You can now adjust the quality of the display for wireframe and shaded surfaces through the new WindowDisplay > Anti-Alias > Wireframe Anti-Alias and WindowDisplay > Anti-Alias > Shaded Anti-Alias toggles.
This tool results in crisper and smoother curves and edges, and gives you control over line thickness for both single and double lines.
You have the choice of two methods to anti-alias shaded surfaces: Software Anti-Alias and Hardware Anti-Alias.
The choices for Software Anti-Alias are Off, Low, Medium, High, and User Defined. By default this setting is High. When you select User Defined, additional controls appear:
Sets the number of samples that will be taken and averaged. Generally, you should choose values lower than 36. Choosing a value that is too high for your scene may result in some artifacts, like banding.
To create a smooth image, the technique used moves the camera slightly. Setting a value lower than 1 in this option means the camera jitters less than a pixel; values greater than 1 jitter it more than 1 pixel. Choosing a value that is high results in greater blurring than choosing a low value.
Hardware anti-aliasing provides the same functionality as the Surface option in the old WindowDisplay > Smooth tool. To use the Hardware Anti-Aliasing method, you must first check on Allocate Hardware Anti-Alias Resources on Startup, then set Hardware Anti-Alias to On. You need to restart your computer for those settings to apply.
Software anti-aliasing gives you a better quality result, but does not apply while you tumble in the view. Once you stop tumbling, there might be a time lag while the anti-aliasing is re-applied. Hardware anti-aliasing works during tumbling as well but the quality is less. You can use both methods simultaneously if you want.
Once you have chosen the appropriate settings in the option boxes, you only need to select the tools to turn the anti-aliasing on (check mark) or off (no check mark).