In this section, you will continue to build the lamp stand from cylinders.

Watch Part 2 of the tutorial.
Next, you will align the cylinder to the grid in the Back view, to make the cylinder look like it is sitting on the ground. To do this accurately, you will need to set the pivot point of the cylinder.
When scaling or rotating an object, the transformation is applied about the object’s pivot point. When moving and snapping an object, it is the pivot point that is snapped to the specified position.
The pivot point is indicated by a small green icon. This is displayed only when the object is picked. By default, the pivot is at the center of the primitive.

The position of the pivot is modified using the Transform > Local > Set pivot tool.
.
Hold the
and
buttons down together to
turn on curve snapping.
. Using the right mouse button
keeps the pivot point centered as it moves downwards.
The pivot point snaps precisely onto the bottom edge of the cylinder.
Release the
and
keys and the mouse button.

Next, move the cylinder onto the grid.
.
key to turn on grid snap
mode, and press and drag with the
in any direction. The cylinder
moves so that its pivot point always snaps to a grid intersection.
Drag the cylinder to the origin.

Release the Alt key to turn off grid snap mode.
and the
. The location of the pivot
point makes the scaling easier to control.
The cylinder now has a convenient pivot point location. To save time, you will copy this cylinder and then move and scale it to create the other components.
.
.
Your screen will appear not to have changed. However, a second cylinder has been placed in the same location as the first, and is selected, ready to be moved or scaled.
.
As the cylinder is already selected, you don’t need to click the cylinder to move it.
(away from the objects)
to move the new cylinder vertically away from the original.
Next, you will snap this cylinder to the top of the first cylinder.
Hold down the
and
keys together to turn on
curve snapping. Click the top edge of the original cylinder with
the
.

The second cylinder moves to the top of the first cylinder.
Release the
and
key to turn off curve snap
mode.
and use the
to scale the cylinder to
match the width shown in the sketch.
and use the
to adjust the height of
the cylinder to match the sketch.
The same technique can be used to create the main pillar of the lamp stand.

followed
by Edit > Paste
to create a third cylinder.

A third cylinder is created in the same position as the second, and is active, ready to be moved.
. Hold down the
and
keys to turn on curve snapping mode.

and use the
to scale the cylinder. Resize the
cylinder to match the width of the pillar. Remember to click and
drag in the background, away from the objects.
and use the
to adjust the height of
the cylinder to match the sketch.
Next, you will build the angled arm of the lamp.

followed by Edit > Paste.
. Use the
to move the cylinder into place.
. 
The Transform > Rotate tool is used to rotate an object around its pivot point. The axis of rotation is determined by which mouse button you use:
rotates around the x-axis
rotates around the y-axis
rotates around the z-axis
, rotate the cylinder about
the y-axis until it is approximately in position. 
and use the
to adjust the length of
the second pillar.
One more cylinder will be added to complete the design of the arm.
. Hold down the
key to turn on grid snapping.
Click near the grid intersection closest to the hinge.
. Click and drag the
to move the cylinder to
the hinge position.
. Click and drag the
to resize the cylinder to
match the hinge in the sketch.
You have now completed the modeling for the base and the arm.
Choose File > Save as
to save the current scene,
and call your file mydesklamp2.