible()
isPicked()
playback()
visibleInLayerBar()
boolean AlLight
exclusivity() const
hasLinkedObjects() const
boolean AlLightNode
isInstanceable()
isLookAtNode() const
isPositionNode() const
isUpNode() const
boolean AlMessageTypeHandle
isValid( void ) const
boolean AlNonAmbientLight
shadows() const
boolean AlPerformance
actionWindowAfterModification( void )
actionWindowDuringXform( void )
blendDuringPlayback( void )
constraintsAfterModification( void )
constraintsDuringPlayback( void )
constraintsDuringXform( void )
constructionHistoryAfterModification( void )
constructionHistoryDuringPlayback( void )
constructionHistoryDuringXform( void )
constructionHistoryRound( void )
displayablesAfterModification
displayablesDuringPlayback
displayablesDuringXform
drawTrimBoundaries( void )
expressionsAfterModification( void )
expressionsDuringPlayback( void )
expressionsDuringXform( void )
ikAfterModification( void )
ikDuringPlayback( void )
ikDuringXform( void )
trimBoundariesDuringPlayback( void )
boolean AlPickable
isPicked( void )
boolean AlPickList
isValid()
boolean AlPlayBack
inPlayBack ()
boolean AlRender
animation()
motionBlur()
postFilter()
enabled()
useFillColor()
ignoreFilmGate()
oddFirst()
XYRatioLock()
Quality q )
attenuateTransparency()
depthMapsInMemory()
keepNonglowedImage()
noTransparencyInDepth()
skeletons()
spotLightDepthMaps()
textures()
show()
boolean AlSet
isEmpty() const
isExclusive() const
boolean AlShader
isUsed()
boolean AlShell
isDisplayModeSet( AlDisplayModeType mode ) const
isInShell( AlTrimRegion * region )
boolean AlSurface
isAffectedByViewFrame() const
isConstructionHistoryResultingSurface()
isDisplayModeSet( AlDisplayModeType mode ) const
isPointActive( double u, double v ) const
isTargetSurface() const
trimmed() const
boolean AlTexture
isParametric() const
boolean AlTextureNode
isInstanceable()
boolean AlTrimCurve
isReversed()
boolean AlUniverse
constructionPlaneInEffect()
isInitialized()
isWireFile( const char *fileName, char * vbuf )
layersEnabled()
boolean AlUserCommand
isCurveOnSurfaceAConstructor( AlCurveOnSurface* curveOnSurface ) const
isCurveOnSurfaceATarget( AlCurveOnSurface* curveOnSurface ) const
isDagNodeAConstructor( AlDagNode* dagNode ) const
isDagNodeATarget( AlDagNode* dagNode, boolean includeCoS ) const
boolean AlVolumeLight
shadows() const
specular() const
turbulenceAnimated() const
turbulenceDirectional() const
boolean AlXevents
belowAliasWindow
boolean operations
troubleshooting
boundaries
checking for self-intersecting
curves on meshes
Boundary Surfaces > Square > Surfaces > Boundary Surfaces > Square
Bounding box
BOX filter
breadcrumbs
in online help
breaking
curves at inflection points
brick, simulating
bridging
gaps in meshes
brightness
modifying in image
browse button
in control window
Brush Options
Brush Stamp Options
brushes
blur
brush mode
Brush Stamp options
capture a snapshot
center
cloning texture
color [1], [2]
cursor
customizing
edge
erase
floodfill
hide
marker wetness
on high resolution canvas
opacity [1], [2]
options
overview
paint
palette [1], [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12]
preview [1], [2]
profile [1], [2]
radius
rotation
saving to shelves
selecting
shape
sharpen
show
size [1], [2]
smear
snap
snapping to curves
snapshot
softness
using
wetness
bsdl
building
corner surfaces
primary surfaces with continuity
surfaces on point clouds
transition surfaces
bulge attributes
deformation control
bulge definition file
file format
Bulge definition file
initialization
keypoint definition
restrictions
section definition
bulge definitions
editing
lister
bulge section editor
deformation control
editing bulge definitions
bulge texture
parameters
surface texture
bulges
character builder
definitions lister
section editor example
bulging
and bending, example
bump mapping
bulge
bump textures
bumps
bump maps
creating
simulating appearance of
special effects
buttons
continuous
in action window
in cluster editor
in deformation control window
in skeleton editor
in surface evaluation [1], [2], [3], [4], [5]
momentary
C
C++ functions
delete
new
C4 formats
save options
C4X options
C5ToAl
Cache toggle
CAD data transfer
exporting files
rational and non-rational geometry
CAD packages
construction presets for transfering to
customizing tolerances
setting up tolerances for
transferring data to
CAD systems
construction presets for importing model into
preparing model for
CAI format [1], [2]
log file extensions
short log files
calculation quality
sky texture
calculations
reactivate
suspend
suspend rebuilds
calibrating
in Perspective view
callback handlers
camera depth files
formats
camera menu icon
camera move keys
camera move mode
camera parameters
camera properties
camera/window properties
digital properties
film back properties
lens properties
predefined film backs
camera projection
cameras
adding image planes
Alias camera depth map file
animating [1], [2]
animating along motion path
animating lookat point
animating view along path
attaching viewpoint to object
camera eye [1], [2]
camera up vector [1], [2]
camera view [1], [2]
changing the view
changing view
changing yaw and pitch
choosing in perspective window
clipping plane
copying
creating
deleting image planes
displaying icons
dollying [1], [2]
field of view, changing
film back offsetting
image planes
moving
orthographic
parameters
perspective
properties
renaming
revolving
rotating viewpoint using cursor keys
selecting views to render
showing/hiding
star filter effects
tracking [1], [2]
tumbling
using cursor keys to rotate (yaw/pitch)
viewpoint positioning
zooming
Canvas > Crop to marquee
Canvas > New > Canvas_plane
Canvas > New overlay canvas
Canvas > Resize canvas [1], [2], [4]
Canvas General Information window
Canvas Layer Editor [1], [2]
assigning hotkeys
creating hotkeys
description of menus
meaning of icons
canvas planes [1], [2]
cropping
deleting [1], [2]
expanding
exporting
hiding
manipulator
moving
overview
properties [1], [2]
rotating
scaling
showing
sketch
sketching
zooming
canvas planes (See also sketch image planes)
canvases
creating as overlay
cropping, expanding, scaling
flipping
in perspective window
resizing
cartoons
shading
cascading shelves
creating
casing, equipment
cast iron, simulating
castsShadow
CATIA formats
DAG nodes names
data mapping [1], [2]
exchanging 3D data with [1], [2]
exporting
exporting groups
exporting groups/instances
layers
non-geometry data
object colors
summary of modeling practices [1], [2]
using skins
CATIA Part (.CATPart) format [1], [2]
CATIA product (.CATProduct) document format
CATIA/Alias Interoperability format
CaToAl
CD-ROM
installing to Windows
cells, simulating
center
snapping to
center line
creating
developing surfaces
establishing
isolating
sketching
center of interest
identifying in perspective view
Center pivot tool
centering
pivot points
view on objects
view on whole scene
centroid
move pivot to
centroids of mass
calculating
chains
rolling, definition
twisting, definition
chamfered surface
changes in curvature
changing
action curves
color of layer
colors
continuity
extent of perspective grid
multi-lister swatches
object properties
point of interest
resolution of swatches
surfaces through construction history
transparency of objects
units of measurement
changing view
Look at tool
Viewing Panel
channels [1], [2]
actions
adjusting timing
and animation parameters
animated channel range
copying
creating
definition
deleting [1], [2]
deleting, options
description
displaying animated or all
displaying in action window
editing in graph editor
editing whole channel
expression channels
hiding action curves
in action window
many or one action
one-to-many relationship
pasting
picking
removing animation
result curves
sharing action curves
sharing an action
undoing deletion
using many actions
verifying
viewing action curves
viewing particular actions
character builder
bulge definition file
bulges
deformations
frame control
modify
quick tips
Check model > Evaluate > Check model
Check model tool
tolerance values
viewing results
checker texture
parameters
checking
continuity between geometry
for duplicate geometry
for indistinct knots
for maximum degree
for maximum number of spans
for minimum radius
for modeling problems
for non-planar curves
for self-intersections
for short edges
for tiny spans
for waviness
checkpoints
and curvature deviation calculations
saving
child
joints
choosing
menu items
tools
chord-length parameterization
chordal surface fillet
chroma key mask type
image plane properties
image planes
chroma key masking
chromatic aberration
chrome
ball
dents
simulating
chrome texture [1], [2]
floor parameters
grid placement
light placement
sky parameters
Cintiq
sketching on
Cintiq interface
meaning of icons
circle
circle primitive
adjusting spans and degree
changing options
circles
drawing keypoint
measuring diameter of
measuring radius of
with keypoints
circular arc [1], [2]
circular arc tool
circular fillets
between curves
between surfaces
clampers, in transformer rig
claymate
terminology
Claymate
control window
options
using [1], [2]
cleaning up
meshes
clearcoat
settings in shaders
clearing
image layers
click
definition
client
definition
installing on Windows
Clipping Plane tool
clipping planes
setting positions of
clone brush
cloning
a source texture
Close > Object edit > Close
closed or open surfaces
closest
distance between point and object
closing
curves [1], [2]
objects
surfaces [1], [2]
windows
cloth texture
parameters
cloud parameters
sky texture
Cloud to mesh
options
clouds
cloud parameters
cloud texture
in sky texture
layers, simulating
minmax deviation from a surface
simulating [1], [2], [3]
simulating billowing
simulating depth of
simulating fractal
sky texture parameters
solid texture
cluster editor
and SBD window
buttons
changing percentages
cluster percentages options
description
edit menu
list mode menu
menus
multi-cluster transformations
opening
options
other functionality
percentage effect types
pick menu
scrolling
cluster members
adding
copying
moving
removing
transforming
clusters
bulges
collapsing
compressing
copying [1], [2]
copying members [1], [2]
creating
expanding
for deforming
limitation, OpenModel
limitations, animation
multiple
notes and limitations [1], [2]
picking
pivot points
polyset vertices not drawn
splitting [1], [2]
transforming, example
CMYK
preview image in
coalesce
coil surfaces
creating
collapsing
clusters
collars
surfaces against meshes
color
changing for layer
changing, for mask layers
common shader parameters
in multi-lister
intensity
modify
palette
ramps
shading surfaces with
specifying for shaders
color balance
texture parameters
color blending palette
adding color
color channel
label mapping
Color correction > Brightness & contrast
Color correction > Saturation & value
color editor [1], [2]
brush color
customizing
opening [1], [2]
overview
undoing changes
color map
of deviation between meshes and surfaces
of deviation between two sets of meshes
of deviation between two sets of surfaces
shading maps
color mode
when previewing image
color palette
adding color
color ramp
using with the Deviation map tool
color saturation
modifying in image
color space
paper versus monitor
colors
adding to color blending palette
adding to color palette
background
brush
customizing
editing [1], [2]
for textures
grabbing from screen
inverting on image layer
layer color
mapping to texture
objects
of surfaces
preserving when exporting to CATIA
remapping
saving
selecting
setting current color
setting HSV
setting in Windows
setting RGB
shape fill
specifying
undoing changes
comb plots
about
showing deviation between two objects
comb scale
changing values
Combine surfaces tool
how it works
tolerances
command line programs
command line rendering
command line utilities
on Windows
comments
adding to actions
adding to files [1], [2], [3], [4]
adding to objects
displaying on objects
commit tool [1], [2]
common shader parameters
color
incandescence
transparency
comparing
objects
complexity
reducing on meshes
Component >Pick > Component [1], [2]
components [1], [2]
creating from meshes
light link editor
of joints
picking
picking with filter icons
composite rendering options
render globals
compressing
clusters
display of action curves
display of animation parameters
concave
concentric
drawing circles
drawing keypoint arcs [1], [2]
concentric arc
concentric projection
concentric ring location
sWood texture
concentric ripples
water texture
concept design workflows
concepts
points
concrete, simulating
cone [1], [2]
configuring
of mouse buttons
conform rig
commit dynamic shape modification tool
conform tool
contact tool
revert to original geometry tool
show pick mask tool
conform rig options
apply trim-shrink to output
control options
mesh output
minimum degree (u,v)
minimum spans (u,v)
NURBS control
parallel normals mode
automatic recalculation
connected lines
drawing
connecting
blend curves to geometry
objects together
objects with basic curve
objects with blend curve
consistency
checking surface normals orientation for
const char * AlCategory
description()
name()
const char * AlGetAliasPreference( const char * pref )
const char * AlInvokeSchemeCommand( const char *command )
const char * AlLayer
name()
const char * AlNameItem
name() const
const char *AlAnnotationLocator
string() const
const char *AlCharacter
name(void) const
const char *AlCharSnippet
name(void) const
const char *AlCharTransition
name(void) const
const char *AlCloud
name()
const char *AlFunction
name()
const char *AlProduct
productName
versionNumber
const char *AlUniverse
backgroundSource( void )
windowSource( void )
const char *AlUserCommand
name() const
const char* AlAction
comment() const
name() const
const char* AlCamera
name() const
const char* AlChannel
parameterName() const
const char* AlDagNode
name() const
const char* AlEnvironment
name() const
const char* AlImagePlane
imageFile()
name() const
const char* AlInvokeSchemeFile( const char * filename, const char *filenamePrefix )
const char* AlLight
name() const
const char* AlMappedFieldItem
field() const
const char* AlObject
name() const
const char* AlSet
name() const
const char* AlShader
name() const
shadingModel() const
const char* AlTexture
fieldType() const
filename() const
firstPerObjectPixEntry()
getPerObjectPixFilename( const char* objname ) const
name() const
nextPerObjectPixEntry( const char* prev_objname )
textureType() const
const char* AlUniverse
currentStage( void )
stageWireFileName
const plane
constant radius fillet
constrain to
aim
options
orientation
point
target
type
weight
Constrain to
constraining
objects
objects to objects
Constraint Direction Type > BlendCrv Tools > Constraint Direction Type
Constraint Interpolation Direction > Blend constraint interp geometry
Constraint Interpolation Direction > BlendCrv Tools > Constraint Interpolation Direction
constraints
animation
creating curves with
direction type of blend curves at
example
in transformer rig
motion blur
multiple aim
on invisible objects
on/off in animation
per object
reversing on blend curves
SDL files
spline handles
UV
Construction > Grid preset
Construction > Plane
Construction > Point
Construction > Vector
construction history
about
Align tool
and surface modification
construction planes
deleting [1], [2]
editing
evaluating models [1], [2], [3], [4], [5]
n-sided surfaces
rail surface
square surfaces
surfaces
suspending
turning off
using query edit
viewing
while aligning
construction layers
assigning objects
Construction options >construction options
setting up
Construction options >Preferences > Construction options
construction palette
plane
set const plane
tgl const plane
construction planes
alternate coordinate system
construction history
creating [1], [3]
creating three-point [1], [3]
deleting
displaying
editing
hiding
in perspective window
intersecting with a surface
making reference planes into
mouse mapping in perspective window
NURBS
switching to
toggling
using
using manipulator
using the manipulator
working with
construction planes >reference plane
construction presets
creating a new set for CAD package
for importing model in CAD system
for transfering to CAD packages
setting up for all users
construction tolerances [1], [2]
solid modeling systems
Construction Type
flange
Construction Vector tool
continuity [1], [2], [3]
aligning curves to surfaces with
aligning with
and birail tool
at blend points
between curves
between surfaces
building surfaces with
changing
changing blend curve types
checking between geometry
curvature [1], [2], [3]
curvature G2
curvature tolerance and deviation value
defined
evaluating between curves
evaluating between surfaces
implied tangent
in curve networks
interior breaks
maintaining while blending boundaries
offsetting surfaces with
on rail surfaces
on square surfaces
position G0 [1], [2]
positional
rail surface
tangent
tangent G1 [1], [2]
tangent, with Align tool
types
using align
using Rail tool
using tangent angle manipulator
values
Continuity > Curve continuity > Evaluate > Continuity > Curve continuity
Continuity > Surface continuity> Continuity > Surface continuity > Evaluate > Continuity > Surface continuity
continuous buttons
contour lines
creating curves-on-surface along [1], [2]
surface evaluation
contrast
modifying in image
Control [1], [2]
Control > ObjectDisplay > Control
control elements
showing/hiding
control objects
example
in expressions
control panel
increasing spans
location
Control Panel
Cross Section Control tab
Cross section tool [1], [2]
customizing shelf area
displaying control elements
loading shelves
Move CV tool
rebuilding objects
Step size value
using default cross sections
Control Panel > Show deviations
control panels
visualize
control points
picking
control vertices
multiplicity
control window
animating the parameters
animation icon
browse button
color editor
color fields
copying parameter settings
environment
file name fields
for rail surface
for swatches
group names
in Multi-lister
map buttons
menu fields
name fields
numeric fields
on and off buttons
opening
overview
parallelogram (icon)
parameter groups
parameters
texture
title bar
toggle fields
versus option box
conventions
for picking
graphic
convert to smear
overwriting files
converting
2D to 3D texture
image formats
image layers to other types
instances to independent geometry
linear to cubic geometry [1], [2]
mask layers to other types
mirrored geometry to real geometry
rational to non-rational geometry
shapes to paint
sketch image planes to animation image planes
solid textures
surface textures to pix
trimmed surfaces to regular surfaces
convex
coordinate positions
coordinate system
construction planes
world space
coordinates
absolute vs relative measure
coordinating
movement
copy
copy node option
with ungroup
copy objects
copying
actions
animation
animation segments
cameras
cluster members [1], [3]
clusters [1], [2]
colors from screen
curves-on-surface
geometry and scaling for rhythm
image layers
images
lights
objects
objects as instances
parameter settings in control window
parameters in multi-lister
shader or light in multi-lister
shaders [1], [2]
text fields
core dumps
recovering data
setFrameType
corner fillet for lines
corner surfaces
building
corners
creating rounded
types in Round tool
correcting
curvature combs
courseware
CourseWare directory
installing [1], [2]
cowhide, simulating
crash
recovering data after
Create &gt Combine curves
Create &gt Duplicate curve
Create > Combine curves
Create > Duplicate curve > Curve Edit > Create > Duplicate curve
Create > Fillet curves
Create > New selection handle >selection handles
creating
Create CurvesOnSurface > Intersect > Surface Edit > Create CurvesOnSurface > Intersect
Create CurvesOnSurface > Project > Surface Edit > Create CurvesOnSurface > Project
Create Layered Shader
tool to layer shaders
creating
a solid model of a cube
and measuring curvature continuity
angular measurements
ball corner surfaces
ball corners
blend surfaces
bookmarks
cameras
chain of bones desk lamp, example
channels for animation information
chrome ball image
clusters
clusters for deforming
complex curves
constraints on objects
construction planes [1], [3]
cross sections
curvature combs
curve networks
curve with CVs
curves
curves from sweeps
curves with constraints
curves-on-surface
curves-on-surface from geometry
custom tools
draft surfaces
end-effectors
fillet flange
fillet surfaces [1], [2]
flange surfaces
fractal texture
ground shadow
history for surface evaluate options [1], [2], [3], [4], [5]
holes in surface
image layers
instanced geometry
joints
keyframe for multi-lister parameters
labels
lights [1], [2]
linear measurements
link in link editor
masks [1], [2], [3]
memory for blind data
meshes
model guidelines [1], [2]
new cameras
new files
new keyframes
new projects in Windows environment
new shelves
planar surfaces
primitives
rail surface
rail surfaces
reference plane
reference planes [1], [3]
reference point
reference vector
rolled edge surfaces
rounded edges and corner surfaces
SDL file in autofly
selection handles
shaders
shapes [1], [2]
shapeshifter interpolations [1], [2]
shearing effects
sketch image planes
skin surfaces
soft, fuzzy objects
spiral surfaces
square surfaces [1], [2]
stages
surfaces of revolution
text object
tube flange
creating lights
creating mirrored surfaces
Crop to marquee
cropping
canvas planes
canvases
Cross section > Evaluate > Cross section
Cross section tool [1], [2]
cross sections
changing settings for visual
controlling accuracy
creating and viewing
creating axis aligned
creating deviation comb on visual
creating from reference geometry
creating group of visual
creating radial
curvature
defaults in control panel
dynamic
on fillet surfaces
showing/hiding curvature plots on visual
sorting geometry into layers
sorting geometry into layers > Curve Edit > Sort sections
types
Crv U setting
Crv V setting
Crv X setting
Crv Y setting
Crv Z setting
cube
cube texture
cube environment parameters
cubic projection
current links
light link editor
current project
in Windows environment
curvature
adding spans in areas of high
changes in
constant rate of change of the rate of change (G4)
curves-on-surface from
geometric
high
low
on dynamic sections
options
parametric
parametric versus geometric
showing minimum and maximum
curvature combs
blend curves
correcting
creating
displaying
duplicated curve
modifying
optimal state
curvature continuity [1], [2], [3], [4]
customizing tolerance
evalution method
interpreting
restoring after Align
curvature deviation calculation
Curvature Diagnostics
curvature discontinuities
definition
finding
curvature iso-lines
creating curves-on-surface from
curvature maps
shading surfaces with
curvature plots
finding curvature discontinuities from
finding inflection point from
finding tangent discontinuities from
measuring torsion from
showing/hiding on visual cross sections
curvature type
Geometric setting
Parametric setting
curvature_threshold
Curve continuity tool
troubleshooting
curve curvature
displaying curvature comb
Curve curvature > curvature plots
finding problems with
Curve curvature > Locators > Curve curvature [1], [2]
Curve curvature tool
analyzing curves
troubleshooting
curve definition
curve deformation
deformation control
examples
curve degree [1], [2], [3]
Curve Degree > BlendCrv Tools > Curve Degree
Curve Edit &gt Create &gt Combine curves
Curve Edit &gt Create &gt Duplicate curve
Curve Edit &gt Duplicate curve
Curve Edit > Create > Combine curves
Curve Edit > Create > Fillet curves
Curve Edit > Curve planarize
Curve Edit > Fit curve
Curve Edit > Modify > Add points
curve frame type
deformation options
percentage effect
curve intersections, about
Curve Knot Spacing > BlendCrv Tools > Curve Knot Spacing
curve networks
adding curves
adding sculpt curves
analyzing problems
changing continuity
changing sculpt curves influence
concepts
converting to normal surfaces
creating
editing
locking edges
locking intersections
picking
subtracting curves
terminology
using sculpt curves
valid topology
Curve networks >Surfaces > Curve networks
curve normals, about
curve parameterization
Curve planarize
Curve planarize > Curve Edit > Curve planarize
Curve section > Curve Edit > Curve section
curve section tool
curve segments (about)
Curve Snap options
curve snapping [1], [2]
curve spans (about)
curveFormType AlCurve
form() const
curveFormType AlCurveAttributes
form() const
curveFormType AlCurveOnSurface
form() const
curveFormType AlSurface
uForm() const
vForm() const
curveFormType AlTrimCurve
form() const
curveFormType AlTrimRegion
uForm() const
vForm() const
curves
aligning to surfaces with continuity
aligning two curves
aligning with continuity
animation curves [1], [2]
as framework for creating surfaces
checking curvature [1], [2]
checking for duplicate
checking for non-planar
checking for self-intersecting
closing
computations
continuity
correcting
creating
creating between objects
creating from sweeps
creating offset copy
creating with CVs
curve snapping [1], [2]
cutting curves using reference geometry
CV distribution
definition of degree
deformation
dilating to create intersections
direct modeling [1], [2]
duplicating
edit points
equations for polynomials
evaluating continuity between
extending [1], [2]
extracting from other geometry
extruding
fitting across the Y0 plane
fitting to section lines (scan data)
flattening onto a plane
increasing CVs
inserting edit points in
intersecting with other objects
intersecting with two other curves
joining (attaching)
keypoint
layout for optimal surfaces
limitations
making planar
making tangent to curves intersection
mapping onto surface
mathematical representation
measuring length
minmax deviation between
minmax deviation from a surface
modifying by moving CVs
moving action
new, with edit points
NURBS
offsetting
opening/closing
patch layouts
planarizing
projecting
projecting from within Trim surface tool
projecting onto points clouds
rebuilding
rebuilding based on curvature
rebuilding with matching edit points
rebuilding with uniform parameterization
reshaping
reversing direction
rocking into position
sectioning
segments
shapes
slicing
snapping to
snapping to a pre-defined point
splitting (detaching)
splitting at inflection points
stretching
sweeping animated
tangent alignment
templates in action window
timing curve
tips for edit points
undo extensions
using edit point curves
with constraints
drawing
Curves > Blend curve toolbox
curves palette
arcs > arc (three point)
arcs > arc (two point)
arcs > arc tangent to curve
arcs > circular arc [1], [2]
arcs > concentric arc
ellipse
line-arc
lines (tangent) > line tangent from/to curve
lines (tangent) > line tangent to curve
lines > line
lines > line at an angle
lines > line at angle
lines > parallel line
lines > polyline
new curve on surface
curves-on-mesh
from intersection
curves-on-surface
about
aligning with surfaces
along a contour line
copying
creating as offset
creating at surface intersections [1], [3]
creating by projecting curves
creating by projection
creating free curves from
creating from contour lines
creating from evaluation data
creating from geometry
creating from highlights
creating from horizon line
creating from iso-curvature lines
creating from parting line
drawing freehand
drawing with edit points
duplicating
duplicating (limitation)
fillet surfaces
from geometry mapping
from horizon line
from parting line
isoparametric directions
on curvature lines
on highlights
picking
Query Edit tool
scaling
splitting surfaces along
Trim Type option
trimming
curvetools menu, in action window
custom playback
sequences
custom projection
custom tools
creating
customizing
AliasStudio interface
brushes
hot keys
icon size
layout of palette and shelves
marking menus
shelf area in control panel
shelves
stylus
tablet
tolerances for CAD packages
using hot keys
using marking menus
using shelves
window layouts
cut
keyframe
Cut > Break curve at inflections > Curve Edit > Cut > Break curve at inflections
Cut > Break curve at keypoint >Curve Edit > Cut > Break curve at keypoint
cutting
animation in action window
images
keyframes
meshes
surfaces
CV distribution [1], [2]
good vs. poor
modification method 1
modification method 2
NURBS
on curves
Rebuild option
CVs
about
creating curves from
displaying [1], [2]
effect of manipulator on blend curves
in multiple clusters
increasing
manipulating to modify curves
modifying on ball corners
modifying when fitting transition surfaces
Move CV tool
moving
moving along vector or plane
moving in non-proportional scale
moving in the Z-direction
moving in world space
moving relative to curve/surface
moving to modify surfaces
moving toward point
multiple
multiplicity
names in expressions
parameters in expressions
picking
rotating for surface modification
selecting
control elements
cycling
animation
cylinder [1], [2]
cylindrical projection
mapping a surface
D
double AlMeasure
minDist( AlCurve* curve1, AlCurve* curve2,double* t1, double P1\
minDist( AlCurve* curve1, double P2\
minDist( AlSurface* surface1, AlCurve* curve2,double* u1, double* v1, double P1\
minDist( AlSurface* surface1, AlSurface* surface2,double* u1, double* v1, double P1\
minDist( AlSurface* surface1, double P2\
D.O.F.
definition
displaying
DAG nodes
and expressions
animating attributes
animating cameras
animating visibility
changing name
changing to joint nodes
creating and modifying
expanding
exporting names to CATIA
invisible
parameters in expressions
pick conflict
referring to
relative references
tenth animation parameter
visibility
dashed
drawing section lines as
data
importing into file
recovering [1], [2]
data input types
completed model modification
sketches & packages
sorted data
surface modeling
data packets
data points
changing symbol
data transfer
checking model for problems
input
limitations
non-geometry for CATIA
with vendor’s system [1], [2]
debugging
Unigraphics translation
default
lighting
shader
default draft direction
default lights (in tutorial)
default StudioTools product
HP-UX
defects
repairing in meshes
definition
constraints
lattice (on lattice rig)
lattice rig
meshes
modifiers
target (on lattice rig)
targets
definition blend curves
definition construction history
definition construction plane
definition control vertex
definition control vertex multiplicity
definition curves-on-surface
definition CV
definition CV multiplicity
definition dynamic shape modeling
definition edit points
definition EPs
definition hulls
definition isoparametric curves
definition isoparms
definition keypoint curves
definition non-rational geometry
definition normal
definition patches
definition pivot points
definition rational geometry
definition shells
definition trimming
deformation control
axis deformation frame options
bulge attributes
bulging and bending, example
buttons in window
character builder
curve deformation
deformation options
frame parameters
frame parameters for skeletons
joint attributes
options for character builder
percentage effect parameters
percentage effects
skeletons
tapering
twisting
window
deforming
character builder
clusters
curves
lattice rig
skeletons
transformer rig
degenerate triangles
removing from meshes
degree
changing
checking model for maximum
edit point curves
increasing [1], [2]
maximum number of CVs
of blend curves
textbox
degree 1
degree 1 geometry
converting to degree 3 [1], [2]
degree 2
degree 3
degree 5
degree 7
degrees of freedom
see D.O.F.
Delete > Animation > Delete constraints
Delete all locators > Delete > Delete all locators
Delete button
Per Object Images
Delete constraints
delete function (C++)
Delete guidelines > Delete > Delete guidelines
delete menu
delete constraints
in multi-lister
delete menu stage editor
all stages
selected stage
deleting
actions
all locators
animation
canvas planes
canvases
channels
channels,options
construction history [1], [2]
construction planes
deviation combs
guidelines [1], [2]
image layers
image planes from a camera
lights [1], [2]
locators
objects
points from clouds
reference planes
selection handles
shaders [1], [2], [3]
shapes
textures [1], [2], [3]
unused shaders
density
of fog
of meshes [1], [2]
depth
of windows
DES format
save options
descriptive isoparms
design
concept design workflows
desk lamp
example of skeleton
desktop
Windows
destroying
memory for blind data
detach tool
using to modify surfaces
Detach tool
Detach tool" type = "Index">Object edit > Attach > Detach
Detach tool"> Attach > Detach
detaching
blend curves from objects
curves
curves or surfaces
objects
deviation
between meshes and surfaces
between scan data and surfaces
between surfaces and scan lines
between two sets of meshes
between two sets of surfaces
measuring between objects
viewing numeric values
Deviation > Closest Point > Locators > Deviation > Closest Point
Deviation > MinMax Cloud-Surface deviation > Locators > Deviation > MinMax Cloud-Surface deviation
Deviation > MinMax Curve-Curve deviation > Locators > Deviation > MinMax Curve-Curve deviation
Deviation > MinMax Curve-Surface deviation > Locators > Deviation > MinMax Curve-Surface deviation
Deviation > MinMax Mesh-Surface deviation > Locators > Deviation > MinMax Mesh-Surface deviation
Deviation > MinMax Surface-Surface deviation > Locators > Deviation > MinMax Surface-Surface deviation
deviation combs
between curve and surface
between curves
between surface and point cloud
between surfaces
deleting
displaying
hiding
on visual cross sections
Deviation map > Evaluate > Deviation map
Deviation map tool
using the color ramp
diagnostic shading [1], [6], [8]
highlights
of surfaces
surface evaluation
Diagnostic shading > ObjectDisplay > Diagnostic shading
Diags
Windows_Custom 9.6
diameter
adding locators [1], [3]
measuring [1], [2], [4], [5]
diffuse light
from below a surface
reflecting
digital model
updating from scan data
digital properties
camera
digitized data
using to reshape surfaces
dilating
curves to create intersections
dimensions
changing
specifying
dimensions, modeling to accurate
direct modeling
ball corners
blend curves
curves [1], [2]
surfaces
direct render
commands
example
options
Direct render
Direction Type option
for Parting Line tool
direction vectors
volume light [1], [2]
directional constrainst
on blend curves
directional constraint
on blend curves
directional lights
adjusting
options
directory
wire files
dirty
metal, simulating
windows simulating
disabling
masks
disclaimer
plug-ins [1], [2]
source code examples [1], [2]
discontinuities
visualizing through shading
disk space
Windows
displacement
special effects
displacement map
converting to mesh
Displacement Map to mesh
options
displacement maps
converting to meshes
of surfaces
display
precision of geometry drawing
smoothing wireframe (anti-aliasing)
display mode menu
texture placement
Display options
blend points
curves
CVs
edit points
hulls
in Control Panel
key points
view all CVs
displaying
blend points
camera icons
comments attached to objects
construction planes
image planes
light icons
local axes
mass properties
meshes
objects in simpler way
reference planes
texture placement objects [1], [2], [3]
displaytgls menu
object toggles > const plane
object toggles > lights
DispTools menu, action window
distance
closest between point and object
measuring [1], [2]
measuring between two points [1], [2]
distance locators
editing [1], [2]
distances, simulating
distortion
surface textures
Distributed Shared Objects
distribution
CV
hull
dividing
meshes
point clouds
surfaces [1], [2]
documentation
limitations
notes
dollying
cameras
in all windows simultaneoulsy
in the view
sketch image planes
view in action window
dotted-line isoparms
double AlAction
eval( double time, AlTripleComponent compo ) const
double AlAmbientLight
intensity() const
shadeFactor() const
double AlArcAttributes
radius() const
sweep() const
double AlChannel
eval( double time ) const
double AlClusterable
percentEffect( AlCluster* cluster ) const
double AlConeLight
arc() const
coneEndRadius() const
double AlConicAttributes
zDisplacement() const
double AlConstraint
weight() const
double AlContact
nonisoparamMax() const
nonisoparamMin() const
paramValue() const
double AlCurveOnSurface
knotValue( int index ) const
double AlCylinderLight
arc() const
double AlDagNode
timeOffset() const
double AlIKHandle
weight( void ) const
double AlKeyframe
inTangent() const
location() const
outTangent() const
value() const
double AlNonAmbientLight
intensity() const
double AlPerspectiveCamera
angleOfView() const
focalLength() const
placementShift() const
twistAngle() const
double AlRender
Quality q )
shutterAngle()
coverageThreshold()
aspectRatio()
gammaCorrection()
transparency()
Quality q)
double AlRevSurfAttributes
endAngle() const
startAngle() const
double AlSphereLight
arc() const
double AlSpotLight
dropOff() const
maxBias() const
minBias() const
penumbra() const
spreadAngle() const
double AlTorusLight
arc() const
torusRadius() const
double AlUnits
AngularUnit unit )
Type type )
LinearUnit unit )
Type type )
double AlUniverse
currentTime()
double AlVolumeLight
concentric() const
decay() const
decayStart() const
directional() const
directionality() const
dropoff() const
dropoffStart() const
intensity() const
radial() const
turbulenceGranularity() const
turbulenceIntensity() const
turbulencePersistance() const
turbulenceRoughness() const
turbulenceSpread() const
turbulenceVariability() const
double AlWindow
gridSize()
double-click
definition
doubleSided
draft
draft angle
definition [1], [2]
displayed as green
displayed as pink
shading
shading surfaces with map of
draft properties
concepts
draft surface
single, from set of curves
draft surfaces
creating
setting angle and depth
setting pull direction
Draft surfaces > Draft/flange >Surfaces > Draft surfaces > Draft/flange
Draft surfaces > Multi-surface draft >Surfaces > Draft surfaces > Multi-surface draft
Draft tool
Angle option
creating new surfaces
explicit control, limitation
drafting
surfaces
drag
definition
Drag keypoints > Drag keypoints >Transform > Drag keypoints
draw precision
Draw precision
Draw precision >ObjectDisplay > Draw precision
draw style
changing for section lines
Draw style
Draw style >ObjectDisplay > Draw style
Draw style >objects
drawing styles
drawing
arcs with keypoints
blend curves
circles with keypoints
concentric arcs
ellipses with keypoints
geometry
keypoint circles
lines at angle
lines with keypoints
object styles
objects as bounding boxes
drawing objects as
polylines
precision of geometry
rectangle with keypoints
single key lines
tangent arcs
tangent lines
three-point arcs
two-point arcs
drawing precision
of geometry
drawing smoothness
DSOs
Duplicate > Mirror
Duplicate > Object > Edit > Duplicate > Object
Duplicate curve
duplicate geometry
checking for
duplicate objects
Duplicate Place tool
commit changes
how to use
option window
revert to original geometry
show pick mask
toolbox
duplicated curve
curvature combs
duplicating
a target along curves
curves
curves-on-surface
image layers
objects
tool on shelf
dust, simulating
DWG to Alias Wire format
DWGToAl
DXF files
options
dynamic cross sections
using manipulator
Dynamic Section
options
Dynamic Section > Evaluate > Dynamic Section
Dynamic Section tool
dynamic shape modeling
and concept development
and target geometry
conform rig
for further modeling
lattice rig
lattice rig and constraints
clampers
constraints
modifiers
rigid targets
targets
dynamics properties
shader parameters
E
earth (planet), simulating
eccentricity
environment glow
edge rolloff
sCloud texture
edge smoothing
with round surfaces
edges
reconstructing on meshes
rounding
shaping
edges, smoothing multiple
edit
in Multi-lister
Edit > Duplicate > Mirror
edit button
in deformation control window
edit comment
Edit comment > Object edit > Edit comment
edit expression
in action window
edit file comments field [1], [2], [3], [4]
edit menu
in action window
in cluster editor
in multi-lister
edit menu (stage editor)
edit point curves
compared to blend curves
degree 3
in tutorial
increasing degree value
new curves
tips
using
edit points
creating curves from
definition
drawing curve on surface with
inserting into curves
on isoparametric curves
picking
rebuilding curves with matching
edit tangent
manipulator
Edit uv constraint
editing
animation
blend curves
bookmarks
channels
colors
construction history
construction planes
curve networks
distance and angle locators [1], [2]
environments
joints and joint nodes
keyframes [1], [2]
keypoint curves
keypoint lines
labels and measurements
lights
motion path
point clouds
radial locators [1], [2]
reference planes
reference vector
creating and editing
render globals
several elements in skeleton editor
shaders
sun in sky texture
swatches
tangent on blend curves
textures
UV constraints
effects
alligator skin
aurora
brick
bright light on camera lenses
bumpy surfaces
camera star filter
cartoon shading
cast iron
cells, living
chrome
chrome dents
cloth
clouds [1], [2], [3], [4]
clouds, billowing
clouds, translucent
concrete
cowhide
dirty metal
dirty windows
distances
dust
eggshell
explosions [1], [2]
eyeball
fabric
feathers
fiery bubbles
fire [1], [2]
flames [1], [2], [3]
flames, billowing
floor
flower petals
fog [1], [2]
for textures
fractals
frosted glass
frosted light bulbs
fur [1], [2]
gases
geometric patterns
glass
globular clusters
glossy plastic
glows
gradually revealing object
hair [1], [2]
haze
headlight
holes in surfaces
jade
lava [1], [2]
layered fog
leather
leaves
lichen on stone
light through eyelashes
lights, fluorescent
living vegetation
marble [1], [2], [3]
mesh
metallic
mist
mottled surfaces
mountains
mud
non-photorealistic
paper
phosphorescence
plastic window
rain [1], [2]
rainbow flare
realistic surfaces
rear-projection screen
reflections [1], [2]
rippled glass
ripples in water
rock [1], [3]
rough surfaces
rusty metal
sand
smog
smoke [1], [2], [3], [4]
snow [1], [2]
snow-capped mountains
soft, fuzzy objects
starburst
steam
stoplight
stripes
styrofoam
tail light
tall flames
tiles
underwater
water ripples
waves
wax
wet paint
window
wood
wood grain
effects parameters
projection texture
textures
eggshell, simulating
ellipses
with keypoints
embedded geometry
checking for
embossed logo
emiting forces
emiting particles
shaders
enabling
point of interest
end joints
definition
end-effectors
and spline handles
creating
environment
setting in hardware shade
environment parameters [1], [3]
background
fog
pix file backdrop
environment textures [1], [2], [3]
ball [1], [2]
chrome [1], [2]
cube [1], [2]
definition
parameters
positioning
reflecting
sky [1], [2]
sphere [1], [2]
swatches for
types
environments
animating
background image files
background parameters
browsing
changing color
changing name
control window [1], [2], [3]
controlling appearance
copying settings
definition
editing [1], [2]
editor
halo parameters
radial effects
keyframes for
layered fog
loading
max/min fog
parameters [1], [3]
playing back animation
saving
selecting
shader
shader glow
glow parameters
radial effects
sky
swatch
textures
equipment casing
eraser tool [1], [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12]
erasing
image layers
paint [1], [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12], [13]
error functions
in expressions
error messages
licensing log file (Windows)
Evaluate > IsoAngle
Evaluate > Surface Evaluate > Highlights
evaluating
surfaces through shading
evaluation data
creating curves-on-surface from
exclusive lights
links
exiting
from StudioTools
expand channel button
in action window
expanding
canvas planes
canvases
clusters
DAG nodes
display of action curves
display of animation parameters
Explicit Control
in Square
Explore image format
explosions
simulating [1], [2]
Export > Active as > exporting
picked objects
Export > Current window > exporting
window images
Export > Make canvas picture > exporting
sketch images
Export > Screen > exporting
screen images
exporting
Alias files to CAD
canvas planes
image layers
solid model of a cube
STL
STL files
surfaces(faces)
tessellated files
VRML 2
expressions
and DAG nodes
animate function
Bessel functions
boolean operators
control objects
control objects example
creating
CV parameters
CV references
DAG node parameters
defining functions
definition
deleting
editing
entering
examples
for parameters, using
for shaders
in action window
logical operations
mathematical functions
modulating animation
other functions
relative references
short names
trigonometric functions
viewing
expressionString function
Extend > Object edit > Extend
extend and merge surfaces
extend ing curve
circular option
Extend"> Extend"> Extend"> Extend" type = "Index">Object edit > Extend
extending
curves
geometry
objects
surfaces
theoretical line
extending curve
extrapolate option
linear option
extending surface
circular option
extrapolate option
linear option
extern AL_Window *create_dag_window( int, int, int, int, int, int )
extracting
free curves from other geometry
extrude
extruded surfaces
creating
extruding
curve along path
curves
swept surfaces (Tube)
extrusion surfaces
creating in tutorial
eyeball, simulating
eyedropper
using
eyelashes
light seen through
F
fabric, simulating
fast seg in
fcheck
viewing animation in
feathers, simulating
feedback
on prompt line
field of view
changing
field render
compensation
FieldAssembler
fiery bubbles, simulating
File > Export > Active as
File > Export > Current window
File > Export > Make canvas picture
File > Export > Screen
File > File References > File references
file browser
creating new projects in Windows environment
StudioTools version
Windows version
file formats
camera depth files
mask or matte files
platforms
rendered files
file mask type
image planes
file menu
edit SDL
export >SDL
in multi-lister
file name fields
File References > File references > image planes
fixing reference
file texture [1], [3]
converting solid texture to
File Texture Parameters
file types
GIF
PIX
SDL
filenames
in animation output [1], [2]
files
adding comments [1], [2], [3], [4]
exporting to CAD
header information [1], [2]
masking
opening [1], [3]
opening in Windows environment
organizing
overwriting
saving
saving header information [1], [2]
saving in Windows environments
wire
fill
floodfill
shape
fillet
surface fillets
fillet a corner on two lines
fillet curves
between two points on curves
with specific radius
fillet flange
creating
fillet surfaces
blend curves
choosing options
chordal
circular
creating [1], [2]
curves-on-surface
isoparametric curves
manipulating cross section
Radius option
using manipulator
variable radius
variable radius in Round
fillets
creating rational
filling
holes in meshes
film back offset value (cameras)
film back properties
camera
film grain
filter icons
for picking components
Filter menu
File texture
filters
photo effects
fingers
animation example
finishing
surface edges
fire
simulating [1], [2]
firstShader function
fit B-spline [1], [2]
Fit curve
Fit curve >Curve Edit > Fit curve
Fit scan >Surface Edit > Fit scan
fitting
curves to section lines (scan data)
surfaces to scan data
FIXED_DISPLACEMENT
environment variable
fixing
animation sequence
image plane reference
flames
simulating
flames See also fire
flames, simulating [1], [2], [3]
flange
flange surface
flange surfaces
creating
single, from set of curves
using manipulator
flat shading
on meshes
flat surfaces
flattening
blend curves onto a plane
curves onto a plane
hull lines onto planes
FLEXlm
FLEXLM_DIAGNOSTICS
flipping
canvas planes
canvases
image layers
objects across axes
vertices
floating licenses
activate
client setup
definition
definitions
errors (Windows)
overview
setup with our installing software
troubleshooting (Windows)
Flood Fill
color
opacity
shapes
tolerance
floor parameters
chrome texture
sky texture
floors
removing from sky texture
simulating
flower petals, simulating
fluorescent lights, simulating
focal planes
setting for cameras
focus of reflections
changing
focusing of light
fog
definition
environment parameters
glow
illumination (lights)
on or off
parameters
parameters for layered fog
parameters for max/min fog
shadows [1], [2]
simulating [1], [2]
simulating layered
types [1], [2]
folded edges
removing from meshes
force emitters
forces
definition
strength of [1], [2], [3], [4], [5], [6], [7], [8]
formats
descriptions for common files [1], [2]
fractal
finer pattern
solid texture
fractal texture
parameters
frame control button
in deformation control window
Frame exten. field
frame parameters
character builder
deformation of skeleton
frames
viewing [1], [2]
freeform fillet
creating between curves
freehand drawing
curves-on-surface
freeing
memory for blind data
from100to97 utility
frosted light bulbs
simulating
fullscreen view
functions
addMember
addToSet
AlAreEqual
expresssionString
firstShader
gauss
in expressions
plugin_exit
rand
removeMember
setFrameType
setPrompt
st
funnel
creating surface like a
fur, simulating [1], [2]
Fused Deposition Modeling (FDM)
fuzzy objects, simulating
G
G0 [1], [2]
G1 [1], [2]
G2 [1], [2]
G3
Internal Abrupt Changes
gamma functions
in expressions
gaps
bridging in meshes
eliminating from meshes
gases
simulating
GAUSS filter
gauss function
Gaussian curvature
in Diagnostic Shading
gears
animating example
General Preferences option box
rotating camera
generation curves
rail options
Geom button
geometric curvature
on blend curves [1], [2], [3]
geometric patterns, simulating
geometry
checking surface continuity
common problems
cutting curves
flipping
getting it right for data transfer
mapping process between Alias and CATIA [1], [2]
mirroring
mirroring across a plane
geometry mapping
editing surfaces
Geometry option
NURBS as cross sections
Geometry setting
interpolation on blend curves
geometry types
groups/instances
non-geometric data
supported in Alias
GIF files [1], [2]
glare
reducing or removing [1], [2], [3], [4], [5], [6], [7], [8]
removing
glass
frosted, simulating
rippled
simulating
global animation parameters
definition
global axes
global parameters
animation, toggling on/off
in animation
in rendering
global quality level
global quality parameters
globular clusters, simulating
glossy surface, simulating
glow parameters
lights
shader
glows
camera star filter effects
color
common problems
definition [1], [2]
fiery bubbles
light parameters
light through eyelashes, simulating
listing
optimizing
options
reducing rendering times
simulating
spectral
starburst effects
types of
grabbing
colors
grain parameters (spots)
sWood texture
granite texture [1], [4], [5]
parameters
graph editor
display of locked keyframes
in action window
graphic conventions
graphics
in tutorials
graphics cards
certified
displaying properties of (Windows)
driver software
manufacturers
option settings (Windows)
set up
grid
changing
changing extent in perspective window
not updated (limitation)
resetting spacing
setting default spacing
showing/hiding
grid buttons
texture placement
grid placement
chrome texture
Grid preset >resetting
grid spacing
grid snap
grid snapping [1], [3]
hot keys
grid spacing
setting
setting default
grid texture
parameters
ground plane reflections
and hardware shade
ground plane shadows
and hardware shade
ground shadow
creating
group
group nodes
locators deleted (limitation)
grouping
and organizing objects
controlling with object lister
hierarchical
objects
GrToAl
guidelines
creating for regular cuves
deleting [1], [2]
showing and hiding
H
hair
simulating [1], [2]
simulating depth of
halos
definition
lens flare
lights
on or off
on shaders
options
radial effects
types of
handles
how to select
in skeleton editor
hardware ID (Host ID)
definition
hardware limitations
hardware locks
disconnected
losing
more about
moving to another computer
troubleshooting (Windows)
hardware rendering
hardware shade
and environment editor
and ground plane reflections
and ground plane shadows
and lighting
enabling and disabling
saving images
viewing a model
Hardware Shade > WindowDisplay > Hardware Shade
hardware shading [1], [2]
shadow options
troubleshooting
haze, simulating
headlights, simulating
height, sketch image plane [1], [2]
helical surface
creating a
help
contents tab
documentation limitations
icons
index tab
navigating
online
online documentation
search tab
Help > What’s This? [1], [2]
help menu
Hidden line > WindowDisplay > Hidden line
hidden line drawing
shading surfaces as
hidden line rendering
definition
line color
render globals
shader parameters [1], [2]
Hide Unselected [1], [2], [3]
hiding
animation parameters
cameras
canvas planes
construction planes
control elements
CVs
grid
guidelines
hulls
image layers
items in windows
mask color
masks
mirror geometry
objects
paint
pivot points
point clouds
reference planes
section data
selected mesh regions
surfaces
wireframe
hierarchy
example
grouping
high curvature
high resolution
using brushes at
high tension CVs
high-degree surfaces
highlights
creating curves-on-surface from
curves-on-surface on
diagnostic shading
reflecting
shiny
surface evaluation
history
construction history [1], [2]
view window
view window > Windows > Information > History view
holes
repairing in meshes
horizon lines
curves-on-surface from [1], [2]
surface evaluation
horizontal
changing camera view
rotating camera about azimuth
rotating camera around center of interest
host IDs
Windows
hot keys
camera move keys
camera move mode
customizing
sketching
special characters
tips for assigning
Viewing Panel
hot spots
reducing or removing [1], [2], [3], [4], [5], [6], [7], [8]
removing
Hot spots interface
hotkeys
for Canvas Layer Editor
for the Canvas Layer Editor
hp_gl2plotf
hp_glplotf
HP-GL2 plotters
HSV
setting
HSV color key
stencil texture
HSV color noise
ramp texture
hulls
about
changing display
changing the theoretical line
displaying
distribution
flattening onto planes
understanding
using to modify shapes
hybrid models in STEP
I
icon
multi-lister
icon size
interface options
icons
animation in multi-lister
customizing size
in action window
of lights
padlock in action window
showing labels on
showing Renderer type
used for drawing CVs/edit points
Viewing Panel
identifying open edges in shells
IGES entities
for keypoint curves [1], [2], [3], [4], [5]
IGES files
with trimmed surfaces
IGES formats
save options window
IGES options
IGES/VDAIS
environmental variables
IK and constraints
limitations
IK animation
joints lock up
IK chains
modifying properties
IK handles
add IK handle
assume rest pose
information window
limitations
multi-chain
names of parameters
on splines
overlapping
picking
position vs. orientation
resetting options
SDL files
single-chain example
IK skeletons
symmetric layers
IK types
in skeleton editor
Image field
File Texture
image file
masking
image file output
render globals
image files
automotive showroom
for texture
used for 3D texture
image formats
conversion
image layers [1], [2], [3]
arranging
blurring
clearing
converting to other types
copying
creating
deleting
duplicating
erasing
exporting
flipping
hiding
importing [1], [2]
inverting
invisible
isolating
manipulator
merging
moving
moving, scaling, rotating
moving,scaling,rotating
naming
opacity
overview
selecting
sharpening
showing
showing current
transformations
transparency
visible
image parameters
image plane
image placement
image planes
image plane
manipulator
image planes
adding to a camera
animating [1], [2]
converting into shaders
deleting from a camera
display option
enabling display of
image
image placement
keyframes
masking
missing
moving
overview
parameters
picking
positioning
properties
resolution for printing
retrieving
scaling
scaling non-proportionally
sizing
image problems
images
Alias pix files
enlarging for printing
printing
problems with [1], [2]
imgcvt
implied tangency
in rail
implied tangent continuity
import anim options box
importing
animations
data
image layers [1], [2]
sketch image planes
Unigraphics translation log files
inactive objects
in layers
incandescence
common shader parameters
incandescent lights, simulating
increasing
degree values [1], [2]
reflectivity
spans, using control panel
indistinct knots
checking for
infinite cube
mapping six images to
inflection points
checking model for
definition
finding
splitting (breaking) curves at
influence
of sculpt curves
Information > Deviation table> Information > Deviation table > Windows > Information > Deviation table
Information > History view
Information > Information window >objects
changing properties
information window
and setting dimensions
use in modeling
Information Window
for blend curves
IK handle [1], [2]
spline and root handles
using the pin icon
Initial Graphics Exchange Specification
see IGES formats
injection molding
concepts
Insert > Object edit > Insert
Insert"> Insert"> Insert"> Insert" type = "Index">inserting
edit points into curves
inserting
edit points into curves [1], [2]
isoparametric curves into surfaces [1], [2]
keyframes into action
installation
confirming
courseware [1], [2]
installing components
setup type window (Windows)
starting (Windows)
uninstalling (Windows)
installing
choosing destination (Windows)
compact (Windows)
custom (Windows)
default location (Windows)
reinstalling
renderer-only
select components (Windows)
StudioTools on Windows
typical (Windows)
upgrading (Windows)
installshield wizard
destination location
InstallShield Wizard
setup type window
instances
converting to independent geometry
creating
int AlAction
numChannelReferences() const
int AlBlendCurve
degree()
numberOfPoints()
int AlCategory
numberOfMembers()
int AlChannel
numAppliedActions() const
parameter() const
int AlCharSnippet
setTraversal(int traversalStatus)
int AlCharTransition
setTraversal(int traversalStatus)
int AlCloud
numberOfPoints()
int AlCluster
numberOfMembers() const
int AlCommand
execute( boolean freeIfInvalid )
status() const
undo( boolean freeIfInvalid )
int AlContact
numberContacts() const
int AlContinuousFunction
inputModifierMask()
int AlCurve
degree() const
numberOfCVs() const
numberOfCVsInclMultiples() const
numberOfKnots() const
numberOfSpans() const
realNumberOfKnots() const
int AlCurveAttributes
degree() const
numberOfCVs() const
numberOfKnots() const
numberOfSpans() const
int AlCurveCV
index()
multiplicity() const
int AlCurveNode
curvePrecision() const
int AlCurveOnSurface
degree() const
numberOfControlPoints() const
numberOfKnots() const
numberOfSpans() const
int AlDagNode
numCopies() const
int AlDebugOutputIterator
int AlFunctionHandle
operator !() const
int AlLayer
color()
number()
startNumber()
int AlList
remove( AlLinkItem *item )
int AlMessage
getMessageType( const char * name )
int AlMessageTypeHandle
type( void ) const
int AlNonAmbientLight
decay() const
int AlParamAction
numberOfKeyframes()
int AlPerformance
evaluationsPerUpdate
int AlPerspectiveCamera
placementFitCode() const
int AlPixFile
height
numChannels
read
width
write
int AlRender
Quality q )
Quality q )
postAdjacent()
postCenter()
postDiagonal()
patchLinesU()
patchLinesV()
resolutionX()
resolutionY()
Quality q )
Quality q )
Quality q )
subdivideRecurse( void )
framesPerSecond()
simulationSubsteps()
Quality q)
Quality q)
Quality q )
Quality q)
int AlSet
numberOfMembers() const
int AlSnap
snappingTo( void )
int AlSpotLight
multFactor() const
offset() const
shadowSize() const
int AlSurface
realuNumberOfKnots() const
realvNumberOfKnots() const
uDegree() const
uNumberOfCVs() const
uNumberOfCVsInclMultiples() const
uNumberOfKnots() const
uNumberOfSpans() const
vDegree() const
vNumberOfCVs() const
vNumberOfCVsInclMultiples() const
vNumberOfKnots() const
vNumberOfSpans() const
int AlSurfaceCV
multiplicityInU() const
multiplicityInV() const
int AlSurfaceNode
curvePrecision() const
patchPrecision() const
int AlTM
operator !=( const AlTM& tm ) const
operator ==( const AlTM& tm ) const
int AlTrimCurve
degree() const
numberOfCVs() const
numberOfKnots() const
numberOfSpans() const
realNumberOfKnots() const
int AlTrimRegion
realvNumberOfKnots() const
uDegree() const
uNumberOfCVs() const
uNumberOfCVsInclMultiples() const
uNumberOfKnots() const
uNumberOfSpans() const
vDegree() const
vNumberOfCVs() const
vNumberOfCVsInclMultiples() const
vNumberOfKnots() const
vNumberOfSpans() const
int AlUniverse
numberOfBlendCurves()
numberOfClouds()
int AlUserCommand
curveOnSurfaceModified( AlCurveOnSurface *surf )
dagModified( AlDagNode *dag )
debug( const char *prefix )
declareReferences()
execute()
geometryModified( AlDagNode *dag )
instanceDag( AlDagNode *oldDag, AlDagNode *newDag )
isValid()
listModifiedDagNodes( const AlNotifyDagNode *dagMod, AlObject *obj )
type()
undo()
int AlVolumeLight
turbulenceSpaceRes() const
turbulenceTimeRes() const
integer sliders
Intellimouse
intensity
environment glow
master lighting control
textures
interface
control panel
customizing
customizing colors
main window
menu bar
overview
palette
shelves
Interface > Hotkeys/Menus >hot keys
concepts
customizing using
Interface > Marking menus >marking menus
customizing
Interface > Palette/Shelves layout >Preferences > Interface > Palette/Shelves layout
Interface > User colors >customizing
UI colors
interface options
icon size
point of interest
interior breaks in continuity
interlaced images
interpolating
key shapes [1], [2]
shapeshifter [1], [2]
interpolation
Direction setting, on blend curves
Geometry setting, on blend curves
illustration
in animation, example [1], [2]
in deformation
Location setting, on blend curves
on blend curves
interrupting
rendering
StudioTools
intersect
intersecting
and trimming surfaces
curves by dilating
curves by rocking
curves with other objects
curves, how to
editing surfaces
meshes
meshes with surfaces
one curve with two others
shells
surfaces
surfaces to create curves-on-surface
intersecting surfaces
intersections
creating curves-on-surface at
locking in curve networks
of surfaces
snapping to
introduction
Foundations of Surface Modeling
to animation
to rendering
inverting
image layers
invisibility masks
masks
texture colors
invisibility
controlling with object lister
obects
removing from objects
invisibility masks
inverting
invisible
image layers
image planes
objects [1], [2]
objects, constraints on
Invisible
Invisible >invisible
making objects
iso-angle
shading surfaces with map of [1], [2]
iso-curvature lines
surface evaluation
ISO10303 format [1], [2]
IsoAngle [1], [2]
IsoAngle > Evaluate > IsoAngle
IsoAngle tool [1], [2]
Shaded surface option
Visual Curves option
isographic camera view
isolating
center line
image layers
isoparametric curves
about
at edit points
changing number of, on a surface [1], [2], [3]
creating free curves from
descriptive
fillet surfaces
inserting into surfaces
isoparms
about
and edit points
changing number of on a surface
measuring length
IvToAl
J
jade, simulating
JAMA-IS formats
options
joining
curves or surfaces
joint attributes
deformation control
joint DAG nodes
and IK handles
joint nodes
changing to DAG nodes
editing
joints
assume rest pose
collapsing
creating
creating and modifying
creating chain
editing
expanding
in skeleton editor
locking up
seeing joint components
seeing limits
specifying range of motion
JPEG files
extension
K
keep_animation
keep_backgrounds
keep_cameras
keep_renderGlobals
keep_unitsTolerances
keep_windows
key button
in control window
key factors
adjusting rail surfaces
manipulating curves
surface modeling
key shapes
interpolations [1], [2]
setting [1], [2]
setting, example [1], [2]
keyboard
using with cameras
using within tools
keyframe
copy
cut
paste
Keyframe Edit
in action window
Keyframe Edit command
keyframe stats window
opening
selecting multiple keyframes
keyframes
adding
adding to actions
automatic keyframing
behavior outside range
changing tangents
clipboard
computing tangents
cutting
deleting
editing [1], [2]
editing tangents
editing values
environments, lights, shaders, & textures
for animation parameters
image planes
locking and unlocking
moving
moving with the mouse
pasting
picking in action window
position of
prompt
randomizing
redoing changes
reducing number of
scaling values
smooth transition
tangent types
undoing changes
undoing deletion
viewing
viewing attributes of multiple keyframes
viewing tangents
viewing values
keypoint arcs
drawing concentric
drawing concentric to arc
drawing tangent to curve
drawing tangent to curves
keypoint circles
drawing [1], [2]
keypoint curves
about
editing
editing attributes
exported as IGES [1], [2], [3], [4], [5]
splitting
working with guidelines
keypoint ellipses
drawing
keypoint lines
drawing at angle to curve
drawing tangent to curve [1], [2]
drawing tangent to two curves
keypoints
drawing arcs with
drawing lines with
drawing rectangle with
moving [1], [2]
keys
modifier keys [1], [2], [3]
killing
StudioTools application
StudioTools safely
Knot Spacing option
in Blend curve create tool
knots
checking for indistinct
removing multiple
Kodak Cineon
L
label mapping
surface texture parameters
label masking
chroma key
file
labels
attaching to objects
creating
creating in visualize panel
editing
mapping to color channel
showing on icons
Lambert shader
for clouds
parameters
Laminated Object Manufacturing (LOM)
large assemblies
lattice rig
center lattice pivot tool
commit dynamic shape modification tool
delete lattice edge tool
fitting method
lattice clear selection tool
picking lattice points
revert to original geometry tool
show pick mask tool
split lattice edge tool
target geometry
toggle lattice engage state tool
turning on
lattice rig options
apply trim-shrink to output
mesh output [1], [2]
minimum degree (u,v)
minimum spans (u,v)
NURBS control [1], [2]
show all geometry
show original geometry
automatic recalculation [1], [2]
scale tangent
warp control [1], [2]
lava
simulating
layer symmetry
layer symmetry tools
layered fog
parameters
layered shaders
layering
shaders on objects
layering shaders
layers
assigning [1], [2]
background
changing wireframe color of
duplicating during paste
image
making objects inactive
making objects unpickable
making visible and invisible
making visible/invisible [1], [2]
mask [1], [2]
new
organizing objects on
picking objects on
preserving when exporting to CATIA
print attributes
reference
reference objects
shape
sketch
sorting section lines into
turning off thumbnails in Canvas Layer Editor
Layers > Symmetry > Create geometry
Layers > Symmetry > Off
Layers > Symmetry > Off >mirrored geometry
Layers > Symmetry > On
Layers > Symmetry > Set plane
layers, construction
assigning objects
layout
of curves
of palette and shelves
Layouts
All windows
Layouts > User windows > Retrieve Layout
Layouts > User windows > Save Current Layout
lBlendCurve* AlBlendCurve
next()
leather
simulating
leather texture
parameters
solid texture
leaves, simulating
length
of a curve
of an isoparametric curve
lens
anamorphic
lens angle
definition
lens flare
environment halo
lights
on or off
lens properties
camera
lessons project
creating in Windows environments
license file
definition
license server installation
type of installation
licenses
errors (Windows)
floating license definition
install
log file (Windows)
node-locked licenses definition
serial number sample
licensing
definitions
overview
lichen on stone, simulating
light
diffusing
transmitting
light links
making exclusive
removing
viewing in Link Editor
viewing in Objects window
light placement
chrome texture
light reflections, simulating
lighted surface, simulating
lighting
(in tutorial)
adding lights
and hardware shade
placing directional lights
lights [1], [2], [6]
2D glow noise
active effects
ambient
animating
animating shadows
area
ball glow
browsing
changing color
changing name
color, master lighting control
common parameters
controlling appearance
copying
copying settings
creating [1], [2]
creating in multi-lister
creating new
default
definition
deleting [1], [2]
directional [1], [2]
displaying icons
editing [1], [2]
editor
exclusive links
exponential drop-off
exponential glow
fog
fog illumination
glow on or off
glow parameters
halo
icons
illuminating scenes with
incandescent
keyframes for
lens flare
light options [1], [3], [4], [5], [6], [7], [8], [9]
light type parameters
linear [1], [2]
linear glow
link editor
linked
linking
linking to surfaces [1], [2]
listing
listing objects linked to
loading
making links exclusive
manipulators [1], [2], [3], [4], [5], [6], [7], [8]
naming
non-exclusive
non-exclusive links
on or off
opening link editor
optimizing
options
parameters
picking objects linked to
playing back animation
point
radial glow effects
rainbow glow
ray tracer soft shadows
reducing rendering times
removing link to surfaces
removing links
restricting illumination
saving
selecting
shadow parameters
shadows
simulating focusing
spectral glow
spot [1], [3]
spotlight
swatches for
textures
type setting
types
types defined
unlinking
viewing links in Link Editor
viewing links in Objects window
volume [1], [5]
lightsource shader
limitations
animating
line
line at angle
line style
of section lines
line tangent from/to curve
line tangent to curve
Line tool
Line-arc >Curves > Line-arc
linear geometry
converting to cubic [1], [2]
linear lights [1], [2], [3], [4]
options
parameters
linear measurements
adding to model
linear seg in
linear tangents
linear units
base for data transfer
linear waves
water texture
lines
drawing at angle
drawing tangent [1], [3]
drawing with keypoints
fillet corner
Lines (Tangent) > Line tangent from/to curve"> Lines (Tangent) > Line tangent from/to curve >Curves > Lines (Tangent) > Line tangent from/to curve
Lines (Tangent) > Line tangent to curve >Curves > Lines (Tangent) > Line tangent to curve
Lines > Line > Curves > Lines > Line
Lines > Line at angle >Curves > Lines > Line at angle
Lines > Polyline >Curves > Lines > Polyline
link button
link editor
link editor
opening
using
link lights command
linked lights
picking objects
linking
lights
lights to surfaces
links
adding
creating
removing
removing between light and surfaces
selecting
updating
list menu
multi-lister
list mode menu
anim stats window
cluster editor
render stats
skeleton editor
list objects
list type menu, skeleton editor
listing
forces
lights
linked lights
non-exclusive lights
picked lights
shaders
ListMode menu, action window
lmutil
load_shaders
loading
environments
files
lights
option box settings
shaders
shelves [1], [2]
textures
windows layout
Local > Set local axes > Transform > Local > Set local axes
local animation parameters
changing many items
definition
local axes [1], [2]
displaying
moving along
rotating around
using
local installation
type of installation
locating
tools in the interface
Location setting
on blend curves
locators
blend points
Curve curvature tool [1], [2]
deleting
Deviation tool
diameter [1], [2]
distance between two points
limitation
measuring an angle
measuring curve-to-curve
radial, editing [1], [2]
radius
resizing in trim regions
Locators > Curve curvature
Locators > Measure > Diameter
Locators > Measure > Distance
Locators > Measure > Radius
locking
edges of curve networks
Information Window
intersections in curve networks
keyframes
point of interest
window size
lofted (skinned) surfaces
log file
licensing errors (Windows)
log files
importing into Unigraphics
interpreting importing files for Unigraphics
short for CAI
Unigraphics, interpreting export log files
logging in to AliasStudio
logical operations
in expressions
logo, embossed
Look at
in Action window
including symmetric objects
tool [1], [2]
Look at > centering
the view
lookat point
animating
low curvature
Lucas Film format
M
Magic Wand
select area
selection mode
tolerance
magnet snap
to bounding box
magnify icon
magnifying
part of view
managing
sweeps library
manifold
making meshes
manifold shells
definition
manipulating
curves, key factors
point of interest
windows
manipulator
axes (limitation)
blend curve axes
canvas plane
CV modification on blend curves
edit tangent on blend curves
image layer
image plane
limitation
on construction planes
on lights [1], [2], [3], [4], [5], [6], [7], [8]
on reference planes
to edit construction planes
using on blend curves
using with dynamic cross sections
using with flange surfaces
using with Multi-surface draft tool
using with Object Editor
using with Project tangent tool
using with Revolve tool
using with Stretch tool
using with Surface fillet tool
using with Transform Curve tool
manipulators
in Round tool
map buttons
mapping
bump
curves onto surface
entities, STEP and Alias
surface placement tab
texture to a parameter
texture to color field
texture to environment
texture to light
texture to shader
textures to parameters
marble [1], [2]
simulating
solid texture
marker tools [1], [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12]
marker wetness
marking menus
customizing
displaying in action window
editing in action window
loading
shelf window
shortcuts
using [1], [2]
Marquee
mode
select area
mask files
formats
masking
image planes
labels
stencil texture
masks [1], [2]
associating
changing color and opacity
converting to other layer types
dis-associating
disabling
hiding
hiding color
image file
inverting
layers [1], [2]
selection
shape
showing color
mass properties
displaying
formulae
options
restrictions on
Solid vs Shell Interior
mass properties tool
master handles
definition
information window
options
spline IK
master lighting control
Master Series 7 and 8
typical workflow for shelling
matching
edit points on set of curves
material, realistic looking
mathematical functions
in expressions
mathematical representation of splines
matte files
formats [1], [2]
matte planes
uses of
matte surface
matte transparency
simulating
max/min fog
parameters
maximum curvature
showing
maximum degree
checking model for
maximum spans
checking model for
Maya IFF
file format
measure
setting units
Measure > Angle > Locators > Measure > Angle
Measure > Arc length > Locators > Measure > Arc length
Measure > Diameter
Measure > Diameter > Locators > Measure > Diameter
Measure > Distance
Measure > Distance > Locators > Measure > Distance
Measure > Radius
Measure > Radius > Locators > Measure > Radius
measurement, volume
and mass properties tool
measurements
absolute and relative
changing units
creating angular
creating linear
editing
locators
measuring
angle between three points
angles [1], [2]
closest distance between point and object
curve torsion
deviation between objects
deviation between scan data and surfaces
diameter [1], [2]
diameter of a circle
distance [1], [3]
distance between two points
length of a curve
length of an isoparametric curve
radius
radius of a circle or arc
memory options
render globals
memory usage
optimizing
reducing
reducing rendering time
menu bar
location in AliasStudio software
menu fields
control window
menu items
choosing
menus
rendering
using
Menus > Long menus
merge
Merge >Point Clouds > Merge
merge all
merging
image layers
meshes
point clouds
Mesh Cleanup > Mesh Bridge > Mesh > Mesh Cleanup > Mesh Bridge
Mesh Cleanup > Mesh Hole Fill > Mesh > Mesh Cleanup > Mesh Hole Fill
Mesh Cleanup > Mesh Reduce > Mesh > Mesh Cleanup > Mesh Reduce
Mesh Cleanup > Mesh Smooth > Mesh > Mesh Cleanup > Mesh Smooth
Mesh Collar
options
Mesh Collar > Mesh > Mesh Collar
Mesh Curves > Mesh Boundaries > Mesh > Mesh Curves > Mesh Boundaries
Mesh Curves > Mesh Extract Theoretical Intersection > Mesh > Mesh Curves > Mesh Extract Theoretical Intersection
Mesh Curves > Mesh intersect > Mesh > Mesh Curves > Mesh intersect
Mesh Curves > Mesh project curve> Mesh Curves > Mesh project curve > Mesh > Mesh Curves > Mesh project curve
Mesh Curves > Mesh project normal > Mesh > Mesh Curves > Mesh project normal
Mesh cut
options
mesh density
mesh display
density [1], [2]
flat shaded
transparency [1], [2]
Mesh Edge Reconstruct > Mesh > Mesh Edge Reconstruct
Mesh Extract Theoretical Intersection
options
Mesh Hole Fill
options
Mesh Offset
options
Mesh Offset > Mesh > Mesh Offset
Mesh Partitioning > Mesh cut > Mesh > Mesh Partitioning > Mesh cut
Mesh Partitioning > Mesh merge > Mesh > Mesh Partitioning > Mesh merge
Mesh Partitioning > Mesh subset > Mesh > Mesh Partitioning > Mesh subset
Mesh Positioning
options
Mesh Positioning > Mesh > Mesh Positioning
Mesh Reduce
options
Mesh Repair
options
Mesh Repair > Mesh > Mesh Repair
Mesh Reverse Normals > Mesh > Mesh Reverse Normals
Mesh Smooth
options
Mesh Stitch
options
Mesh Stitch > Mesh > Mesh Stitch
Mesh subset
options
Mesh Tessellation > Displacement Map to mesh > Mesh > Mesh Tessellation > Displacement Map to mesh
Mesh Tessellation > Nurbs to mesh > Mesh > Mesh Tessellation > Nurbs to mesh
mesh tolerance
mesh transparency
mesh, simulating
Mesh/Polyset > Mesh to polyset > Utilities > Mesh/Polyset > Mesh to polyset
Mesh/Polyset > Polyset to mesh > Utilities > Mesh/Polyset > Polyset to mesh
meshes
adjusting transparency
bridging gaps
cleaning up
consistent normal orientation
converting displacement maps to
converting NURBS surfaces into
converting polysets into
converting to polysets
creating
creating collar surfaces
creating components
creating curves on boundaries
creating from displacement map
creating theoretical intersection curve
cutting
deviation from other meshes
deviation from surfaces
dividing
exporting in STL
filling holes
flat shading
hiding selected regions
how they differ from polysets
intersecting
intersecting with surfaces
making manifold
merging
offsetting
operations allowed on
positioning
projecting curves normal to
projecting curves on
reconstructing edges
reducing complexity
reducing density
removing degenerate triangles
removing folded edges
removing mobius strips
removing self-intersections
repairing
repairing defects
retrieving
reversing normals
saving as OBJ or JT files
saving as STL file
saving as wire file
shading
sharpening
smoothing
stitching seams
subsetting
metal, simulating
metallic surface, simulating
metamorphosing [1], [2]
Microsoft
information from
Intellimouse
middle mouse button
adding tools to shelf area
deleting tools from shelf area
scroll button
Min/max curvature > Evaluate > Min/max curvature
minimum curvature
showing
minimum radius
checking model for
curvature evaluation shader
minmax deviation
between a curve and a surface
between a surface and a cloud
between curves
between surfaces
Mirror Across option
mirror tool
mirroring
geometry
geometry across a plane
surfaces [1], [2], [3]
X-scan lines
miscellaneous parameters
render globals
mismatched normals
showing on meshes
mist, simulating
mitred corners
creating with Round tool
mobius strips
removing from meshes
model
checking for problems
model pick menu, skeleton editor
model view menu
texture placement
modeling
before you create a model (CATIA) [1], [2]
for CATIA [1], [2]
guides using image planes
optimizing
reducing rendering times
specifying dimensions
modeling to accurate dimensions
modeling windows
cube with arrow
modeling with primitives
models
changing view
definition
modification
blend curves
modifier keys
using with world move camera [1], [2], [3]
modifiers
transformer rig
Modify > Add points >curves
adding to
Modify > Proportional mod >Transform > Modify > Proportional mod
Modify > Stretch > Curve Edit > Modify > Stretch
Modify > Transform curve > Curve Edit > Modify > Transform curve
Modify layer > Transform layer
modifying [1], [2]
brightness and contrast
color saturation and value
curvature combs
curves by moving CVs
in character builder
StudioTools for Windows
molds
terminology
momentary buttons
morphing
illustration [1], [2]
with shapeshifter [1], [2]
motion
using flow
using spline IK
motion blur
and self-shadowing
baking
common problems
compensation
noise
problems with IK
motion paths
actions [1], [2]
animation [1], [2]
behavior before and after
camera
creating natural movement
editing
lookat point
of camera [1], [2]
timing curve
with bank and follow
with flow
motion_blur
motion_blur_shading_samples
motion_blur_texture_sample_level
mottled surfaces, simulating
mountain texture
parameters
recursion depth
roughness of features
snow levels
mountains
simulating
snow-capped
mouse
button configuration
Microsoft
simulating UNIX
using to change camera view
using to rotate camera about center of interest
using with cameras
using within tools
wheel mouse
mouse buttons
assigning in action window
use in non-proportional scaling
use in rotate tool
using to move objects
using to rotate objects
using to scale objects
mouse mapping
for perspective move on construction planes
Move >Transform > Move
Move CV > Control Panel > Move CV
Move locator > Locators > Move locator
moving
along local axes
camera
canvas planes
cluster members
CVs along vector or plane
CVs in world space
CVs relative to curve/surface
CVs toward point
CVs, about
edit points, about
image layers [1], [2], [3]
image planes
keyframes
keypoints
objects
pivot points
tangents
windows
moving keypoints
mud, simulating
Multi Color
diagnostic shading
multi-chain
IK animation
IK handles
IK handles, adding
multi-chain solver
and run IK
multi-cluster
transformations
multi-handle
solver options
multi-lister
animation icon
assign a shader
changing display of swatches
definition [1], [2]
delete
delete menu
deleting active swatches
edit menu
file menu
icon
interface
list menu
menus
opening
overview
parallelogram icon in swatch
playing back animation
selecting swatches
shading menu
swatches
title bar
Multi-lister
Title bar
multi-processing applications
limitation with
multi-processor machines
for rendering
Multi-Surface blend > Freeform blend >Surfaces > Multi-Surface blend > Freeform blend
Multi-Surface blend > Profile blend >Surfaces > Multi-Surface blend > Profile blend
multiple aim constraints
multiple knots
removing
multiplicity
of CVs
N
n-sided surfaces
construction history
creating
name fields
control window
naming
image layers
lights
new stages
shaders
sketch image planes
navigating
online help
neutral pose
new
light
shader
new (stage editor)
New > Canvas_plane
New > Layers > New
New Camera >cameras
creating new
new cluster
example
New curves > New Curve by CVs >Curves > New curves > New Curve by CVs
New curves > New Curve by Edit Points >Curves > New curves > New Curve by Edit Points
new cycles warp
new files
creating
new function (C++)
New overlay canvas
new scale warp
new selection handle"> new selection handle"> new selection handle"> new selection handle" type = "Index">new selection handle
new time warp
new time warps
new_stage
node-locked licenses
activate
definition
definitions
overview
nodes
node states
noise
sCloud texture
sMarble texture
sWood texture
noise parameters
projection texture
noise texture
parameters
non-alphabetical characters
in hot keys
non-exclusive lights
links
listing
non-geometric data
supported for CATIA
Non-p scale >Transform > Non-p scale
non-photorealistic effects
non-planar curves
checking for
non-proportional scaling
CV movement
mouse buttons
non-rational
converting rational geometry to
geometry, about
nonp scale"> nonp scale"> nonp scale"> nonp scale" type = "Index">pivot points
and xform > nonp scale
Normal tools > Orient normals > Surface Edit > Normal tools > Orient normals
normals
baking
checking consistency
checking direction
making consistent
orienting on surfaces
projecting curves along
reversing direction
reversing direction options
reversing on meshes
showing reversed
numChannelReferences()
numeric fields
control window
numerical input
NURBS
and tessellation
construction plane
curves and surfaces
curves, about
curves, definition of degree
CV distribution
geometry
O
OBJ format [1], [2]
Object
shapes
Object >Pick > Object
Object Edit > Align > Align
Object edit > Align > Symmetry Plane Align
Object edit > Insert
Object edit > Patch precision [1], [2]
Object edit > Query edit [1], [2]
object edit palette
fit b-spline [1], [2]
Object Editor [1], [2]
troubleshooting
Object editor > Object edit > Object editor
object lister
controlling visibility
grouping objects
window
object names list
render stats
object properties
text comments
object rendering parameters
render stats
Object toggles > Clouds
object types
icons in action window
Object types > Cloud >Pick > Object types > Cloud
Object types > Pick by Shader
ObjectDisplay > Bounding box
ObjectDisplay > Control [1], [2]
ObjectDisplay > Draw precision
ObjectDisplay > Draw style [1], [2]
ObjectDisplay > Hide Unselected [1], [2], [3]
ObjectDisplay > Invisible [1], [2]
ObjectDisplay > Template
ObjectDisplay > Visible [1], [2], [3]
objects
and components
animating [1], [2]
animation parameters
appearing invisible
assigning to construction layers
attaching text file to
comparing
connecting with basic curve
connecting with blend curve
constraining
constraining to objects
constraints
controlling grouping with object lister
coordinating movement
creating instances
deleting
displaying comment attached to
duplicating [1], [2]
extending
flipping across axes
following each other, example
group picking with selection handle
grouping and ungrouping
joining (attaching)
listing
making active
making periodic
making visible
moving
moving with keyboard
opening/closing
organizing
organizing on layers
picking and unpicking
picking/unpicking all
placing on other objects
positioning based on input points/planes
primitive tools
projecting textures on
rebuilding
reflecting
removing from display
renaming
reshaping
rotating
scaling
scaling non-proportionally [1], [2]
scaling proportionally
shortest distance to point
soft, fuzzy
splitting (detaching)
view all CVs
viewing basic information
objects window
multi-lister
occlusion textures, smoothing
off button
control window
offset
creating curves-on-surface as
curves
Offset > Object edit > Offset
offsetting
curves
meshes
multiple surfaces with continuity
objects
surfaces
on button
control window
one-to-many relationships
online help
contents tab
context sensitive [1], [2]
context sensitive [1], [2]
displaying
icons
index tab
navigating
search tab
Online Product Activation (OPA)
definition
opacity
brush
changing, for mask layers
environment glow
image layer
of objects
shape fill
Open command
opening a wire file
opening
color editor
curves
file as reference
files
link editor
objects
surfaces
texture procedures window
tutorial file in Windows environments
opening files
basics
in Windows environment
wire files
OpenModel and OpenAlias limitations
operating system
Windows version [1], [3]
operating system limitations
opposite
optimization
optimizing
deformation
rendering time
option boxes
versus control windows
options
for fillet surfaces
loading preferred settings
saving preferred settings
setting
organizing
files
files into projects
objects
objects on layers
orientation
checking surface normals
constraints, example
IK handles
normals
of normals on meshes
Orientation > Reverse Surface Orientation > Surface Edit > Orientation > Reverse Surface Orientation
orienting
normals on surfaces
orthogonal window
Project tool
orthographic camera
orthographic windows
and Cameras
clipping planes in
out-of-draft
definition
outline
shape
output file
customized to vendor [1], [2]
overbuilding
overlapping
IK handles
overlay canvases
creating
options
overlaying
textures
overview
AliasStudio main window
control panel
interface
menu bar
palette
shelves
SurfaceStudio tutorials
theoretical model
overworked CVs
P
packaged goods
creating embossed logo
creating recessed label
paint [1], [2]
hiding
showing
Paint > PaintSymmetry > Modify canvas brush symmetry
Paint Edit > Color correction > Brightness & contrast
Paint Edit > Color correction > Saturation & value
Paint Edit > Modify layer > Transform layer
paint panel
Paint window
paint" type = "Index">brushes
paint">
Painting > Delete Canvases > Delete > Painting > Delete Canvases
PaintSymmetry > Modify canvas brush symmetry
palette
location in AliasStudio software
using
window
palette/shelf menus
pan
tracking
paper, simulating
parallel line
parallelogram
in multi-lister swatch
parallelogram (icon)
animation of parameter
param control
in animation menu
parameter control window
animation
applying mass changes
global animation parameters
window
parameter curve actions
definition
viewing timing
parameter curves
behavior outside range
parameterization
chord length
converting curves to uniform
of blend curves
uniform
parameters
animating
animation, keyframes for
camera
control window
copying in control window
copying in multi-lister
environment textures
for spline handles, spline IK
groups
light
playing back animation
rendering
setting on or off in control window
solid texture
parameters U/V
reversing (options)
parametric curvature
on blend curves [1], [2]
parametric representations of curves
parametric setting
blend curves
parametric spline type option
in IGES options window
particle emitters
volume lights
particle file
diffusing gas particles
Particle file
file format
particles
emitting from surface
parting line
creating curves-on-surface from
curves-on-surface from
surface evaluation
tool
Parting line
Parting line > Evaluate > Parting line
partitioning
meshes
password
paste
duplicating layers
pasting
actions [1], [2]
animation
animation channels
animation segments
images
keyframes
tangents
text fields
patch layouts
curves
patch precision
and internal isoparametric curves
tool
use in modeling
Patch precision [1], [2], [3]
patches, about
pathnames
in Windows systems
pencil tools [1], [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12]
pendulum
slowing down, example
Per Object Images section
percentage effect parameters
limitation
percentage effects
axis frame type, example
curve frame type
for skeleton frame control
in deformation
performance
deforming
graphics (Windows)
in action window
optimizing playback
Windows
performance options [1], [2], [3]
periodic
making objects
perspective camera
perspective grid
changing extent
perspective view
versus isographic
perspective window
1 scale
choose camera
clipping planes in
creating canvases
placing objects with construction planes
synchronizing with other views
tumbling in
Viewing Panel
zooming in and out
Phong shader
parameters
reflections
phosphorescence, simulating
photo effects
pick
surfaces by shader
Pick > Object
shapes
Pick > Object types > Pick by Shader
pick boxes
in action window
pick buttons
for texture placement
pick by shader
pick chooser
pick conflict
definition
pick IK handle
pick list
auto update in link editor
light link editor
linking in link editor
list objects
pick object
pick shapes
rename object
rename shapes
switch between shapes
unlinking in link editor
updating in link editor
pick menu
in action window
in cluster editor
pick palette
Pick tools, using
Component tool [1], [2]
Nothing tool
Object tool
Point Types tool
pick-walking
in the action window
pickable
layers
picked lights
listing
picked objects
exporting
picking [1], [2]
all
all objects
animation curves
blend points
by name
by shader
channels
clusters
components
control points
conventions
curves-on-surface
CVs
edit points
group of objects with selection handle
IK handles
image planes
in action window
modes
nothing
objects [1], [2]
objects on a layer
objects within a group
point clouds
section data
section data points
section lines
selection handle
tangents in action window
templated objects
using Object Lister
with Shift key
Pin Edge tool
for curve networks
pin icon
in Information Window
pivot
snapping to
pivot points [1], [2]
about
and scaling
centering
moving
setting
showing and hiding
transforming (limitation)
use in scaling and rotating
pivots
animating around
pix
conversion parameters
pix file backdrop
environment parameters
pix files
output in playblast
referenced
Pixibox PXB
Place >Transform > Place
place projection
placing
duplicates along curves
objects on other objects
planar characteristics
theoretical line [1], [2]
planar projection
planar surfaces [1], [2]
creating
creating in tutorial
Planar surfaces > Bevel >Surfaces > Planar surfaces > Bevel
Planar surfaces > Set planar >Surfaces > Planar surfaces > Set planar
planarize
Planarize tool
Default Projection Plane option
Keep Originals option
planarizing
blend curves
curves
hull lines
Plane
plane primitive
planes
clipping
construction
image planes
setting symmetry with
planetary surface
sky texture
planets, simulating
planning
surfaces
plants
simulating living
plastic windows, simulating
platforms
file formats
playback
animated environment
animated light
animated shader
animated texture
animation of swatches
limitation
sequences, creating
playback options
animation options
optimization options
output filename extensions
playblast options
plot preview
plotting
ALIAS_PLOT_INIT
ALIAS_PLOTTER_LIST (all platforms)
ALIAS_PSPLOT_INIT
ALIAS_PSPLOT_INIT2
plug-ins
apply Function
auto-loading
disclaimer [1], [2]
DSOs
polyhist
scheme editor
unloading
plugin_exit function
point
definition
shortest distance to object
Point >reference point
creating
point clouds
building surfaces on
checking fit with surfaces
deleting points from a subset
dividing into two regions
editing
hiding
hiding >DisplayToggles > Object toggles > Clouds
merging
picking
projecting curves onto
point constraints
example
point lights
options
parameters
point of interest
activating
changing
enabling
locking [1], [2]
manipulator
showing and hiding
using
point of view
too low
point parameters
point light
Point Types > Blend point
points
picking on section data
snapping to
points, about
polygons
selecting vertices
transforming vertices
polyhist plug-in
polyline_type
polylines
drawing
polyset surface (U,V) definition
projection texture
polyset vertices
transforming
polysets
converting from meshes
converting to meshes
per polygon textures
re-parameterizing
vertices in cluster
PortfolioWall [1], [2]
resizing sketch image planes for
pose animation
options
position
IK handles
position continuity [1], [2]
ball corners
blend curves
positional continuity [1], [2]
positioning
environment textures
image planes
meshes
objects based on input points/planes
solid textures
surface textures
PostScript
powercaster
powercasting
definition
powertracer
powertracing
definition
PPM raw/ascii
predefined film backs
camera
predefined resolutions
render globals
Preferences
Construction options
User options
Preferences > Construction options
Preferences > Interface > Hotkeys/Menus [1], [2]
Preferences > Interface > Marking menus
Preferences > Interface > User colors
Preferences > Menus > Long menus
Preferences > Menus> Short menus
Preferences > Menus> Short menus >customizing
using short menus
preferences menu, action window
PRenderToAlias
PRenderToAlias program for Pro/ENGINEER
preview rendering
optimizing
reducing rendering times
preview window
for printing
previewing
color mode
render
rendered surfaces
primary surfaces [1], [2]
primitive NURBS objects
cone
creating
cylinder
sphere
primitives
circle, changing options
creating
modeling with
using the manipulator
Primitives > Circle >Curves > Primitives > Circle
Primitives > Circular arc >Curves > Primitives > Circular arc
Primitives > Cone >Surfaces > Primitives > Cone
Primitives > Cube >Surfaces > Primitives > Cube
Primitives > Cylinder >Surfaces > Primitives > Cylinder
Primitives > Ellipse >Curves > Primitives > Ellipse
Primitives > Plane >Surfaces > Primitives > Plane
Primitives > Rectangle >Curves > Primitives > Rectangle
Primitives > Sphere >Surfaces > Primitives > Sphere
Primitives > Sweeps >Curves > Primitives > Sweeps
Primitives > Torus >Surfaces > Primitives > Torus
Princ. Max setting
Print to file
print_wire_header
printer
options
setting up
printing
changing view layout
color space
drawing options
images
layer attributes
on non-Postcript/HPGL2 printer
part of a model
preview window
scale and layout
scale objects
sketch image planes
wire file
printing images
size versus quality
prioritizing
windows depth
priority icon
Prisms
Pro/Engineer Render (.slp) file to Alias wire file
problems
checking the model for
Product Configuration Wizard
definition
product data quality
checking for
product information
graphics cards
hardware locks
Microsoft
Web site
profile
brush
project
editing surfaces
Project curve >Point Clouds > Project curve
project normal
editing surfaces
Project normal tool
ball corners
Project sketch >Canvas > Project sketch
Project Tangent
manipulators in
Project tangent > Curve Edit > Project tangent
Project Tangent Editor
Project tangent tool
using manipulator
Project tool
orthogonal window
projected curves
and trimmed surfaces
projected intersections
snapping to
projecting
curve onto point cloud
curves
curves along surface normals
curves normal to meshes
curves on meshes
curves on surfaces
curves-on-surfaces
texture placement objects
projecting curves along
projection
projection texture
projection geometry
ball texture
projection options
projection texture
projection shading
projection texture [1], [2], [3]
effects
noise parameters
options
polyset surface (U,V) definition
solid noise frequencies
tools
projection textures
converting to surface texture
projection tools
projects
creating
creating lessons project (Windows)
current (in Windows)
new (Windows)
organizing files into
renaming (in Windows)
prompt line
getting feedback
prompt option
set keyframes options box
prompts not displayed
properties
changing on objects
Windows desktop
proportional modification
proportional scaling
proximity to scan line
proxy
psplotf
PTC Granite file to Alias Wire file
PTC SolidWorks file to Alias wire file
Publish Bookmark
puffs of dust, simulating
pull vector
definition
PXN
Q
qk_wire
QUADRATIC filter
qualification charts
Qualification Charts
web site
quality
shader glow
quality levels
surface modeling
quality types
surface modeling
Quantel
QUARTIC filter
QUERY
define root handle and master handle
query edit
transformer rig
Query edit [1], [2]
Query Edit
Query edit > Object edit > Query edit
Query Edit tool
hiding curves-on-surface
using
using with construction history
quick tips
switching to a pick function
R
radial
cross sections
radial glow effects
lights
radial noise
glow
radius
adding locators [1], [3]
creating curve fillet with constant
measuring [1], [2], [5]
varying in fillet surfaces
radius of curvature
checking model for minimum
Radius option
fillet surfaces
radius, constant
on fillet
rail
rail surface
continuity
continuity options
control options
control window
curve segments
editing construction history
example
explicit control
fixed curve
generation curves
offset
options
rebuild interior generation curves
rebuilding
spine sweep mode
surface degree controls
sweep mode
sweep pivot
sweep projection
sweeping a curve
sweeping a funnel
sweeping a helix
sweeping along one rail
sweeping along two rails
transform control
transform options
Rail surface tool
creating transition surfaces
generation curves
icons
rail curves
setting up to use
using
rail surfaces
adjusting
creating [1], [2]
key factors for adjusting
maintaining continuity
setting up the tool
specifying continuity
rails
using to create surfaces
rain
simulating [1], [2]
rainbow
lens flare
simulating
ramp texture
ramp textures
HSV color noise
value noise
ramps
color
rand function
Random Color
randomize
keyframe values
randomizing
actions
range fields
HSV
RGB
rational and non-rational geometry
for CAD
rational curves, definition
rational geometry
converting to non-rational
rational geometry, about
ray tracer soft shadows
lights
raycaster
raycasting
definition [1], [2]
optimizing
reducing rendering times
reflections
raytrace
shader parameters
raytrace effects
shaders
raytracer
raytracing
definition [1], [2]
limiting reflections
optimizing
reducing rendering times
reducing time
reflections
raytracing maximum limits
render globals
raytracing memory options
render globals
re-parameterizing polysets
reactivate
calculations
reactivating
option box
realistic motion
along a path [1], [2]
rear-projection screen
rebuild [1], [2]
Rebuild curve > Curve Edit > Rebuild curve [1], [5], [6]
Rebuild option
CV distribution
rebuild options
changing degree
changing spans
Rebuild surface > Surface Edit > Rebuild surface
Rebuild Type
of curve
rebuilding
curves based on curvature
curves with matching edit points
curves with uniform parameterization
geometry
recessed label
reconstructing
edge between mesh and surface
edge between two meshes
reconstructing edges
on meshes
recovering
data [1], [2]
rectangle
drawing
recursion depth
mountain texture
solid texture
red
arrow button
redo
action window
reducing
aliasing
meshes complexity
number of spans
Reference
reference file
opening
reference layers
reference objects
in layers
reference plane
creating
making it the construction plane
reference planes
creating [1], [3]
deleting
displaying
editing
hiding
using manipulator
reference vector
from perspective camera
referenced PIX files
reflecting
background environment
environment texture
objects
surroundings
reflection
mapping a shader
water
reflection_only
reflections
ball texture
Blinn shader
limiting
of windows on surfaces
on surface
Phong shader
simulating [1], [3]
unfocus using bluroffset
reflections, ground plane
in hardware shade
reflectivity
increasing
refraction
from water
raytrace parameters
refractive index
for common materials
registry
Windows
relative
addressing with keyboard
relative addressing
relative curvature deviation method
remapping
colors
remove button
in link editor
remove from rig tool
removeMember function
removing
cluster members
components of StudioTools (Windows)
link in link editor
links to lights or surfaces
multiple knots
sculpt curves from curve networks
shelves
StudioTools (Windows)
removing environment variables
Windows
renaming
bookmarks
cameras
objects
projects in Windows
shleves
swatches [1], [2]
tools
wire files
render
command
preview
Render > Direct render
render globals [1], [2]
anti-aliasing levels
blur effects
command
composite rendering options
global quality level
hidden line rendering
image file output
memory options
miscellaneous parameters
predefined resolutions
raytracing maximum limits
raytracing memory options
texture caching memory options
render menu
direct render
globals
render
render stats [1], [2]
rendered files
formats
rendered image
viewing
renderer
renderer-only installation
rendering
a scene
aborting a render in progress
ALIAS_HIDDEN_CASTS_SHADOWS
ALIAS_ILLUMINATED_SHADOWS_ONLY
ALIAS_MAX_TS_PROCESSORS
ALIAS_MULTI_JITTER
ALIAS_OCRPATH
ALIAS_REFLECTION_ONLY
ALIAS_RT_SHADOW_OFFSET
ALIAS_SDL_LONGFORM
ALIAS_SHADOW_FARCLIP
ALIAS_SWITCH_SCANLINES_ EVEN_ODD_SENSE
ALIAS_V5_USE_BACKGROUND
ALIAS_V90_REFRACTION
anti-aliasing technique
basic concepts
batch
bump textures
command line
definition [1], [2], [3]
direct render
ends prematurely
facetting (removing)
FIXED_DISPLACEMENT
global parameters
global quality level
limiting reflections
menu summary
mesh tolerance
methods
object parameters
on multi-processors
optimization
optimizing
parameters
problems with
process
quality
quality variables
raycast
raytrace
red sky texture
reducing rendering times
reducing time
render globals
seam/hard line at top of star
selecting camera views
selecting type
SEPARATE_GLOW_FILES
shaders
shading model
sketch render [1], [3]
stand-alone
summary of controls
takes a long time
tessellation
testing
textures
time, minimizing
tools for [1], [2]
variables
workflow [1], [2], [3]
Rendering Notes
rendering on fields
problems with IK
rendering options
rendering options box
rendering parameters
optimizing
overview
reducing rendering times
Rendering, General Notes
repairing
defects in meshes
meshes
repeating
operations
resetting
IK handles options
sketch image plane view
view
reshaping
blend curves
square surfaces
surfaces from digitized data
Resident Shaders
layer shaders
Resize canvas [1], [2], [4]
resizing
canvas planes
canvases
trim region locators
view windows [1], [2]
resizing windows
resolution
for printing image planes
resources
about graphics cards
about hardware locks
at Microsoft
resourcesWeb site
rest pose
options
restoring
curvature continuity after Align
result curves
definition
in action window
resuming
construction history
retrieving
deletes locators
image planes
option box settings
windows layout
return AlFriend
isValid( obj )
revealing hidden objects
Reverse Mesh Orientation > Mesh > Reverse Mesh Orientation
Reverse Surface Orientation
options
Reverse Surface UV
options
reversed normals
showing
reversing
blend curves attachment
direction of curves
direction of normals
normals direction (options)
normals on meshes
parameters U/V (options)
trim operations
UV direction on surfaces
revert to 9.0
revert tool [1], [2]
Revolve >Surfaces > Revolve
revolved surfaces
changing sweep angle
revolving
cameras about center of interest
curves around axis
RGB
preview image in
setting
RGB information
Alias pix files
rhythm
scaling geometry copies
rig, transformer
workflow
ripple center
water texture
ripple reflections
water texture
ripple wavelets
water texture
ripples
in glass, simulating
simulating
rock
simulating [1], [2]
solid texture
rocking
curves into position
Rolled edge > Tubular offset > Surfaces > Rolled edge > Tubular offset
rolled edge surfaces
creating
rolling the chain
spline IK
root handles
definition
information
information on
options
root joints
definition
rot/scale"> rot/scale"> rot/scale"> rot/scale" type = "Index">construction history
and transform > rot/scale
Rotate >Transform > Rotate
rotate tool
use of mouse buttons
rotating
around local axes
cameras about center of interest
canvas planes
image layers [1], [2]
objects
rotating CVs for surface modification
rotating surfaces
rotating using pivot points
Rotation setting
rotoscoping
using image planes
rough surfaces
creating
simulating appearance of
roughness of features
mountain texture
Round
creating corner surfaces
using the manipulators
Round > Surfaces > Round
round corners
creating
round surfaces
round tool
rounded edges
creating
rounding multiple edges
run IK
and multi-chain solvers
bake
single/spline IK options
unique
rust on metal, simulating
S
statusCode AlCurveAttributes
CVsUnaffectedPosition( double CVList\
knotVector( double knotVector\
statusCode AlTrimCurve
CVsUVPosition( double knotVector\
nextCurveD()
periodicToNonPeriodic()
prevCurveD()
realKnotVector( double knotVector\
statusCode AlSnap
toCurve( Screencoord x, Screencoord y, AlObject* &obj, double &curveParam, AlWindow *window )
toCV( Screencoord x, Screencoord y, AlObject* &obj, AlWindow *window )
toGrid( Screencoord x, Screencoord y, double worldPos\
statusCode AlTM
getTM( double tm\
setTM( const double tm\
transNormal( double& x, double& y, double& z ) const
transPoint( const double pt\
transPoint( double &x, double &y, double &z ) const
transPoint( double &x, double &y, double &z, double &w ) const
transPoint( double pt\
transVector( double& x, double& y, double& z ) const
S value
setting
Samples
changing values
sampling
colors
sand, simulating
save
in multi-lister
save as
in multi-lister
save as command
save options
edit file comments [1], [2]
edit file header [1], [2]
saved data
file organization
loading
saving
bookmarks as image files
checkpoints
deletes locators
environments
files
in Windows environments
lights
option box settings
previous versions of file
SDL files
shaders
shelves [1], [2]
textures
windows layout
saving files in Windows environments
saving images
in hardware shade
saving with hardware shade
SBD
assign a shader
leaf nodes in cluster editor
nodes
SBD window
picking image planes in
stage editor window, using with
texture placement object [1], [2]
scale
Scale > Transform > Scale
scaling
canvas planes
canvases
image layers [1], [2]
non-proportional
objects [1], [3]
objects and image planes
skeletons with IK handles
time
timing of time warps
value
vertices
scaling geometry copies for rhythm
scaling using pivot points
scan data
fitting surfaces to
working with
scan lines
deviation from surfaces
fitting curves to
proximity to blend curve
view all
scanned mesh
aligning to target
scene
rendering
scene backgrounds
Scene Description Language
scenes
definition
illuminating with lights
rendered as SDL files
scheme editor plug-in
school of fish, simulating
sCloud texture
edge rolloff
noise
parameters
screen images
exporting
screen resolutions list
scroll button
scrolling
in cluster editor
sculpt curves
adding to curve networks
changing influence of
pinning or unpinning edges
removing from curve networks
using in curve networks
SDL
rendering stages
SDL files
autofly
creating in autofly
exporting to
IK and constraints
saving
turntable
section data
creating
cross sections at intersection with
picking
picking points on
showing and hiding
sorting by plane
section lines
changing data point symbol
changing draw style
fitting curves to
picking
picking with Pick component
sorting into layers
sectioning
curves
Sections option
select all button
link editor
link editor (components list)
select menu
render stats
select menu, anim stats window
selecting
colors
CVs
environments
image layers
in skeleton editor
lights
links
polyset vertices
shaders
swatches
textures
type of rendering
vertices
selection handle
picking
selection handles
adding
concept
deleting
example of adding
selection mask
Selective Laser Sintering (SLS)
self shadow correction
in ambient occlusion
spot light [1], [2]
self-intersecting
meshes
self-intersections
checking for
self-shadowing
and motion blur
SEPARATE_GLOW_FILES
environment variable
serial number
activating software
defined
sample
server
definition
set const plane
set key shape [1], [2]
example [1], [2]
how to use [1], [2]
limitations
shapeshifter options
using [1], [2]
set keyframe
options
set menu, skeleton editor
set motion
example
set motion option box
Set rest pose
set sharpness
Set State
Pickable menu item
Reference menu item
Set State > Inactive > Layers > Set State > Inactive
Set State > Reference > Layers > Set State > Reference
setFrameType function
setPrompt function
setting
color in Windows
default grid spacing
grid spacing
key shape [1], [2]
options
pivot points
position of vertex
units of measure
setting normals
stand-alone utility
setting up
printer
settings
for visual cross sections
setup type window
in installation
sFractal texture
parameters
SGI
SGI Inventor format [1], [2]
Shaded surface option
shaded wire
display of texture
shader list
shader parameters
clearcoat settings
common
dynamics properties
glow
hidden line rendering [1], [2]
raytrace
special effects
shaders
animating [1], [2]
assign
assigning to surface
assigning to surfaces
Blinn
browsing
change
change a color
changing color
changing name [1], [2]
checkered background
controlling appearance
copying [1], [2]
copying settings
creating
creating in multi-lister
creating labels
creating labels (in tutorial)
customize
default
definition
deleting [1], [2], [3]
diffusing light
display
editing [1], [2]
editor
environment
expressions for
first
from image planes
glow
glow options
halo
introduction to
keyframes for
Lambert
layer
layering [1], [2]
layering onto surfaces
lens flare
libraries
lightsource
listing
listing objects linked to
loading
middle mouse button
modify color
modify intensity
modifying with visualize panel
move
naming
Phong
pick surfaces based on
picking all objects with same
picking objects assigned to
playing back animation
radial effects
reflection mapping
Resident Shaders
saving
selecting
shader name
Shader Parameters
shading model
swatches for
transmitting light
shaders, assigning
with visualize control panel
shaders, creating
with visualize panel
shading
hardware
models
optimizing
reducing rendering times
surfaces as hidden line drawing
surfaces with color [1], [2]
surfaces with curvature map
surfaces with draft angle map
surfaces with iso-angle map
surfaces with zebra stripes
turning on
shading maps
special effects
shading menu
in multi-lister
shading models
Blinn
Lambert
light source
Phong
Shading Off
shading parameters
parameter control window
shadow casting
spot light
shadow options
in hardware shading
shadowed boxes
shadows
and hardware shade
animating presence/absence
common problems [1], [2]
dark moire pattern
from a default light
from a user-defined light
incorrect light fog shadows
jagged boundaries
lights
raytracing problems
shift over an animation
shape
brush
shape change
Shape Fill Options
edit
fill inside [1], [2]
fill outside [1], [2]
opacity [1], [2]
shapes
texture [1], [2]
texture quality [1], [2]
visibility [1], [2]
shape modification
using hulls
shape of an edge
trimming the surface
Shape Outline Options
aspect [1], [2]
color [1], [3]
edit
opacity [1], [3]
outline [1], [3]
rotation [1], [2]
shapes
style [1], [3]
width [1], [2]
Shape Update
changing shapes
Interactive off
Interactive on
previewing changes
shapes [1], [2], [3]
change
converting to paint
create
creating [1], [2]
curves
deleting
edit
editing
fill
fill inside [1], [2]
fill outside [1], [2]
flood fill
Flood Fill
image
image layer
layers
mask [1], [2]
outline [1], [2]
paint panel
pick list
preview changes
rename
Shape Fill Options
Shape Outline Options
Shape Update
switch
visibility [1], [2]
shapeshifter [1], [2]
example [1], [2]
illustration [1], [2]
interpolations [1], [2]
interpolations in a hierarchy [1], [2]
limitations
options
sharing
blind data
sharpen brush, adjusting
sharpen strength
sharpening
area of a mesh
sharpness, adjusting
shearing effects
creating
shelf area
adding tools
customizing
moving tools
shelf area
using middle mouse button
Shelf Options
managing shelves
shelf/palette menus
shell limitations
Shell stitch
options
shelling
typical workflow in MS 7 and 8
shells
converting surfaces to/from
exporting in STL
intersecting
subtracting
union
using boolean operations on
Shells > Shell intersect > Surface Edit > Shells > Shell intersect
Shells > Shell subtract > Surface Edit > Shells > Shell subtract
Shells > Shell union > Surface Edit > Shells > Shell union
shells, about
shelves
adding tool or menu item
adding tools
clearing
creating cascades
creating new
customizing
customizing layout
duplicating tool on
loading [1], [2]
location in AliasStudio software
managing
removing
removing tool from
removing tools
renaming
renaming tool on
saving [1], [2]
saving brushes
saving colors
shortcuts
using Shelf Options to manage
using to customize UI
short edges
checking model for
short menus
using
shortcuts
hot keys
marking menus
shelves
shelvesl
tools
Show
options
Show >WindowDisplay > Show
Show button
in window bar
show D.O.F. menu, skeleton editor
Show deviations > combs
showing deviation from scan data
Show deviations tool
options
Show image"> Show image"> Show image"> Show image" type = "Index">offsetting
images in File > Show image
Show image"> Show image"> Show image"> Show image" type = "Index">resolution
how displayed in Show > Show image
Show pick mask tool [1], [2]
showing
cameras
canvas planes
current layer
curve curvature
grid
guidelines
image layers
items in window
mask color
mirrored geometry
objects
paint
section data
wireframe
showing and hiding
showing CVs
showing hulls
showroom environment [1], [2]
simplify
in action window
simplifying
geometry
object display
simplifying surfaces
simulating
cloud
fog
smoke
single key lines
drawing
single model representations in STEP
single span spacing
single-chain
IK handles, adding
single-chain IK handles
names of parameters
single-chain solver
options
single/spline IK
run IK options
size
brush [1], [2]
sketch image plane [1], [2], [3]
size of objects
changing
sizing image planes
skeleton editor
buttons
description
global editing
list mode menu
list type menu
lister for handles
lister for joints
model pick menu
selecting
set menu
setting master handle twist
show D.O.F. menu
spreadsheet
skeleton editor window
skeleton frame deformation
deformation control
skeleton hierarchies
creating and modifying
skeletons
assume rest pose
deformation
hierarchies
options
scaling IK handles
setting rest pose
topology
with non-unique behavior
sketch image planes
background [1], [2]
changing the view
converting to animation
creating
dollying
for PortfolioWall
height [1], [2]
image layers
importing
layers
naming
printing
resetting view
size [1], [2], [3]
synchronizing
tracking
width [1], [2]
sketch images
exporting
sketch projection
sketch render [1], [3]
using
sketching
center line
using brush symmetry
with symmetry
Skin >Surfaces > Skin
skin surface
skin surfaces
creating
skinned surface
creation in tutorial
skins
using in CATIA
sky
defining location
environment textures
sky environment parameters
sky texture
sky parameters
chrome texture
sky texture [1], [2]
atmospheric settings
calculation quality
cloud parameters
clouds
floor parameters
planetary surface
red
removing floor
sky button
sky environment parameters
sun
sun parameters
sunrise
sunset
slashes (⁄)
in file path names
SLC formats
2D contours
format options [1], [3]
slicing
curves
slide [1], [2], [3]
sliders, integer
sMarble texture
parameters
smearing
textures [1], [2]
vertices
smog, simulating
smoke
simulating [1], [2], [3], [4]
smooth drawing
of geometry
smooth_shading
smoothing
display of wireframe
meshes
smoothing between two surfaces
smoothing edges
with round surfaces
smoothing multiple edges
smoothing of occlusion textures
smoothness
when drawing geometry
snake
animating
snap buttons
Snap Divisions
snap mode
grid snapping
snap modes
Snap to Center
snapping
alignment
brushes to curves
curves to a pre-defined point
horizontal and vertical
texture to surface
to arc length divisions
to center
to grid
to pivot
to projected intersections
to true intersections
snapshots
use as a brush
snow
on mountains
snow levels
solid texture
texture
snow levels
mountain texture
snow texture
parameters
snow, simulating [1], [2]
soft objects, simulating
Softimage
softness
brush
software requirements
Windows
solid
drawing section lines as
Solid Ground Curing (SGC)
solid modeling systems
construction tolerances
solid noise frequencies
projection texture
solid texture
solid projection texture
solid textures [1], [3], [4]
converting
converting to file texture
granite
parameters
positioning
swatches for
types [1], [2]
solid tools [1], [2], [3], [4], [5], [6], [7], [8], [9], [10], [11], [12]
solver
add IK handle
multi-chain
single-chain
solvers
multi-chain IK
spline-handle IK
sort by menu
render stats
sort by menu, anim stats window
Sort sections
Sort sections > Curve Edit > Sort sections
Sort sections >Curve Edit > Sort sections
sorted data
data input types
sorting
section lines into layers
source code examples
disclaimer [1], [2]
source texture
space requirements
Windows
spacing
grid
Span Distribution
Explicit Control
spans
changing number of
checking for maximum number
checking for tiny
increasing using control panel
large number of
reducing number of
special characters
in hot keys
special effects
shaders
special effects tab
specular highlights
reflecting
specular rolloff
speed
improving in Windows
of redrawing screen [1], [2], [3]
redrawing performance options [1], [2]
speeding up
display of surfaces
sphere
sphere environment
sphere texture
sphere primitive
sphere texture [1], [2]
sphere environment
spherical projection
mapping a surface
spiral surfaces
creating
splash window
spline handle
IK handles, adding
options for add IK handle
spline handles
and end-effectors
definition
getting information on
master handle
names of parameters
root handle
root joints
solver
using
with rotation
spline IK
arc lengths
overview
rolling the chain
spline handle parameters
twisting the chain
Spline Type option
spline-handle
solver options
spline-handle solvers
master and root handles
splines
definition
split-line feature
splitting
clusters
curves at inflection points
curves or surfaces
keypoint curves
objects
surfaces along curves-on-surface
sponge surfaces
spot lights [1], [2], [4]
and self-shadowing
options
parameters
self shadow correction [1], [2]
shadow casting
spot view window
spot view
spot lights
spotlights
options
spread
environment glow
square
square surfaces
construction history
creating [1], [2], [3]
options
reshaping
specifying continuity
sRock texture
parameters
st function
stacking
of windows
stage editor
edit > merge
edit> merge all
stage editor window
stages
creating new
edit > new (stage editor)
in Stage Editor window
naming new stages
using wire files as new
stagger
solid texture
stand-alone renderers
star level
environment glow
star points
radial effects
starburst effects
start-up screen
starting up
process
start-up screen
troubleshooting
workspace window
starting up AliasStudio
startup
duration
static destructors
statistics windows
in stage editor window,
statusCode AlAimConstraint
at( double point\
create(AlDagNode* srcNode, AlDagNode* destNode, AlAimConstraintAxis aim, AlAimConstraintAxis up)
setAimAxis( AlAimConstraintAxis axis )
setUpAxis( AlAimConstraintAxis axis )
statusCode AlAmbientLight
create()
setIntensity( double newIntensity )
setShadeFactor( double newShadeFactor)
statusCode AlAngleLocator
angle(double &includedAngle) const
create(const AlPointLocator *startLocator, const AlPointLocator *middleLocator, const AlPointLocator *endLocator, boolean trueDisplay)
offset(double &offset) const
setOffset(double offset)
setTrueDisplay(boolean trueDisplay)
trueDisplay(boolean &trueDisplay) const
statusCode AlAnimatable
applyIteratorToChannels( AlIterator* iter, int &rc )
deleteAnimation()
globalParam( const char *paramName, boolean& state )
localParam( const char *paramName, boolean& state )
nextChannelD( AlChannel *channel ) const
prevChannelD( AlChannel *channel ) const
setGlobalParam( const char *paramName, boolean state )
setLocalParam( const char *paramName, boolean state )
statusCode AlAnnotationLocator
create(const AlPointLocator *pointLocator, const char *string, double x, double y, double z)
leftJustify(boolean &leftJustify) const
localLeaderPosition(double &x, double &y, double &z) const
setLeftJustify(boolean leftJustify)
setLocalLeaderPosition(double x, double y, double z)
setString(const char *string)
setWorldLeaderPosition(double x, double y, double z)
worldLeaderPosition(double &x, double &y, double &z) const
statusCode AlArcAttributes
centerPoint(double& x, double& y, double& z) const
endPoint(double& x, double& y, double& z) const
setEndPoint(double x, double y, double z)
setRadius(double radius)
setStartPoint(double x, double y, double z)
setSweepFromEndPoint(double sweep)
setSweepFromStartPoint(double sweep)
startPoint(double& x, double& y, double& z) const
statusCode AlAreaLight
cornerPoints( double &x1, double &y1, double &z1,double &x2, double &y2, double &z2) const
create()
longAxis( double &x, double &y, double &z) const
setLongAxis( double x, double y, double z )
setShortAxis( double x, double y, double z )
shortAxis( double &x, double &y, double &z) const
statusCode AlBlendCurve
append
create
deleteObject()
insert
knotSpacingType
nextD
param
points
prevD
setDegree
setKnotSpacingType
statusCode AlBlendPoint
attachConstraint
attachedTo
constraintContinuityType
curvatureType
deleteObject()
directionType
disassociateConstraint()
interpolationDirectionType
makeMaster()
nextD
param
point
prevD
setConstraintContinuityType
setCurvatureType
setDirectionType
setInterpolationDirectionType
setPoint
setTangent
tangent
statusCode AlBoxLight
create()
statusCode AlCamera
addImagePlane( const char * fname )
applyIteratorToImagePlanes( AlIterator* iter, int& rc )
deleteObject()
farClippingPlane( double& fcp ) const
motionBlur( boolean& blur) const
nearClippingPlane( double& ncp ) const
nextWindowD( AlWindow *lastWindow )
setFarClippingPlane( double newFarDistance)
setMotionBlur( boolean blurEnabled )
setName( const char *newName )
setNearClippingPlane( double newNearDistance )
setStereoView(boolean stereoEnabled, double eyeOffset)
stereoView(boolean& stereoEnabled, double& eyeOffset) const
statusCode AlCameraNode
deleteObject()
statusCode AlCategory
addMember
create
deleteObject()
members
pick
removeMember
setDescription
setName
statusCode AlChannel
applyWarp()
copyD(AlAnimatable *anima, int field)
create(AlAnimatable *anima, int field,AlAction *faction, AlTripleComponent component)
create(AlAnimatable *anima, int field,const char *szExprText)
deleteObject()
link(AlAction* action, AlTripleComponent component)
removeWarp(AlAction* action)
statusCode AlCharacter
characterStringInfo(AlCharacterStringInfo dataType,const char *& sValue) const
connectSnippets(AlCharSnippet *sourceSnippet,AlCharTransition *transition,AlCharSnippet *destinationSnippet)
convertTransitionToSnippet(AlCharTransition *transition,int transitionIsDeleted,AlCharSnippet **newSnippet,AlCharTransition **newSourceTransition,AlCharTransition **newDestinationTransition)
create(const char *characterName)
deleteObject()
removeSnippet(AlCharSnippet *snippet)
removeTransition(AlCharTransition *transition)
setCharacterStringInfo(AlCharacterStringInfo dataType,const char* sValue)
setName(const char *newCharacterName)
statusCode AlCharacterSpace
create()
deleteCharacter(AlCharacter *character)
deleteObject()
statusCode AlCharSnippet
charSnippetIntegerInfo(AlCharSnippetIntegerInfo dataType,int& iValue) const
charSnippetStringInfo(AlCharSnippetStringInfo dataType,const char *& sValue) const
create(AlCharacter *character,const char *snippetName)
deleteObject()
setCharSnippetIntegerInfo(AlCharSnippetIntegerInfo dataType,int iValue)
setCharSnippetStringInfo(AlCharSnippetStringInfo dataType,const char* sValue)
setName(const char* newSnippetName)
statusCode AlCharTransition
charTransitionIntegerInfo(AlCharTransitionIntegerInfo dataType,int& iValue) const
charTransitionStringInfo(AlCharTransitionStringInfo dataType,const char *& sValue) const
create(AlCharacter *character,const char *arc_name)
deleteObject()
getSnippets(AlCharSnippet **sourceSnippet,AlCharSnippet **destinationSnippet)
setCharTransitionIntegerInfo(AlCharTransitionIntegerInfo dataType,int iValue)
setCharTransitionStringInfo(AlCharTransitionStringInfo dataType,const char* sValue)
setName(const char *new_transition_name)
statusCode AlCloud
addPoints
boundingBox
create()
deleteObject()
merge
nextCloudD
pick()
points
rotation
scale
setName
setRotation
setScale
setTranslation
setVisibility
subset
translation
unpick()
statusCode AlCluster
applyIteratorToMembers( AlIterator* iter, int &rc ) const
clusterRestrict( AlClusterRestrict& restrict ) const
create()
deleteObject()
nextClusterD()
originalTRS
prevClusterD()
setClusterRestrict( AlClusterRestrict newRestrict )
setPercentEffect( AlClusterable* clustobj, double percentage )
statusCode AlClusterable
addToCluster( AlCluster* cluster, double percentage /* = 1.0 */)
applyIteratorToClusters( AlIterator* iter, int &rc )
nextClusterD( AlCluster* lastCluster ) const
prevClusterD( AlCluster* lastCluster ) const
removeFromAllClusters()
removeFromCluster( AlCluster* cluster )
setPercentEffect( AlCluster* cluster, double percentage )
statusCode AlClusterMember
nextClusterMemberD()
prevClusterMemberD()
removeFromCluster( AlCluster* cluster )
statusCode AlCommand
add( AlUserCommandAlloc *func, const char *name )
create( const char *name )
deleteObject()
install()
modified()
remove( const char *name )
setDebug( boolean on )
setSurfaceType( AlSurfaceType type )
uninstall()
statusCode AlCommandRef
nextRefD
prevRefD
statusCode AlConeLight
create()
setArc( double arc )
setConeEndRadius( double cone_end_radius )
statusCode AlConicAttributes
centerPoint( double& x, double& y ) const
coefficients( double& c_a, double& c_b, double& c_c, double& c_d, double& c_e, double& c_f ) const
endPoint( double& x, double& y ) const
startPoint( double& x, double& y ) const
transform( AlTM& tm ) const
transform( double tm\
statusCode AlConstraint
deleteObject()
setOn( boolean onOff )
setWeight( double weight )
statusCode AlContact
appendContact( AlContact *addcontact )
calculate( AlDagNode *dagNode, double tolerance, boolean adjustTolerance )
create()
deleteObject()
nextContactD()
prevContactD()
statusCode AlContinuousFunction
clearGoButton( boolean do_redraw )
create( const char *name, void (*init)( void ), AlMouseButtonFunction *down, AlMouseButtonFunction *move, AlMouseButtonFunction *up, void (*cleanup)( void ), boolean manipulatesPickList )
create( void (*init)( void ), AlMouseButtonFunction *down, AlMouseButtonFunction *move, AlMouseButtonFunction *up, void (*cleanup)( void ), boolean manipulatesPickList )
createGoButton( void (*pressed)( void ) )
finished( )
setBehaviour( AlBehaviourType type )
setMouseCoordinateType( AlCoordinateType type )
setPostCleanupFunction( void (*postCleanup)() )
setPreInitFunction( void (*preInit)() )
setPrompt( const char *(*outputStringFunc)(), char *inputBuffer, AlFilterType filter )
setPrompt( const char *staticPrompt, char *inputBuffer, AlFilterType filter )
statusCode AlCurve
adjustEndSpan
append
applyIteratorToCVs
applyIteratorToCVs( AlIterator* iter, int &rc )
create( int deg, curveFormType form, const double knotVector\
create( int deg, curveFormType form, int numKnots, const double knotVector\
createArc( const double start\
createConic( double c_a, double c_b, double c_c, double c_d, double c_e, double c_f, const double start\
createEllipse( const double center\
createHyperbola( const double center\
createLine( const double start\
createParabola( const double vertex\
CVsAffectedPosition( const AlTM& tm, double CVList\
CVsAffectedPositionInclMultiples
CVsUnaffectedPosition( double CVList\
CVsUnaffectedPositionInclMultiples( double CVList\
CVsWorldPosition
CVsWorldPositionInclMultiples( double CVList\
deleteObject()
doUpdates( boolean newState )
eval(double t, boolean worldCoordinates, double P\
extendCurve
incrementDegree()
knotVector( double knotVector\
length(double& len , boolean worldCoordinates, double tolerance )
normal( double normal\
periodicSplineToOpen( ) const
realKnotVector( double knotVector\
reverseCurve()
setCVsUnaffectedPosition( const double CVList\
setCVsUnaffectedPositionInclMultiples( const double CVList\
setDisplayMode( AlDisplayModeType mode, boolean on_or_off)
setKnotVector( const double knotVector\
setRealKnotVector( const double knotVector\
trimCurve
statusCode AlCurveCV
affectedPosition( const AlTM& tm, double &x, double &y,double &z, double &weight ) const
blindData( int user_type, long& size, const char *& data )
doUpdates( boolean newState )
nextD()
prevD()
removeBlindData( int user_type )
setBlindData
setMultiplicity( int newMultiplicity )
setUnaffectedPosition( double x, double y,double z, double weight )
setWorldPosition( double x, double y, double z, AlTM tm )
setWorldPosition( double x, double y, double z, boolean includeWorld )
unaffectedPosition( double &x, double &y,double &z, double &weight ) const
worldPosition( double &x, double &y,double &z, double &weight ) const
statusCode AlCurveNode
create( AlCurve *newCurve )
setCurvePrecision( int precision )
statusCode AlCurveOnSurface
affected3DCopies
controlPoint( int index, double point\
create(int deg,curveFormType form,int numKnots,const double knotVector\
curveOnSurfaceData(double knotVector\
deleteObject()
getControlPoint( int index, double point\
getKnotValue( int index, double& knotVal ) const
hasPersistentID
nextCurveOnSurfaceD()
persistentID
prevCurveOnSurfaceD()
setControlPoint( int index, const double point\
setCurveOnSurfaceData(int deg,curveFormType form,int numKnots,const double knotVector\
setKnotValue( int index, double knotValue )
setPersistentID
unaffected3DCopies
worldSpace3DCopies
worldSpaceCopys( int& count, AlCurve **&ws_curves )
statusCode AlCylinderLight
create()
setArc( double arc )
statusCode AlDagNode
addJoint()
addSiblingNode( AlDagNode *sibling )
affectedTransformationMatrix( const AlTM& tm, AlTM& matrix ) const
affectedTransformationMatrix( const AlTM& tm, double matrix\
rotation( double& x, double& y, double& z ) const
scale( double& x, double& y, double& z ) const
setCopyAnimation( boolean animation )
setCopyClusters( boolean clusters )
setHierarchy( AlHierarchyType hier )
setInstanceCopy( boolean instance )
setNumCopies( int copies )
setParameterControl( AlParamControlType control )
setRotation( double x, double y, double z )
setScale( double x, double y, double z )
setTimeOffset( double offset )
setTranslation( double x, double y, double z )
translation( double& x, double& y, double& z ) const
blindData( int user_type, long &size, const char* &data )
boundingBox( double corners\
comment( long &size, const char* &data )
create()
deleteObject()
doUpdates( boolean newState )
globalTransformationMatrix( AlTM& matrix ) const
globalTransformationMatrix( double matrix\
hasPersistentID( int user_type )
inverseGlobalTransformationMatrix( AlTM& matrix ) const
inverseGlobalTransformationMatrix( double matrix\
localRotateBy
localRotationAngles( double& x, double& y, double& z ) const
localRotationAxes( double x\
localTransformationMatrix( AlTM& matrix ) const
localTransformationMatrix( double matrix\
localTranslateBy
persistentID( int user_type, AlPersistentID *&id )
removeBlindData( int user_type )
removeComment( void )
removeJoint()
rotatePivot( double &x, double &y, double &z ) const
rotatePivotIn( double &x, double &y, double &z ) const
rotatePivotOut( double &x, double &y, double &z ) const
rotation( double &x, double &y, double &z ) const
scale( double &x, double &y, double &z ) const
scalePivot( double &x, double &y, double &z ) const
scalePivotIn( double &x, double &y, double &z ) const
scalePivotOut( double &x, double &y, double &z ) const
sendGeometryModifiedMessage()
setBlindData( int user_type, long size, const char* data )
setComment( long size, const char* data )
setDisplayMode( AlDisplayModeType mode, boolean on_or_off)
setLayer
setLocalRotationAngles( double x, double y, double z )
setLocalRotationAxes(double x\
setName( const char *newName)
setRotatePivot( double x, double y, double z )
setRotation( double x, double y, double z )
setScale( double x, double y, double z )
setScalePivot( double x, double y, double z)
setTranslation( double x, double y, double z )
setWorldTranslation( double x, double y, double z )
translation( double &x, double &y, double &z ) const
updateDrawInfo( void ) const
statusCode AlDebug
cleanUpUniverse()
statusCode AlDebugResetOptionBox( const char *editorName )
statusCode AlDeviationLocator
create(const AlCurve *baseCurve, const AlCurve *targetCurve, double baseParameter)
create(const AlCurveOnSurface *baseCurve, const AlCurve *targetCurve, double baseParameter)
create(const AlCurveOnSurface *baseCurve, const AlCurveOnSurface *targetCurve, double baseParameter)
deviation(double &dev) const
deviationComponents(double &x, double &y, double &z) const
leftJustify(boolean &leftJustify) const
length(double &len) const
offset(double &x, double &y, double &z) const
parameter(double &param) const
parameterTargetCurve(double &param) const
setLeftJustify(boolean leftJustify)
setLength(double len)
setOffset(double x, double y, double z)
setParameter(double param)
statusCode AlDirectionLight
create()
direction( double &x, double &y, double &z ) const
setDirection( double x, double y, double z )
statusCode AlDistanceLocator
create(const AlPointLocator *startPointLocator, const AlPointLocator *endPointLocator, boolean trueDisplay)
distance(double &x, double &y, double &z) const
offset(double &offset) const
setOffset(double offset)
trueDisplay(boolean &trueDisplay) const
statusCode AlEnvironment
addTexture( const char* fieldName, const char* textureName, AlTexture** returnCreatedTexture )
applyIteratorToTextures( AlIterator *iter, int &rc )
deleteObject()
nextTextureD( AlTexture* last_texture ) const
parameter( const AlShadingFields field, double& result ) const
removeTexture( const char* fieldName )
setParameter( const AlShadingFields field,const double "value" )
statusCode AlFace
area( double& area, boolean worldCoordinates, double tolerance )
create( int degree, curveFormType form,int lengthKnotVector, const double knotVector\
deleteObject()
nextFaceD()
nextShaderD( AlShader* last_shader ) const
normal( double norm\
prevFaceD()
renderInfo( AlRenderInfo &render ) const
setRenderInfo( const AlRenderInfo &render ) const
statusCode AlFaceNode
addFace( AlFace* face )
create( AlFace *face )
normal( double &x, double &y, double &z ) const
removeFace( AlFace* alFace )
statusCode AlFileBrowser( AlFileBrowseMode mode, char **returnFilename, const char *acceptString, boolean showSample, const char *fileExtension )
statusCode AlFunction
deleteObject()
statusCode AlFunctionHandle
addToMenu( const char * menuname )
appendToMenu( const char * menuname )
create( const char * popupLabel, AlFunction *func )
create( const char * popupLabel, const char * command )
deleteObject()
installOnMenu
removeFromMenu()
setAttributeString( const char * str )
setHelpFile( const char* file )
setIconPath( const char* path )
setOptionBox( const char * schemeFileName, const char * editorName, const char * schemeFileNamePrefix )
statusCode AlGetDouble( const char * name, double& value )
statusCode AlGetInteger( const char * name, int& value )
statusCode AlGetString( const char * name, const char *& value )
statusCode AlGroupNode
addChildNode( AlDagNode *child )
create()
nextInstanceD()
prevInstanceD()
statusCode AlIKHandle
createMulti(AlJoint* root, AlJoint* end, AlIKHandleGoalType goal )
createSingle( AlJoint* root, AlJoint* end )
createSpline(AlJoint* root, AlJoint* end, AlCurveNode* curve, AlIKHandle* rHandle)
deleteObject( void )
restRotation( double restRot\
setGoalType( AlIKHandleGoalType tp )
setOn( boolean f )
setPositionType( AlIKHandlePositionType type )
setRestRotation( const double restRot\
setRotationOrder( AlIKHandleRotationOrder ro )
setTwistType( AlIKHandleTwistType type )
setWeight( double d )
setWorldOrientation( boolean set )
statusCode AlImagePlane
deleteObject()
depthType(AlDepthType& dt,double* depth )
displayMode( AlDisplayMode & dm )
frameType(AlFrameType& ft,AlFrameTypeParams* ftp)
imageSpace(AlImageSpaceType spaceType,AlImageSpaceTypeParams* spaceTypeParams,AlImageSpaceParams* spaceParams )
maskInvert( boolean& b )
maskType(AlMaskType& mt,AlMaskTypeParams* mtp )
nextD()
nextInCameraD()
prevD()
prevInCameraD()
RGBMult( double& r, double& g, double& b, double& a )
RGBOffset( double& r, double& g, double& b, double& a )
setDepthType(AlDepthType dt,double* depth )
setDisplayMode( AlDisplayMode dm )
setFrameType(AlFrameType ft,AlFrameTypeParams* ftp )
setImageFile( const char * name )
setImageSpace(AlImageSpaceType spaceType,AlImageSpaceTypeParams* spaceTypeParams,AlImageSpaceParams* spaceParams )
setMaskInvert( boolean b )
setMaskType(AlMaskType mt,AlMaskTypeParams* mtp )
setName( const char * newName )
setRGBMult( double r, double g, double b, double a)
setRGBOffset( double r, double g, double b, double a )
statusCode AlIntersect
intersect( AlCurve* curve, AlSurface* surface,AlList* &list )
intersect( AlCurve* curve1, AlCurve* curve2,AlList* &list )
intersect( AlSurface* surface1, AlSurface* surface2,AlIntersectSurfSurfInfo &ss )
statusCode AlJoint
applyIteratorToRootHandles( AlIterator* iter, int& rc )
bulgeAttributes(int *bulgeCode, int *bulgeOrient,double *bulgeScale, AlBulgeSections *bulgeSections....
charJointLimits(double *upper, double *lower,AlJointInterpolationType *interpolation) const
charJointLimits(double &upper, double &lower,AlJointInterpolationType &interpolation) const
nextRootHandleD( AlIKHandle* ali ) const
restPose( double rotRest\
rotation( double Min\
setBulgeAttributes(int bulgeCode, int bulgeOrient,double bulgeScale, AlBulgeSections bulgeSections....
setCharJoint(boolean isCharJoint)
setCharJointLimits(double upper, double lower,AlJointInterpolationType interpolation)
setRestPose( const double rot_rest\
setRotation( const double Min\
setTranslation( const double Min\
setUseBulge(boolean useBulge)
setUseLimits(const boolean translations\
setUseTransforms( const boolean translations\
translation( double Min\
useLimits( boolean translations\
useTransforms( boolean translations\
statusCode AlKeyframe
deleteObject()
nextD()
prevD()
setInTangent(double inTangent)
setLocation(double newTime, boolean recompute)
setLock(boolean flag)
setOutTangent(double outTangent)
setTangentTypes(AlTangentType inTangentType, AlTangentType outTangentType, boolean recompute )
setValue(double newVal, boolean recompute)
tangentTypes(AlTangentType& inTangentType, AlTangentType& outTangentType) const
statusCode AlLayer
create
deleteObject()
pick()
pickability
setColor
setDrawInstances
setInvisible
setName
setPickability
setPlayback
setStartNumber
setVisibleInLayerBar
unpick()
statusCode AlLight
applyIteratorToLinkedObjects( AlIterator *iter, int& rc )
color( double &r, double &g, double &b) const
deleteObject()
linkObjectToLight( AlObject *obj )
parameter( const AlLightFields field, double& result ) const
setColor( double r, double g, double b)
setExclusivity( boolean newExclusive)
setName(const char *newName)
setParameter( const AlLightFields field,const double value)
unlinkObjectFromLight( AlObject *obj )
worldPosition( double &x, double &y, double &z ) const
statusCode AlLightNode
deleteObject()
statusCode AlLinearLight
axis( double &x, double &y, double &z) const
create()
endpoint( double &x, double &y, double &z ) const
setAxis( double x, double y, double z )
statusCode AlLineAttributes
endPoint( double& x, double& y, double& z ) const
setEndPoint( double x, double y, double z )
setStartPoint( double x, double y, double z )
startPoint( double& x, double& y, double& z ) const
statusCode AlLocator
deleteObject()
isPicked(boolean &picked) const
pick()
templated(boolean &tmpl) const
unpick()
statusCode AlMessage
addMessageHandler( int msg, void * func )
removeMessageHandler( int msg, void * func )
AlPriorityType p )
statusCode AlMessageTypeHandle
addLock( boolean& b )
sendLock( boolean& b )
setAddLock( boolean b )
setEpilogue( int (*func)( int, void * ) )
setPrologue( int (*func)( int, void * ) )
statusCode AlMinmaxLocator
combDensity(double &density) const
combDisplay(boolean &display) const
combScale(double &scale) const
combThreshold(double &threshold) const
create(const AlCurve *curve1, const AlCurve *curve2)
create(const AlCurve *curve1, const AlCurveOnSurface *curve2)
create(const AlCurve *curve1, const AlSurface *surface2)
create(const AlCurveOnSurface *curve1, const AlCurveOnSurface *curve2)
create(const AlCurveOnSurface *curve1, const AlSurface *surface2)
create(const AlSurface *surface1, const AlSurface *surface2)
leftJustifyMaxDistance(boolean &leftJustify) const
leftJustifyMinDistance(boolean &leftJustify) const
maximumDistance(double &dist) const
minimumDistance(double &dist) const
setCombDensity(double density)
setCombDisplay(boolean display)
setCombScale(double scale)
setCombThreshold(double threshold)
setLeftJustifyMaxDistance(boolean leftJustify)
setLeftJustifyMinDistance(boolean leftJustify)
statusCode AlMomentaryFunction
create( const char *funcName, void (*action)(void))
create( void (*action)(void) )
statusCode AlMotionAction
create(AlCurveNode *path)
statusCode AlNonAmbientLight
setDecay( int newDecay )
setIntensity( double newIntensity)
setShadows( boolean shadows )
statusCode AlNotifyDagNode
notify( AlDagNode *dag ) const
statusCode AlObject
deleteObject()
setName( const char* )
statusCode AlObserver
create()
deleteObject()
installHandler
removeHandler
statusCode AlOrientationConstraint
create(AlDagNode* srcNode, AlDagNode* dstNode )
goalX( double ex\
goalY( double ey\
goalZ( double ez\
statusCode AlOrthographicCamera
AlViewType viewType )
deleteObject()
statusCode AlParamAction
addKeyframe( double location, double value, AlKeyframe *& kf, boolean recompute, AlTangentType intan, AlTangentType outtan )
addKeyframe( double location, double value, AlKeyframe &kf, boolean recompute, AlTangentType intan, AlTangentType outtan )
addKeyframe( double location, double value, boolean recompute, AlTangentType intan, AlTangentType outtan )
applyIteratorToKeyframes( AlIterator* iter, int &rc )
statusCode AlPerspectiveCamera
autoFocus(boolean& enabled) const
changeTwistAngleBy( double deltaTwistAngle)
create()
deleteObject()
depthOfField(boolean& dofEnabled, double& fStop, double& focalDistance) const
filmBack(double& filmXSize, double& filmYSize) const
filmOffset(double& filmXOffset, double& filmYOffset) const
setAngleOfView( double angleOfView)
setAutoFocus( boolean enabled )
setDepthOfField(boolean dofEnabled, double fStop, double focalDistance)
setFilmBack(double filmXSize, double filmYSize)
setFilmOffset(double filmXOffset, double filmYOffset)
setFocalLength( double focalLength)
setPlacementFitCode
setPlacementShift
setTwistAngle( double twistAngle)
setWorldEye( double x, double y, double z )
setWorldEyeViewUp( double ex, double ey, double ez,double vx, double vy, double vz,double ux, double uy, double uz )
setWorldUp( double x, double y, double z )
setWorldView( double x, double y, double z)
worldEye( double &x, double &y, double &z ) const
worldEyeViewUp( double &ex, double &ey, double &ez,double &vx, double &vy, double &vz,double &ux, double &uy, double &uz) const
worldUp( double &x, double &y, double &z ) const
worldView( double &x, double &y, double &z ) const
statusCode AlPickable
pick( void )
unpick( void )
statusCode AlPickList
applyIteratorToItems( AlIterator* iter, int& rc )
applyIteratorToItems( AlIteratorWithParent *iter, int& rc )
asynchronousPick( AlUserPickList& list )
clearPickList( void )
firstPickItem()
getPickMask( int& mask )
nextPickItem()
pickAreaFromScreen( Screencoord x1, Screencoord y1, Screencoord x2, Screencoord y2 )
pickByName( char* name )
pickFromScreen( Screencoord x, Screencoord y )
popPickList()
prevPickItem()
pushPickList(boolean copy)
setPickMask( int mask )
statusCode AlPixFile
close
fileFormat
openForRead
openForWrite
statusCode AlPlaneAttributes
centerPoint( double& x, double& y, double& z ) const
coefficients( double& c_a, double& c_b, double& c_c, double& c_d ) const
statusCode AlPlayFrame
viewFrame(const double frame, const boolean doRedraw)
statusCode AlPointConstraint
create
create( AlDagNode* srcNode, AlDagNode* destNode )
point( double pnt\
statusCode AlPointLight
create()
statusCode AlPromptBox( AlConfirmType type, char *msg, AlAnswerType* answer,short x, short y )
statusCode AlRadialLocator
center(double &x, double &y, double &z) const
create(const AlCurve *curve, double u)
create(const AlCurveOnSurface *curve, double u)
leftJustify(boolean &leftJustify) const
offset(double &offsetValue) const
parameter(double &u) const
radius(double &radiusValue) const
setLeftJustify(boolean leftJustify)
setOffset(double offset)
setParameter(double u)
statusCode AlRender
animationRange( double& start, double& end, double& by)
Quality q, int num)
Quality q, int num)
Quality q, double num )
setMotionBlur( boolean on )
setPostAdjacent( int adj )
setPostCenter( int center )
setPostDiagonal( int diag )
setPostFilter( boolean on )
setShutterAngle( double shutter )
setCoverageThreshold( double cover )
setEnabled( boolean on )
fillColor( double& r, double &g, double &b)
lineColor( double& r, double& g, double& b)
setFillColor( double r, double g, double b )
setLineColor( double r, double g, double b )
setPatchLinesU( int lines )
setPatchLinesV( int lines )
setUseFillColor( boolean useFill )
readResolutions( AlList* &resolutions )
setAspectRatio( double aspect )
DepthFormat depth )
Fields setFields )
Format imageFormat )
setGammaCorrection( double gamma )
setIgnoreFilmGate( boolean ignoreGate )
setOddFirst( boolean oddFirst )
setResolutionX( int xres )
setResolutionY( int yres )
setXYRatioLock( boolean ratioLock )
Quality q, boolean on )
Quality q, int num)
Quality q, int num)
Quality q, int num )
setSubdivideRecurse( int num )
setAttenuateTransparency( boolean on )
setDepthMapsInMemory( boolean on )
GeometrySource source )
setKeepNonglowedImage( boolean on )
setNoTransparencyInDepth( boolean on )
setSkeletons( boolean on )
setSpotLightDepthMaps( boolean on )
setTextures( boolean on )
setTransparency( double trans )
setFramesPerSecond( int frames )
setShow( boolean on )
setSimulationSubsteps( int substeps )
setAnimation( boolean on )
AnimationRange range )
setAnimationRange( double start, double end, double by)
Scope scope )
Scope scope )
Quality q )
Source source )
Quality q, int num)
Quality q, int num)
Quality q, double num )
Type t )
Quality q, int num )
Quality q, int num)
statusCode AlSet
applyIteratorToMembers( AlIterator* iter, int& rc )
create( const boolean exclusive)
deleteObject()
nextSetD()
prevSetD()
removeFromAllSets( AlSettable *setobj )
removeMember( AlSetMember *setMember )
setName( const char* newName )
statusCode AlSetDouble( const char *name, double val )
statusCode AlSetInteger( const char *name, int val )
statusCode AlSetMember
nextSetMemberD()
prevSetMemberD()
removeFromSet( AlSet *set )
statusCode AlSetString( const char *name, const char *val )
statusCode AlSettable
addToSet( AlSet *set )
applyIteratorToSets( AlIterator* iter, int &rc )
nextSetD( AlSet* lastSet ) const
prevSetD( AlSet* lastSet ) const
removeFromAllSets()
statusCode AlShader
addTexture( const char* fieldName, const char* textureName, AlTexture** returnCreatedTexture )
applyIteratorToTextures( AlIterator *iter, int &rc )
create()
deleteObject()
nextTextureD( AlTexture* last_texture ) const
parameter( const AlShadingFields field,double& result )const
removeTexture( const char* fieldName )
setBlindData
setName( const char *newName)
setParameter( const AlShadingFields field,const double value )
setShadingModel( const char* model )
statusCode AlShell
addToShell( AlTrimRegion * region, boolean shrink_surface )
area( double& area, boolean worldCoordinates, double tolerance )
assignShader( AlShader* shader )
circumference( double& circ, boolean worldCoordinates, double tolerance )
create( AlTrimRegion * region, boolean shrink_surface )
layerShader( AlShader* shader )
nextShaderD( AlShader* last_shader ) const
renderInfo( AlRenderInfo &renderInfo ) const
setDisplayMode( AlDisplayModeType mode, boolean on_or_off )
setRenderInfo( const AlRenderInfo &renderInfo ) const
statusCode AlSphereLight
create()
setArc( double arc )
statusCode AlSpotLight
create()
direction( double &x, double &y, double &z ) const
setDirection( double x, double y, double z )
setDropOff( double newDropoff )
setMaxBias( double newMaxBias )
setMinBias( double newMinBias )
setMultFactor( int newMultFactor )
setOffset( int newOffset )
setPenumbra( double newPenumbraAngle )
setShadowSize( int newShadowSize )
setSpreadAngle( double newSpreadAngle )
statusCode AlSurface
addCurveOnSurface( AlCurveOnSurface* AlCos )
area( double& area, boolean worldCoordinates, double tolerance )
assignShader( AlShader* shader )
circumference( double& circumference, boolean worldCoordinates, double tolerance )
create(int uDeg,int vDeg,curveFormType uForm,curveFormType vForm....
createRevolvedSurface( const double startPoint\
CVsAffectedPosition( const AlTM& tm, double CVList\
CVsAffectedPositionInclMultiples( const AlTM& tm, double CVList\
CVsUnaffectedPosition( double CVList\
CVsUnaffectedPositionInclMultiples( double CVList\
CVsWorldPosition(double CVList\
CVsWorldPositionInclMultiples( double CVList\
deleteObject()
doUpdates( boolean newState )
eval(double u, double v, boolean worldCoordinates, double P\
layerShader( AlShader* shader )
nextShaderD( AlShader* last_shader ) const
project( AlCurveNode* curveNode, double vector\
realuKnotVector( double knotVector\
realvKnotVector( double knotVector\
removeCurveOnSurface( AlCurveOnSurface* AlCos )
renderInfo( AlRenderInfo &renderInfo ) const
setCVsUnaffectedPosition
setCVsUnaffectedPosition( const double CVList\
setCVsUnaffectedPositionInclMultiples( const double CVList\
setDisplayMode( AlDisplayModeType mode, boolean on_or_off )
setRealuKnotVector( const double knotVector\
setRealvKnotVector( const double knotVector\
setRenderInfo( const AlRenderInfo &renderInfo ) const
setuKnotVector( const double uKnotVector\
setvKnotVector( const double vKnotVector\
trim( int count, const AlCurveOnSurface* uvTrimCurves\
trim( int count, const double u\
uKnotVector( double knotVector\
uniformRebuild( AlSurfaceNode* &newSurfaceNode, int requested_nu, int requested_nv, boolean inU, boolean inV, boolean matchParameterization )
unpileEndKnots( int whichEnds, const double interval\
vKnotVector( double knotVector\
statusCode AlSurfaceCV
affectedPosition( const AlTM& tm, double &x, double &y,double &z, double &w) const
applyIteratorToCVsInU( AlIterator* iter, int &rc )
applyIteratorToCVsInV( AlIterator* iter, int &rc )
blindData( int user_type, long& size, const char *& data )
doUpdates( boolean newState )
nextInUD()
nextInVD()
prevInUD()
prevInVD()
removeBlindData( int user_type )
setBlindData( int user_type, long size, const char * data )
setMultiplicity( int u, int v )
setUnaffectedPosition( double x, double y,double z, double w )
setWorldPosition( double x, double y, double z, AlTM tm )
setWorldPosition( double x, double y, double z, boolean includeWorld )
unaffectedPosition( double &x, double &y,double &z, double &w ) const
worldPosition( double &x, double &y,double &z, double &w) const
statusCode AlSurfaceNode
create( AlSurface *newSurface )
setCurvePrecision( int precision )
setPatchPrecision( int precision )
statusCode AlTexture
addPerObjectPixEntry( const char* objname,const char* filename )
addTexture( const char* fieldName, const char* textureName, AlTexture** returnCreatedTexture )
applyIteratorToTextures( AlIterator *iter, int &rc )
deleteObject()
eval( double u, double v, double x, double y, double z, double nx, double ny, double nz, double usize, double vsize....
nextTextureD( AlTexture* last_texture )
parameter( const AlShadingFields field,double& result)const
removePerObjectPixEntry( const char* objname )
removeTexture( const char* fieldName )
setFilename(const char* filename)
setName( const char *newName )
setParameter( const AlShadingFields field,const double value)
setPerObjectPixFilename( const char* objname,const char* filename )
statusCode AlTorusLight
create()
setArc( double arc )
setTorusRadius( double torus_radius )
statusCode AlTrimBoundary
applyIteratorToCurves
convertToUVPolyline( int &n, double *& CVList )
nextBoundaryD()
prevBoundaryD()
statusCode AlTrimRegion
CVsAffectedPosition( const AlTM& tm, double CVList\
CVsAffectedPositionInclMultiples( const AlTM& tm, double CVList\
CVsUnaffectedPosition( double CVList\
CVsUnaffectedPositionInclMultiples( double CVList\
CVsWorldPosition(double CVList\
CVsWorldPositionInclMultiples( double CVList\
eval(double u, double v, boolean worldCoordinates, double P\
hasPersistentID
nextRegionD()
periodicToNonPeriodic
persistentID
prevRegionD()
realuKnotVector( double knotVector\
realvKnotVector( double knotVector\
setPersistentID
uKnotVector( double knotVector\
vKnotVector( double knotVector\
statusCode AlUnits
parseStringAngular( const char* string, char* &ret, const char* format )
parseStringLinear( const char* string, char* &ret, const char* format )
parseStringNoUnits( const char* string, char* &ret, const char* format )
statusCode AlUniverse
applyIteratorToActions( AlIterator* iter, int& rc )
applyIteratorToChannels( AlIterator* iter, int& rc )
applyIteratorToClouds
applyIteratorToClusters( AlIterator* iter, int& rc )
applyIteratorToDagNodes( AlIterator* iter, int& rc )
applyIteratorToImagePlanes( AlIterator* iter, int& rc )
applyIteratorToLocators
applyIteratorToSets( AlIterator* iter, int& rc )
applyIteratorToShaders( AlIterator* iter, int& rc )
applyIteratorToWindows( AlIterator *iter, int& rc )
blindData
blindData( int type, long& size, const char*& ptr )
constructionPlaneTransform
createNewStage( const char* name )
createNewStage( const char* name, char*& stagename )
deleteAll()
deleteAllLocators()
deleteAllStages( void )
deleteStage( const char *name )
doUpdates( boolean newState )
expandFileName( char expandedName\
frameRange(AlFrameRangeType rangeType, double &start, double &end, double &by)
importCloudFile
initialize( AlCoordinateSystem up, boolean initProjectEnv )
mergeAllStages( void )
mergeStage( const char *name )
nextCameraD
nextChannelD(AlChannel *curChannel )
nextLayerD
nextShaderD( AlShader* curShader )
redrawScreen( unsigned flags )
removeBlindData
removeBlindData( int type )
renameStage( const char* oldName, const char *newName )
retrieve( const char *fileName )
retrieveOptions( AlRetrieveOptions &options )
retrieveStageSet
saveStageSet
setBackgroundSource( const char *name )
setBlindData( int type, long size, const char* ptr )
setCurrentStage( const char* name )
setLayersEnabled
setRetrieveOptions( const AlRetrieveOptions &options )
setStageWireFileName
setVisibility( const char *name, boolean on_or_off )
setWindowSource( const char *name )
setWireFileWindowSize( int sizeX, int sizeY )
sortLayersInLayersBar
store( const char * fileName, AlDagNode* dagNode )
userPrefColor
visibility( const char *name, boolean& on_or_off )
wireFileWindowSize( int &sizeX, int &sizeY )
writeSDL( const char *filename, boolean store_active, double start, double end, double by )
writeSDLNoAnimation
writeSDLNoAnimation( const char *filename, boolean store_active )
statusCode AlUserCommand
addConstructorContact( AlDagNode *dagNode, AlContact *contact )
addConstructorRef( AlCurveOnSurface *curveOnSurface )
addConstructorRef( AlDagNode *dagNode )
addTargetContact( AlDagNode *dagNode, AlContact *contact )
addTargetRef( AlCurveOnSurface *curveOnSurface )
addTargetRef( AlDagNode *dagNode )
deleteAllReferences()
retrieveWire( AlInput *input )
storeSDL( ofstream &outputSDL )
storeWire( AlOutput *output )
statusCode AlViewFrame
Options opts )
Options opts )
Options opts )
viewFrame(const double frame)
statusCode AlVolumeLight
setConcentric(double concentric)
setDecay(double decay)
setDecayStart(double decay_start)
setDirectional(double directional)
setDirectionality(double directionality)
setDropoff(double dropoff)
setDropoffStart(double dropoff_start)
setIntensity(double intensity)
setRadial(double radial)
setShadows(boolean shadows)
setSpecular(boolean specular)
setTurbulenceAnimated(boolean animated)
setTurbulenceDirectional(boolean directional)
setTurbulenceGranularity(double granularity)
setTurbulenceIntensity(double intensity)
setTurbulencePersistance(double persistance)
setTurbulenceRoughness(double roughness)
setTurbulenceSpaceRes(int space_res)
setTurbulenceSpread(double spread)
setTurbulenceTimeRes(int time_res)
setTurbulenceVariability(double variability)
statusCode AlWindow
aliasWindowSize( int& sizex, int& sizey )
create( AlViewType tp )
deleteObject()
isZoom( boolean& b )
mapToWorldSpace( Screencoord x, Screencoord y,double& rx1, double& ry1, double& rz1,double& rx2, double& ry2, double& rz2 )
nextD()
position( Screencoord& x, Screencoord& y )
priority( int& p )
resolution( Screencoord& x, Screencoord& y )
setCamera( AlPerspectiveCamera* cam )
setGridSize( double size )
setPosition( Screencoord x, Screencoord y )
setPriority( int p )
setResolution( Screencoord x, Screencoord y, AlCornerType c, AlAspectType t )
windowType( AlViewType& tp )
worldSpaceBounds( double& xmin, double& ymin, double& zmin, double& xmax, double& ymax, double& zmax )
statusCode AlXevents
addXdevice( const char * name,int (*devXopen)(Widget, XDeviceInfoPtr) )
addXdevID( const char *name, XDevice *xdev, int dev_id )
addXdevType( char *name, const char *type,int type_id, int class_id )
applicationNotify()
getXdevice( const char * dev, XDevice **xdev )
getXdevID( const char * dev, int& value )
getXdevType( const char * dev, const char * event, int& value )
installHandler( int (*func)( XEvent* ) )
uninstallHandler( int (*func)( XEvent* ) )
steam, simulating
stencil texture
HSV color key
parameters
Step size
Stereolithography (SLA)
Stitch > Shell stitch > Surface Edit > Stitch > Shell stitch
Stitch > Shell unstitch > Surface Edit > Stitch > Shell unstitch
stitching
feedback
mesh components
surfaces into shells
STL
creating watertight meshes for
STL files
exporting
exporting meshes
exporting shells
STL format
export options
stoplight, simulating
stopping
direct render
rendering
Stretch tool
using manipulator
stretching
curves
stripes, simulating
StToAl
StudioTools
default location (Windows)
default product (HP-UX)
installing components (Windows)
reinstalling on Windows
removing (Windows)
repairing
setting default product (HP-UX)
uninstalling (Windows)
upgrading (Windows)
version (Windows) [1], [2]
Windows system requirements
StudioTools 9.7 wire file, converting
StudioViewer
system requirements
styles
drawing objects in different
stylus, customizing
styrofoam, simulating
sub-palettes
Subset >Point Clouds > Subset
subsetting
meshes
point clouds
subtracting
curves from network
shells from one another
summary bars
definition
sun
editing
sunrise
sunset
sun parameters
sky texture
supertexture
surface color
Surface continuity tool
troubleshooting
surface degree
surface depth
with draft tool
surface edges
finishing
Surface Edit
&gt Trim &gt Trim Divide
surface edit palette
create CurvesOnSurface > geometry mapping
create CurvesOnSurface > intersect
create CurvesOnSurface > project
create CurvesOnSurface > project normal
creating curves-on-surface
surface evaluate [1], [2], [3], [4], [5]
buttons [1], [2], [3], [4], [5]
control options [1], [2], [3], [4], [5]
Surface Evaluate > Contour > Evaluate > Surface Evaluate > Contour
Surface Evaluate > Curvature > Evaluate > Surface Evaluate > Curvature
Surface Evaluate > Highlights
Surface Evaluate > Highlights > Evaluate > Surface Evaluate > Highlights
Surface Evaluate > Horizon > Evaluate > Surface Evaluate > Horizon
surface evaluation
contours
Surface Evaluation
curvature type settings
Surface Evaluation chapter
Crv U setting
Crv V setting
Crv X setting
Crv Y setting
Crv Z setting
Draft Angle setting
Gaussian setting
Princ. Max setting
Surface Evaluation tool
Vector setting
Rotation setting
Vector setting
Pull Direction option
Vector/Plane option
surface fillet
chordal
circular
Surface fillet >Surfaces > Surface fillet
surface fillets
surface form
API vs. StudioTools
surface modeler
relationship to designer
surface modeling
advanced
data input types
key factors
quality levels
three defining questions
traditional
surface modification
and construction history
rotating CVs
using detach tool
surface normals
pointing toward/away from camera
surface normals > projecting curves along
surface normals, about
surface orientation
and volume measurement
surface parameterization
surface placement
surface texture parameters
surface placement tab
surface spans
surface texture parameters
label mapping
surface placement
surface textures [1], [2], [3]
2D mapping
bulge [1], [2]
chroma key masking
cloth
convert to image file texture
definition
distortion
file [1], [2]
file masking
file texture
fractal
grid
label mapping
label masking
mountain
noise
parameters
positioning
ramp
stencil
swatches for
types [1], [2]
using
water
surfaces
adding beveled edge
aligning with continuity
aligning with curves-on-surface
applying image file
applying label
assigning shaders
becoming invisible
blend curves
boundary
boundary surfaces
building extruded
building on point clouds
building rail
building transition
building using tangency
changing by moving CVs
changing display
changing number of isoparms [1], [2]
changing the shape of an edge
changing the type
checking for duplicate
closed or open
closing
color of
construction history
continuity
converting to meshes
converting to shells
creating a funnel shape
creating a helical shape
creating a square surface
creating as a skin
creating ball corners
creating blend
creating coil
creating draft
creating extrusion
creating fillet
creating fillet flange finish
creating flange
creating free curves from
creating holes
creating offset copy
creating planar
creating primitive
creating rail
creating rounded edges and corners
creating square
creating tube flange finish
deviation from meshes
deviation from other surfaces
deviation from scan lines
direct modeling
displaying with less precision
displaying with more precision > Object edit
dividing
dividing (splitting) along curves-on-surface
drafting a surface
emitting particles
evaluating continuity between
examining the UV directions
extending
extrusion
extrusion (in tutorial)
fillet surfaces
fitting to scan data
from blended boundaries
glossy
glossy plastic
illuminated
increasing degree of
increasing reflectivity
inserting isoparametric curves in
inside four curves or corners
intersecting [1], [2], [3], [4]
intersecting with a construction plane
joining (attaching)
key factors in making corrections
shaders on objects
linked to lights
linking to light
making trimmed into untrimmed
mapping
mapping curves onto
masking
matte
measuring length of
metallic
minmax deviation between
minmax deviation from a cloud
minmax deviation from a curve
mirroring
mirroring (in tutorial)
modifying blend curves
NURBS
NURBS tessellation
of high degree
of revolution
opening/closing
orienting normals
pick by shader
planar
planar (flat)
planar (in tutorial)
primary
rail surface
rebuilding
reducing reflections
reflecting diffuse light
reflecting environment texture
reflecting shiny highlights
reflecting surroundings
removing link to lights
reshaping
reshaping with digitized data
reversing normals
reversing the UV directions
rotating
rough or bumpy
round
shading as hidden line drawing
shading maps
shading with color [1], [2]
shading with curvature map
shading with draft angle map
shading with iso-angle map
shading with zebra stripes
skin (in tutorial)
skin surface
skinned
smooth blending
splitting (detaching)
sponge
square
swapping the UV directions
tessellation
texture placement [1], [2]
transition surfaces
transitions
translucent
transparency of
trim divide
trimmed
trimming [1], [2]
untrimming [1], [2]
using the Draft tool
visualizing
with more than four sides
with rolled edge
Surfaces
&gt Swept surfaces &gt Extrude
Draft tool
Surfaces > Corners >Point Clouds > Surfaces > Corners
Surfaces > Detailed >Point Clouds > Surfaces > Detailed
Surfaces > Gridded >Point Clouds > Surfaces > Gridded
Surfaces > Swept surfaces > Extrude
surfaces of revolution
creating
using manipulator
surfaces palette
boundary surfaces > square
combine surfaces
swept surfaces > anim sweep
swept surfaces > extrude
swept surfaces > rail
swept surfaces > rail surface
surfaces, realistic looking
SurfaceStudio
about tutorials
construction tolerances
SurfaceStudio tutorials
graphic conventions
overview
prerequisets
suspend
calculations
suspending
construction history
suspending rebuilds
swap space
increasing
swapping
UV direction on surfaces
swatches
changing in multi-lister
commands for
control window
editing
in multi-lister
renaming
sweep angle
changing in revolved surfaces
sweep option
sweeping
an animated curve
sweeps
creating curves from
managing library
swept
swept surfaces
animated curve
curves along two rails
funnel
helix
one curve along one rail
rail, construction history
Swept surfaces &gt Extrude
Swept surfaces > Extrude
Swept surfaces > Extrude >Surfaces > Swept surfaces > Extrude
Swept surfaces > Rail surface >Surfaces > Swept surfaces > Rail surface
switching
between world space and construction plane
switching between absolute and relative measurements
switching computers
sWood texture
concentric ring location
grain parameters (spots)
noise
parameters
SwToAl
symbol
changing for data points
symmetric half
symmetric objects
used in Look at
symmetrical geometry
converting to real geometry
showing and hiding
symmetry
aligning across plane of
IK skeletons
layer
layer tools
plane
when sketching [1], [2]
Symmetry > Create geometry >mirrored geometry
converting to real geometry
Symmetry > On
Symmetry > Set plane >symmetrical geometry
symmetrical geometry
Symmetry on instances
symmetry plane align
Symmetry Plane Align tool
Project for Position option
synchronizing
in perspective window
sketch image planes
window views
system configuration
how to determine
T
T value
setting
tablet, customizing
tail light
tangency
implied
tangency at an angle
for rail surfaces
tangency, implied
and birail tool
tangent
aligning curve to curves intersection
changing direction on blend curve
drawing arcs
drawing keypoint arcs
drawing lines [1], [3]
tangent continuity [1], [2], [3], [4]
with align tool
tangent discontinuities
definition
finding
Tangent type
tangent type menu, action window
tangent types
changing
displaying
when moving
tangents
angles between
changing
changing values with keyboard
copying
fast seg in
Fixed
linear seg in
maintaining relationship between
moving
moving with the mouse
of new keyframes
pasting
picked in action window
redoing changes
rules for moving
smooth
types
undoing changes
tapering
deformation
Y axis
Targa
target geometry
lattice rig
target geometry, in transformer rig
target spline curves
definition
task manager
in Windows
telephoto lenses
and cameras
Template >objects
templating
templated objects
picking
templates
in action window
in stages,
templating
objects
templating curves
terminating
StudioTools safely
terminating StudioTools
using Task Manager
terms
in tutorials
Terra, simulating
tertiary surfaces
building
tessellated files
exporting
tessellation
definition
fast versus accurate
test rendering
text
creating as 3D object
Text >Curves > Text
text comments associated with objects
text editor
changing
text fields
copying, cutting, pasting
text files
for OBJ comments
Text Options
color
font
size
strikeout
style
tracking
underline
textbox
degree
texturable values
texture procedures
texture
texture caching memory options
render globals
texture files [1], [3]
texture map
in multi-lister
texture placement [1], [2]
dimensions
display of surface and texture
flipping vertices
grid buttons
model view
pick buttons
transform
vertex
wrap
texture placement object
3D placement
texture placement objects
displaying [1], [2]
SBD window [1], [2]
solid texture
toggling visibility
transforming
texture placement window
texture procedures [1], [2]
texturable values
texture types
texture procedures window
opening [1], [2], [3]
texture space editor
See texture placement window
texture types
texture procedures
textures
2D [1], [2], [3]
2D mapping
animating
assigning
blur in eyespace
blurring
blurry artifacts
browsing
bulge
bump
changing color
changing display
changing name [1], [2]
cloud texture
color
color balance
common problems
controlling appearance
convert to pix
copying settings
cube with arrow on swatch
definition
deleting [1], [2], [3]
determining origin and direction
displaying
distorted
editing [1], [2]
editor
environment [1], [2], [3]
environments
fractal
intensity
introduction to
inverted
keyframes for
lights
loading
mapping
mapping to a parameter
mapping to color field
masking stencil texture
opening control window
optimizing
overlaying
parameters [1], [2]
per polygon
playing back animation
positioning
reducing rendering times
saving
selecting
selecting parent swatch
selecting what it’s mapped to
sharpness
sky
smearing [1], [2]
smoothing
solid [1], [2], [4], [5]
solid cloud
solid fractal
solid granite
solid leather
solid marble
solid projection
solid rock
solid snow
solid volume
solid wood
source
sponge
super
surface [1], [2], [3], [4]
surface placement tab
swatches
texture placement icon
toggling texture placement objects
transforming placement
types [1], [2]
upside-down
using image files
tgl const plane
theoretical intersection curve
creating on meshes
theoretical line
adjusting
best practices
blend curves
changing by moving Hulls
concave
convex
criteria
definition
examining
extending
lost planar characteristics
planar characteristics
solutions to meet criteria
viewing
theoretical model
overview
traditional
three point arcs
three-dimensional spaces
simulating
three-point arcs
drawing
three-point planes
creating [1], [3]
threshold
shader glow
thumbnails
turning off in Canvas Layer Editor
TIFF
Maya IFF
tiles, simulating
tilting
the view
time
scaling
time slider
controls
current time bar
current time field
in action window
playback buttons
playing back animation
preview buttons
tips
Time Slider
time warps
applying new
cycling animation
in animation channels
scaling timing
timeview
display of locked keyframes
timing
adjusting
scaling
scaling of time warps
slowing down
speeding up
viewing for actions and channels
timing curve
tiny spans
checking for
toggle fields
Toggle Shade
display shaders
layer shaders
toggle textures options
texture placement
Toggles > Canvas Planes
toggling
1-to-1 view
cameras
construction planes
hardware shading
tolerance
magicwand
tolerance values
for Check model
tolerances
creating custom
setting up for specific CAD package
standards for CAD systems
tolerances, construction
Tool locator
tools
adding to shelves
choosing
finding location in the interface
options
picking components
projection texture [1], [2]
removing from shelves
renaming
shortcuts
small icons
using
using mouse and keyboard
Tools
BlendCrv Tools > Blend curve create
BlendCrv Tools > Blend curve edit tangent
BlendCrv Tools > Blend curve planarize
BlendCrv Tools > Constraint Interpolation Direction > Blend constraint interp geometry
Construction > Vector
Evaluate > Dynamic Section
Evaluate > IsoAngle
Evaluate > Parting line
IsoAngle
Object Edit > Align
Pick > Point Types > Blend point
View > Adjust clipping plane
Tools > Constrain to
Tools > Edit uv constraint
tools palette
topology
of skeletons
torsion
definition
measuring on curvature comb
showing
torus
total internal reflection
tracking
in all windows simultaneously
sketch image planes
the view
view in action window
tracking cameras
transform
texture placement
Transform
Local tools
Transform Curve tool
using manipulator with
Transform Layer
options
transform menu
in action window
texture placement
transformations [1], [6]
multi-cluster
restricting joint motion
transformations and pivot points
transformer rig
add clampers
add constraints
add flexible targets
add free modifiers
add predefined modifiers
add rigid targets
automatic recalculation
clampers
commit changes
constraints
draw clamp visualization
draw modifier sampling
fitting effort
fitting method
general workflow
mesh output
modifiers
NURBS control
minimum degree (u,v)
minimum spans (u,v)
options window
remove item from rig
revert to original geometry
sampling density
scale tangent
show all geometry
show original geometry
show pick mask
target geometry
transformer rig tool
visualization
warp control
transforming
cluster members
clusters, example
pivot points (limitation)
polyset vertices
textures
transition surfaces [1], [2]
adjusting
blend curves
building
modifying CVs
Rail surface tool
using blend curves to define edges
translate
texture placement
translation log file
Unigraphics
translucence
special effects
transmitting light
translucence
transparency
changing on meshes
changing on objects
common shader parameters
image layer
in control panels
in control windows [1], [2]
raytrace
Transparency
options
Transparency >WindowDisplay > Transparency
transparency, attenuating
transparent
objects
Trash icon
deleting tools from shelf area
trigonometric functions
in expressions
trim
label area on packaged goods
Trim &gt Trim Divide
Trim > Trim convert > Surface Edit > Trim > Trim convert
Trim > Trim surface > Surface Edit > Trim > Trim surface [1], [2]
Trim > Untrim > Surface Edit > Trim > Untrim
trim boundaries
checking for self-intersecting
trim construction history
trim curves
creating
trim divide
trim regions
resizing locators
Trim Type
curves on surface
off
Trim Type option
curves-on-surface
trim_to_surf
trimmed surfaces [1], [2]
converting to regular surfaces
created by n-sided surface tool
troubleshooting [1], [2]
using projected curves
trimming
curves-on surface
intersected surfaces
reversing operations
surfaces [1], [2]
surfaces that cross the Y0 plane
trimming, about
triplanar projection
trouble shooting
open edges in shells
troubleshooting
aliasing on cloth textures
Align tool
Attach tool
bones lock up
boolean operations
Curve curvature tool
curve networks
during start-up
environment texture mapped to Bump
environment texture mapped to Displacement
faint grid-like artifacts
finding curvature discontinuities
finding inflection points
finding tangent discontinuities
for Curve continuity tool
for Surface continuity tool
hardware shading
IK handles
measuring torsion on curves
moire patterns on cloth textures
Object Editor
red sky texture
seam/hard line at top of star when rendering
self-shadowing problems
time slider
trimmed surfaces [1], [2]
using help menu
true scale
toggling
viewing models at
tube flange
creating
Tube option
tube surface
creating from free curves
creating from surface curve
options
tubular offset
creating curves-on-surface with
tumble icon
tumbling
in orthographic windows
the view
with smooth tumble icon
turning hardware shade on and off
turntable
limitations
SDL files
tutorial file
opening in Windows environments
tutorials
graphic conventions
terms
twist rig
add twist handles to rig
commit dynamic shape modification tool
remove twist handles from rig
revert to original geometry tool
show pick mask tool
twist tool
twist rig options
minimum degree (u,v)
minimum spans (u,v)
show all geometry
show original geometry
twisting
deformation
twisting the chain
spline IK
two-dimensional textures [1], [2], [3]
two-point arcs
drawing
Type option
in Curvature diagnostics
types
of fillet surfaces
types of continuity
types of installation
license server
local
U
UGToAl
UGToAl utility
undercut
definition
understanding curves
understanding mathematics of geometry
underwater, simulating
undo
action window
in multi-lister
undoing
duplicating image layers
moving image layers
view in action window
ungroup with copy node option
ungrouping
objects
Uniform Knots curve option
uniform parameterization [1], [2]
rebuilding curves with
uniform_u
uniform_v
unifying
normals
Unigraphics format [1], [2]
Unigraphics formats
debugging
interpreting the export log files
translation log files
union
of shells
unique
run IK
units
changing
units of measure
setting
UNIX
mouse, simulating in Windows
unlink button
link editor
unlink lights from surfaces
unloading plug-ins
unlocking
keyframes
unpicking
all objects
clusters
objects
unstitching
surfaces from shells
untrimming
surfaces [1], [2]
unused shaders
deleting
update button
link editor
updating
meshes with scan data
pick list in link editor
upgrading
StudioTools (Windows)
Use Extension toggle
use result
in action window
user account
User Interface Notes
user name
User windows > Retrieve Layout > windows
loading layout
User windows > Save Current Layout > windows
saving layout
using
AliasStudio
background color
blend curves
construction planes
Cross section tool
Draft tool
edit point curves
hot keys
marking menus [1], [3]
menus
mouse and keyboard
Patch precision tool
pick boxes
Pick tools
primitives
Query Edit tool
Rail surface tool
tools
viewing panel
Viewing Panel [1], [2]
using command line utilities
on Windows
using image planes"> using image planes"> using image planes"> using image planes" type = "Index">sprites
animation> using image planes
using with primitives
UV constraints
V
value
modifying in image
value noise
ramp texture
VDA compliance
checking for
VDAFS
save options
VDAFS options
VDAIS
save options
VDAIS options
Vector [1], [2]
vector drawing
Vector setting
Vector/Plane option
vectors
vegetation
simulating living
vendor files
example
version
StudioTools (Windows) [1], [2]
StudioTools, upgrading (Windows)
vertex
vertex menu
texture placement
vertical
changing camera view
rotating camera
rotating camera around center of interest
vertices
flipping
scaling
selecting
smearing
video resolution
Windows
view
all scan lines
animating camera along path
calibrating 1-to-1
changing
local move camera [1], [2]
viewpoint positioning
View
Look at tool
View > Look at
View > New Camera
View > View 1-to-1 > Calibrate 1-to-1
View > View 1-to-1 > Toggle 1-to-1
View 1-to-1 > Calibrate 1-to-1 > calibrating
view 1-to-1
View 1-to-1 > Toggle 1-to-1 > switching
to 1-to-1 view
view frame [1], [2]
options [1], [2]
view layout
when printing
Viewframe
viewing
action curves
animation frames [1], [2]
animation parameters
at 1-to-1 scale
bookmarks
centering on objects
centering on the scene
construction history
look at
magnify icon
rendered animation in Windows NT
reset to default
rotating camera horizontally about azimuth
rotating camera vertically
sketch image planes
specifying yaw/pitch angle
theoretical line
timing
tumble, track, dolly, tilt
yaw and pitch
viewing 1
in perspective window
viewing a model with hardware shade
viewing panel
using
Viewing Panel
bookmarks section
hot keys
icons
perspective option
point of interest section
using [1], [2], [3]
view directions
views menu, action window
visibility
animating
controlling with object lister
of layers
Visibility > Invisible > Layers > Visibility > Invisible
Visibility > Visible > Layers > Visibility > Visible
visible
image layers
making objects [1], [2]
Visible [1], [2]
Layers [1], [2]
Visible >visible
making objects
visible image planes
Vista
visual cross sections
changing settings
creating a group of
creating deviation comb on
showing/hiding curvature plots
Visual Curves option
visualize control panel
assigning shaders
creating labels
creating new shaders
modifying shaders
visualizing
curvature on curves
deviation between meshes and surfaces
deviation between two sets of meshes
deviation between two sets of surfaces
surfaces
void *AlUserCommand
asDerivedPtr()
void AlAllowMenuRebuilds
void AlDebug
checkpoint
void AlLinkItem
void AlList
append( AlLinkItem *item )
clear()
void AlPerformance
setActionWindowAfterModification( boolean b )
setActionWindowDuringXform( boolean b )
setBlendDuringPlayback( boolean b )
setConstraintsAfterModification( boolean b )
setConstraintsDuringPlayback( boolean b )
setConstraintsDuringXform( boolean b )
setConstructionHistoryAfterModification( boolean b )
setConstructionHistoryDuringPlayback( boolean b )
setConstructionHistoryDuringXform( boolean b )
setConstructionHistoryRound( boolean b )
setDisplayablesAfterModification
setDisplayablesDuringPlayback
setDisplayablesDuringXform
setDrawTrimBoundaries( boolean b )
setEvaluationsPerUpdate
setExpressionsAfterModification( boolean b )
setExpressionsDuringPlayback( boolean b )
setExpressionsDuringXform( boolean b )
setIkAfterModification( boolean b )
setIkDuringPlayback( boolean b )
setIkDuringXform( boolean b )
setMotionPrecision( AlPrecisionType t )
setRedrawPrecision( AlPrecisionType t )
setTrimBoundariesDuringPlayback( boolean b )
void AlPersistentID
id( int &value0, int &value1, int &value2, int &value3 )
void AlPlayBack
getStartEndBy (double &start, double &end, double &by)
gotoEnd ()
gotoFrame (const double frame)
gotoStart ()
nextFrame ()
nextKeyframe ()
playForward ()
playReverse ()
previousFrame ()
previousKeyframe ()
stop ()
void AlPrintf( AlOutputType ot, const char* fmt, ... )
void AlRebuildMenus
void AlResetAllMenus( void )
void AlVprintf( AlOutputType ot, const char* fmt, va_list ap )
volume
from mesh for STL export
inside enclosed surfaces
volume lights [1], [2], [5]
direction vectors [1], [2]
options
parameters
volume measurement
and mass properties tool
volume texture
parameters
solid texture
voxel [1], [2]
VRML2
exporting
export > VRML2
exporting"> VRML2
W
Wacom tablet properties
walking
through a scene
walls
defining location
water
simulating
water texture
concentric ripples
linear waves
parameters
ripple center
ripple reflections
ripple wavelets
wave frequencies
wind direction
Wavefront RLA
waves
frequencies
simulating
waviness
checking model for
wax, simulating
Web site
wet paint, simulating
wetness, marker
What’s This? [1], [2]
where is this tool
where is this tool > Help > Tool locator
white diamond icon
texture placement
whole action curves
wide angle lenses
and cameras
Widget AlXevents
getAppShell( void )
width, sketch image plane [1], [2]
wind direction
water texture
window
location in AliasStudio
window images
exporting
Window sync > WindowDisplay > Window sync
WindowDisplay > Show
options
WindowDisplay > Toggles > Canvas Planes
WindowDisplay > Transparency
options
windows
active
and stages
application > stage editor window
arranging
changing the grid
closing
creating custom layouts
depth setting
for sketching
locking size
moving
palette
priority
reflections on surfaces
resizing [1], [2], [3]
SBD>working level stages
simulating
stacking order
standard configurations
synchronizing views
Windows
default location of StudioTools
desktop properties
improving interactive performance
Information [1], [2]
installing components
installing StudioTools
pathnames in
registry
reinstalling StudioTools
renderer-only installation
select components window
simulating UNIX mouse
uninstalling StudioTools
Windows > Information > Information window
Windows bitmap
Windows environments
opening files in
opening tutorial file
saving files in
Windows limitations
windows menu
edit > cameras
edit > light links
wire file
printing
wire files
directory
files
opening
renaming
using as new stages
wireframe
display of texture
showing/hiding
smoothing display
wood
simulating
solid texture
wood grain effect
workflow
rendering
workflows
concept design
rendering
working level stages
world move camera
combining functions [1], [2], [3]
world space
coordinate system
wrap menu
texture placement
X
X Y Z coordinates
X-scan lines
mirroring
xform palette
nonp scale
scale
XMouse productivity tool
XtAppContext AlXevents
getXtAppContext( void )
Y
Y axis
tapering
transforming around
Y0 plane
curves
trimming surfaces
yaw/pitch
angles
entering angles from keyboard
icon
yaw/pitch"> yaw/pitch"> yaw/pitch"> yaw/pitch" type = "Index">view palette
local move camera > yaw/pitch
yellow
X in action window
Z
Z-direction
CV movement
Z-scan lines
aligning
zebra stripes
shading surfaces with
zoom
in perspective window
Zoom
dollying
zooming
cameras
canvas planes