How to create, select, visualize, and store meshes.
How to create mesh objects
Unlike curves or surfaces, meshes cannot be built directly in AliasStudio. They are typically obtained by opening an existing file that contains them, or by converting a polyset or NURBS object.
or File > Import >
File
to open a file containing
polygonal data. The following file types can import mesh objects
into AliasStudio:For Wire and STL files, a progress bar is displayed while the file loads. Identical vertices are merged automatically, leading to improved performance during subsequent operations.
Those file types can store large meshes of about 3 million polygons. Wire files are the most efficient format. However, as an interchange format, binary STL is much faster than OBJ.
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The selected polysets are converted to mesh objects.
Create meshes from NURBS surfaces or shells
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New mesh objects are created by tessellating the surfaces and shells you selected.
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Create meshes from displacement maps
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A mesh is calculated from the displacement map, and made active. The original object is made inactive, but remains in its original location. It may be obscured until it, or the mesh, is moved.
The example below shows NURBS geometry with a procedural displacement map applied to create a “hob-nail” pattern on the outside of the plastic waterglass. Using the Displacement Map to mesh tool, the displacement tessellation is used to develop a mesh.

In order to create a good, workable mesh from
the displacement process, you can control the quality of the tessellation
by adjusting the Mesh Tolerance and Displacement
Detail parameters either from Render > Globals
, or from the option box
of Mesh > Mesh Tessellation
> Displacement Map to mesh
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Set up the Pick component tool to pick only meshes
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How to reduce mesh display density for faster response time, and adjust transparency for display purposes.
Change the mesh display density
, if it is not already open.

In the Transparency section of the Control Panel, adjust the Meshes slider to control the level of transparency of the mesh wireframe. A value of 0.0 means the mesh is completely opaque. A value of 1.0 means the mesh is completely transparent (i.e. invisible).
This is particularly useful when displaying the mesh in a shaded mode. (See Shade a mesh).

or any of the Diagnostic
Shading modes from the Control Panel.

Save selected meshes in an STL file
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The Accept button appears in the lower right corner.
The Export STL browser is displayed.
Select File > Save
from the menu as usual.
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to save your model.
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The selected meshes are converted to polysets.