Learn how AliasStudio represents the 3D model on your 2D monitor, and how to use the view controls to get the best possible angle on the model for the task at hand.
Tracking, Dollying, and Tumbling the Camera’s View
There are many different ways to change the camera’s view in AliasStudio.
In general, you will only need to learn three camera moves to model effectively: tumble, dolly, and track.

Because these camera movements are so common, AliasStudio uses special hotkey/mouse combinations to access these movements quickly.
To use the camera move mode to move the camera in a perspective window
and
keys.
Keep the keys held down during the following steps.

to tumble the camera:
Tumbling the camera changes the azimuth and elevation angles of the camera.
, but keep the
and
keys held down.
to dolly the camera in and
out.
Dollying moves the camera forward and backward.
, but keep the
and
keys held down.
to track the camera.
Tracking moves the camera, but does not change the direction in which the camera is pointing.
and
keys to exit camera move
mode.
Now, try moving the camera in the orthographic windows.
To use the camera move keys to move the camera in an orthographic window
and
keys to enter camera move
mode.

to dolly in and out.
to track up, down, left
and right.
to tumble the orthographic
view.
Nothing happens. You cannot change the view direction of orthographic windows. They always look in the same direction.
Moving the camera is a very important skill in AliasStudio. Throughout this book, you will need to move the camera to work with geometry.
Using the camera move mode soon becomes second nature. With practice, you will be able to move the camera where you need it without thinking about the keys or the mouse.
Practice tumbling, tracking, and dollying the camera around the model some more before you move on.
To use Look At to center on an object
tool.
Remember that the
marking menu has the pick
tools.
tool.

tool.

The active view window (the window with the white outline) changes to center on the picked object.

.
tool again.
The active view changes to center on all the existing geometry.

When you use Look at with nothing or everything picked, the view will center on all the geometry in the scene.
Look at is most useful to quickly find geometry that is outside the view of a window or too far to be seen clearly. AliasStudio provides two additional tools to make it easier to move the camera around a model quickly: the “point of interest” and Viewing Panel.
Changing the Point of Interest
Normally, camera move mode (
+
is calibrated to best view
objects at the origin (the center of world space, coordinate 0,0,0).
This can become awkward when you want to move the camera around
objects away from the origin.
The point of interest manipulator lets you center the camera movements on a point on the model.
To use the point of interest manipulator
First, make sure the point of interest manipulator is turned on.
r.
The General Preferences window appears.

and
keys to enter camera move
mode. Keep the keys held down for the rest of this procedure.
The Viewing Panel appears in the upper left corner of the Perspective window.
The images at the center of the panel (small icons of the top and bottom of a car) represent the model.
.
When you release the mouse button, the point of interest manipulator appears on the model where you clicked.
Drag with
the
to tumble. The view tumbles
around the point of interest.
The point of interest manipulator jumps to the new point.
The manipulator moves across the surface of the object.
The arrow is light blue when it is pointing toward you and yellow when pointing away.
The view changes to look at the point down the normal.

These arrows represent the tangents along the U and V directions of the object.
The view changes to look down the tangent in the U direction.

Use the following overview illustration as a reminder of the different controls on the point of interest manipulator.


You have probably already seen the Viewing Panel appear when you enter camera move mode in the Perspective window. This window lets you quickly switch the Perspective window to a default or user-defined view of the model.
As you work on the model, you will probably find yourself changing the camera view back and forth between two or more areas of interest. The Viewing Panel lets you “bookmark” views of the model and return to those views by clicking the name of the bookmark.
To use the Viewing Panel to move between different views

The Perspective view window enlarges to full screen.
and
keys to enter camera move
mode. Keep the keys held down for the rest of this procedure.
The Viewing Panel appears in the upper left corner of the Perspective window.
The images at the center of the panel (small icons of the top and bottom of a car) represent the model.
The horizontal and vertical arrows represent front, side, and back views. The diagonal arrows represent three-quarter views.




Use this technique to get the Viewing Panel out of the way when you want as much viewing area as possible.
Using the Point of Interest manipulator
and
keys, then press the
to open the Viewing Panel.
Keep the keys held down for the rest of this procedure.


Turn the Visible check box on to show the manipulator again.
The manipulator will not move when you click at another point or drag its center handle. Use this option if you find you are moving the manipulator unintentionally.
Turn the Locked check box off to free the manipulator.

The perspective view changes to an isographic projection.

Many people find an isographic view easier for technical modeling, since parallel lines in the model remain parallel in the view window.
For the remainder of the tutorials, the screen shots will show isographic views. However, feel free to turn the Perspective checkbox back on if you prefer a perspective view.
and
keys, keeping them held
down, to enter camera move mode.
and
still held down, find the Bookmarks section
at the bottom of the Viewing Panel.
If it is not visible, click the tag in the bottom right corner of the Viewing Panel. It will turn white and the bookmarks section will appear.

A new bookmark appears at the bottom of the section.
A second bookmark appears in the bookmark list.
The view switches back and forth between the two bookmarked views.
The BookMarks Lister window appears.

and
keys.
key and double-click the
first bookmark icon in the Bookmark Lister.
A dialog box appears.

For production work, you should use meaningful names, such as “back panel” or “door handle”.
double-click and rename
the other bookmark.
and
keys in the Perspective
window to show the Viewing Panel.
Notice your new names in the BookMarks section.
Use the following overview illustration as a reminder of the different controls on the Viewing Panel.
