The Object Lister provides a structured view of the components of the scene.
The object lister organizes your scene based on either modeling layers (By Layer), or in the following order: Canvases, Construction Entities, Group Nodes, followed by all other geometry (By Object). Choose which view you want from the Show menu.
When you first open the Object Lister, the hierarchy structure is closed. To open a section, click the plus (+) icon. To expand all groups in a layer or object, shift-click on a plus icon. To expand all layers or groups, click on the +/- All button. Click it again to collapse all.
Hold Shift to pick several adjacent objects, or Ctrl to pick several non-adjacent objects.
Any objects picked in the scene can be easily located by clicking on the small up and down arrows.

If there are several items picked, each one will be scrolled to in turn in the direction you have picked. When the end of the list is reached, the display scrolls to the start.
. When ordering By
Layer, clicking on a layer also makes it the
construction layer.
to display a pull-down menu
of layer operations (such as Visible, Symmetry, Assign, etc.).
on the layer icon or click
with the
on a layer color swatch
to open the layer color palette.
Click on an object (curve, surface, etc.) with
the
to display a pull-down menu
containing the following choices:
If sorting By Object, the following choices also appear:
Shows all objects, geometry, cameras, planes etc. grouped inside their geometry layer.

Lists all items in the following order.

If By Layer is chosen, the following menu appears.
All layers in the scene are shown in the object lister.
Only modeling layers that have been set to Reference are displayed in the Object Lister and scene.
Only modeling layers that have been picked are displayed
in the Object Lister and scene. To pick layers, click on their names.
To pick a number of layers,
-click to pick layers that
are contiguous, or
-click to pick layers that
are separated from each other.
The Search & Pick field at the top right of the Object Lister window helps you dynamically sort and arrange objects. For example, if you have a large model, and want to group all the Rail surfaces, type “Rail” in this field, then press Enter. All objects whose names start with “Rail” (case insensitive) are picked in the Object Lister, as well as the modeling window. You can scroll up and down in the Object Lister to check the picked objects and can cross-check in the modeling window.

Hold the Ctrl key and click to unpick any rail object that is not required for the group. Then create a new group node or put the rail objects in an existing group node.
If a collapsed group node has a picked Rail object, the group node expands, to make it easier to find the picked geometry.
You can also use the “*” character as a wildcard. For example, *shell* will find all objects whose names contain the string “shell”, and *30 will find all objects whose names end with “30”.
| Icon | Meaning |
|---|---|
|
Camera |
|
Camera eye |
|
Camera up |
|
Camera view |
|
Canvas |
|
Info button. Click to bring up information about the number of curves, surfaces, trimmed surfaces, and canvases |
|
Cloud |
|
Construction plane |
|
Curve on surface |
|
Curve |
|
DAG (directed acyclic graph) node |
|
Instance |
|
Light |
|
Mesh |
|
Null node |
|
Overlay plane |
|
Point |
|
Scanned data |
|
Shell |
|
Surface |
|
Target |
|
Texture projection |
|
Trimmed surface |
|
Unknown object |
|
Vector |