Shades surfaces with a close approximation of their rendered appearance, allowing you to preview and edit the look of the rendered scene.
Switch between wireframe and a render preview
.
Quickly create a ground shadow
p
The model is shaded and ground shadows are displayed. The ground is located at Z = 0 (in a Z up coordinate system, or Y = 0 in a Y up coordinate system). By default, the shadow is projected from a light source located 45 degrees to the right and above the model.
You can also:
The shadows update each time an option is modified.
Create a shadow from a user-defined light source
option box, set Shadow position to USER
DEFINED.
or Render > Create Lights > Directional
.
The position and direction of the light will be used to generate the ground shadow.
> Lights to open
the Light Editor.
Only the light currently being edited will throw shadows. All other lights will be turned off automatically.
If you modify the orientation of the light source, the shadow updates interactively.
Reflect background environment
p
> Shaders to
open the Shader Editor.
Some or all of my surfaces appear gray?
Studio uses VPro graphics capabilities to implement hardware-accelerated per-fragment lighting when the Light sourceoption is DEFAULT.
This results in more realistic-looking depictions of -shaded surfaces. Other shader types (Lambert and Blinn) will appear matte gray.
To show a render preview of all shaders (not
just Phong) on an Octane2 with VPro graphics, choose WindowDisplay > Hardware Shade
p, then click a Light
source option other than DEFAULT.
The render preview is black or very dark?
Choose WindowDisplay > Hardware Shade
p.
The Light sourceoption controls how the surfaces are lit.
If Light source is set the SELECTED LIGHTS but no lights are picked, or if Light source is set to ALL LIGHTS but there are no lights in the scene, the surfaces will not be lit and will appear black. Switch to DEFAULT lighting or create/pick some lights in the scene.
The render preview is not using the lights I set up?
Choose WindowDisplay > Hardware Shade
p.
The Light sourceoption controls how the surfaces are lit.
To use the lights you have set up the scene, set Light source to ALL LIGHTS, or pick the lights you want to use and set Light sourceto SELECTED LIGHTS.