How to smooth out regions on meshes.
. Increasing the mesh Transparency (in the
Control Panel) will also help.

.
to place points that will
define the region to smooth. At least three points are required
to create a region.

The selected triangles are highlighted in blue.
The mesh updates after each iteration.

Reduce the complexity of meshes
How to reduce the number of triangles in a mesh while attempting to preserve its shape.
Sometimes, a mesh might contain more triangles than are necessary to accurately represent its shape. The Mesh Reduce tool lets you reduce the number of triangles in a mesh (while attempting to preserve its shape) according to two different methods:
To reduce a mesh based on chordal deviation
- p.
The option window opens.
The option window displays the current number of triangles and vertices.

Triangles are deleted in the mesh and the option window shows the number of triangles and vertices remaining, as well as the maximum deviation from the original mesh.

To reduce a mesh by a given percentage (fraction)
- p.
The option window opens.

Triangles are deleted in the mesh and the option window shows the number of triangles and vertices remainin, as well as the maximum deviation from the original mesh.

Use the Mesh Hole Fill tool to fill small holes, or holes located in an area of the mesh which is relatively flat and has no features.
.All the mesh boundaries are highlighted in green.

The hole is filled with a mesh that attempts to maintain the curvature properties across all of the triangles that fill the hole (when Quality option is set to Faired).
Fill holes that cut across features or abruptly changing curvature
Use the Mesh Patch tool to fill large holes, or holes located in an area of the mesh with features or abrupt changes in curvature.
This tool fills holes in meshes while recognizing the curvature characteristics of the surrounding area. As with the Mesh Hole Fill tool, the boundary of a hole must be a closed region.
To patch a hole while maintaining curvature characteristics
A flowline is created between the two profiles.The profiles and flowline are view based, and will disappear if you change the view. If this happens, you can click Patch View to reset the view

A mesh patch is built between the green lines. Shading the mesh will help evaluate the result.
How to build small
“bridges” across gaps within a mesh, so that Mesh > Mesh Cleanup > Mesh Hole Fill
can be used to fill up the
remaining holes.

Build a bridge across a gap in a mesh
.
The mesh boundaries are highlighted in green.

first to combine them.

Locators indicate the location of the endpoints. The edges that will be used in the bridge are highlighted.
A “bridge” made up of two triangles is built between the endpoints.

.
How to identify and repair meshes that are degenerate, non-manifold, non-oriented, self-intersecting, or that contain folded edges.
The tests are executed sequentially, and feedback is provided through the option window and prompt line after each repair step. Meshes are repaired by removing the troublesome triangles.
Many tools that act on meshes such as Mesh cut, Mesh offset and Mesh collar will fail on meshes that are non-manifold, non-oriented or self-intersecting. You will be asked to “repair” the meshes first.
degenerate: contains duplicate triangles (i.e. the same three vertices describe two triangles) , or triangles with two or three overlapping vertices.
manifold: no vertex is adjacent to more than two boundary edges, and no edge is shared by more than two triangles.

oriented: the winding of the vertices around the triangles is such that all normals have the same orientation.
self-intersecting: the mesh intersects itself.
folded edges: the angle between any pair of adjacent triangles is less than a given angle.
- p.The Mesh Repair Control window opens.
Red arrows appear, pointing to problems with the mesh, if any. The prompt line describes what type of problem the arrows represent.

The control window displays mesh information (statistics) and whether or not the mesh satisfies the criteria (passes the tests) defined above. These criteria are examined, and related problems are fixed, one at a time.

Once the process terminates, the mesh boundaries are drawn in red.

See Mesh > Mesh Repair
for a detailed description
of the Mesh Repair Control window.
Stitch seams between mesh components
How to seal gaps between the boundaries of components in a mesh.
This tool works best to eliminate narrow gaps
between boundaries. To fill larger openings, use Mesh > Mesh Cleanup > Mesh Hole Fill
.
.
All the boundaries between components are highlighted in green.
The prompt line indicates how many boundaries were found, and how many are currently selected.

The boundaries turn yellow and adjacent triangles are highlighted in light blue.

All gaps along the seams are sealed by moving and combining vertices, and creating new vertices if needed.

Reverse the normals on a mesh or mesh component
How to reverse the direction of the normals on mesh components, or on the whole mesh.
Some tools such as Mesh > Mesh Offset, require that all components of a mesh have their normals pointing in the same direction.
To show mismatched normal directions

If mesh components facing in the same direction (either toward or away from the camera) are shaded in both blue and yellow, your model exhibits mismatched normal directions.
To reverse the direction of normals on a component
.
All meshes are shaded in blue and/or yellow. Blue indicates components that have a normal pointing toward the camera, and yellow, away from the camera.

The direction of the normals is reversed on the component. The shading color changes.

To reverse the normal direction on the whole mesh, press the Reverse Mesh button.