How to use various features of AliasStudio to create your model more efficiently.
Snap to curves, points, or the grid
The snap modes “snap” or lock movement/placement of objects and points.
| Snap to... | Hold | Or click |
|---|---|---|
| Curves, isoparametric curves, surface edges, or curves-on-surface. When the appropriate options are turned on, can snap to curve divisions, pivot points, or bounding box center, as well as curve intersections (true or projected).Also snaps to construction planes (see below). | + ![]() |
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| Grid intersections. | ![]() |
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| CVs, edit points, pivot points, locators. | ![]() |
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Click on the small arrow to the right of
the
icon to open a window with
the following options.

You
can use arc length snapping on curves (snap to the midpoint, 1/3,
1/4, etc) by setting Snap Divisions to a value
from 0 to 100. For example, setting this value to 2 and then using
snap gives you a “snappable”
point (shown as a light blue line segment) halfway along the curve.
When this option is turned on and you click on a curve, the center of the curve’s bounding box is displayed as a small cross surrounded by a circle. Moving the cursor in close proximity of the center icon lets you snap to it.
When this option is turned on and you click on a curve, its pivot is displayed. Moving the cursor in close proximity of the pivot icon lets you snap to it.
You can snap to both the scaling and rotation pivots (if they are not in the same location).
When this option is turned on, you can snap to the intersection points between curves in any orthographic or perspective view, even if the curves don’t truly intersect in world space. These intersection points are displayed as pink crosses.
If this option is turned on, then:
snap will automatically
snap to all intersections between free curves, surface edges, isoparms,
curves on surface, and trim edges.
snap will automatically
snap a new curve-on-surface (CoS) to CoS-CoS intersections on the
same surface.
More features of Curve Snap curve
snap automatically snaps
to the locations where the curve intersects a plane. The intersection
points are shown as purple crosses.
Horizontal and vertical snapping
In orthographic windows, you can snap to the horizontal or vertical level of the thing you click, instead of its exact position:
to snap to the horizontal
position.
to snap to the vertical
position.
For example, you can line up three CVs along the same horizontal line without affecting their vertical positions:
to pick the CVs.
.
to turn on magnet snapping.
-click the CV you want to
align with.
The picked CVs move to snap to the vertical position of the CV you clicked, but keep their own horizontal position.

View and edit the construction history of an object
How to edit an existing object by altering the history of how it was created.
Construction history allows you to do two things:
Editing construction history automatically updates the object.
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or
Click the history button to the right of the prompt line.

Sort the objects by the tool used to create them
View how an object was created
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The list shows the operation’s constructors and target (result).
on the name of an object
in the History View window to highlight the object in the modeling
windows.
Change the tool options used to create an object
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Edit tool option history by clicking an object
.
If the object has editable history, the Query edit tool will automatically select the appropriate tool for editing.
Construction history updates are slowing down my work?
You can temporarily suspend construction history updates to improve performance. See the section, Suspend and resume construction history updates, that follows.
My curve or surface does not change when I edit its history?
To turn updates back on, press the construction history button and turn off Suspend Rebuilds.
To turn updates on, choose Preferences > Performance options
and turn on the options
in the Construction History Updates section.
Suspend and resume construction history updates
How to temporarily suspend updates of construction history to improve performance.
Suspend all construction history updates
or

Resume construction history updates
or

Control interactive construction history updates
and set the options in the Construction
History Updates section.
Breaks the links between the picked object and any objects that you used to create it.
Delete construction history from an object
.
I only want to turn off construction history temporarily to improve performance?
You can temporarily suspend construction history updates and then resume them when you want to update the display. See the section, Suspend and resume construction history updates, for more information.
Templating is a very useful way of getting objects “out of the way” (so you don’t accidentally pick or modify them), but still have them visible.
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“Untemplate” an object (return a templated object to normal)
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Use the Point tool to create a general- purpose reference point at a location in space or on any type of geometry.
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Create or edit a reference vector
Use the Vector tool to create a general-purpose reference vector at a location in space or on any type of geometry. You can use this vector as input to tools that require a direction.
.
.
Create a reference vector from a perspective view
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Create or edit a reference plane
Use the Plane tool to create a reference plane which you can use as input to tools requiring a plane, or as the construction plane.
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Five buttons appear at the bottom of the view window. Each allows you to create a different type of construction plane. The five types are:
This is a 1-point construction plane where you specify the center point of the plane. The plane is oriented so that the Z-axis is parallel to the view vector. You can also snap the point to any geometry.
This is a new type of plane where you specify 2 points. The third point is placed at the eye position so that you are looking at the plane from the edge. This type of plane is useful for defining cross sections.
This is the regular 3-point construction plane where you completely define the plane by inputting three points.
This lets you snap the center point of the plane to geometry so that the Z-axis is oriented along the surface normal or curve tangent.
This is also a 1-point plane. You specify the center point and the three axes are oriented along the world axes. You can snap the point to any geometry.
To make this plane the construction plane, click Set Construction Plane.
How do I use the plane manipulator?

Drag a handle to move, scale, or rotate.
Click a handle to select it and then type exact values, or snap to another point to orient the handle.
See To use the plane manipulator for more details.
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The points and manipulator (if applicable to this type of plane) appear.
) to see detailed information
as you manipulate the plane.
To make this plane the construction plane, click Set Construction Plane.
Work with the construction plane
How to switch between the world coordinate space and the coordinate space of a reference plane.
Make a reference plane the construction plane.
.
Move mouse buttons and construction planes
You can choose between the following mouse behaviors
when using Transform > Move
in a perspective window
with an active construction plane:
moves along plane’s X
moves along plane’s Y
moves along plane’s Z
or
moves freely across plane’s
X and Y
moves along plane’s X
moves along plane’s Y
To change between the two control schemes:
r.
Automatically create symmetrical geometry
How to set a layer to automatically show the symmetrical half as you create one half of a model.
Almost every real-world model displays some form of symmetry. It is efficient to create half of the model, then reflect it to create the other half. Symmetry planes automate this process, by updating the symmetrical half as you model.
Set the plane across which the model will be mirrored
.
How do I use the plane manipulator?

Show or hide mirrored geometry
A white outline appears around the name of the layer.
to show
the mirrored half for this layer.
to hide
the mirrored half for this layer.
Convert a mirrored half into real geometry
.
I want to align an object tangent with its symmetrical half?
View or change the properties of objects and locators
Use the Information Window to view and edit information about the picked object(s).
View and edit object properties
.
The Information window always displays the information for the picked objects.
Show basic information about an object
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on an object.
The Query edit tool also shows construction history dependencies graphically:
Edit information about an object
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Checkboxes can be set and unset to change the visualization of data. Information in white cells can be edited.
I want to keep information about an object visible in the information window even when the object isn’t picked?
Pick the object, then click the
icon next to the name of
the object.
The object will be shown in the information
window whether or not it is picked. To get rid of the information,
click the
icon again.
Use selection handles to make picking easier
You can create selection handles to represent an object or group of objects. Picking the selection handle picks the objects it represents.
If you are constantly working on separate objects that share a confined space, or objects inside groups, or deeply nested groups, picking and unpicking the objects can become tedious.
Selection handles can help you solve these kinds of problems.
If you pick more than one object or group, AliasStudio will create separate selection handles for each.
The selection handle will be labeled with the name of the object or group it picks. To make it easier to remember what the selection handle picks, give the object or group a descriptive name before you create the selection handle.
See the section, View or change the properties of objects and locators, for more information.
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) or its target object.
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