Changes yaw (horizontal rotation) and pitch (vertical rotation) of the camera.
Change the viewpoint of the camera
Changes the viewpoint of the camera (i.e. what the camera is looking at) in a perspective view. To yaw is to rotate horizontally, that is to the left or right. To pitch is to rotate vertically, that is to plunge or rise.
and drag. As the cursor
is moved, the camera’s view changes, that is the view and up points
change, while the eyepoint remains fixed.
| To rotate the view... | Click and drag this mouse button... |
|---|---|
| horizontally | middle |
| vertically | right |
| horizontally and vertically | left |
window.
You
can use the four arrow cursor keys (arrows pointing up, down, left,
and right on the keyboard) to rotate the viewpoint incrementally. The
amount moved depends on the Arrow key step size set
in the Input section of Preferences > General Preferences
q. The default is one pixel.
Be careful to keep the cursor in the window when using the cursor keys.
You can type the yaw and pitch angles from the keyboard when the system prompts:
Enter yaw and pitch angles (REL):
Type the angles separated by a space or comma, and press Enter.
These sliders let you define a view by moving the camera.
The view is determined by the Eye position, View point position and Up vector end point. The nine fields that define these positions contain decimal numbers. They represent, from left to right, the X, Y, and Z coordinates for each of the three camera parameters.
To see the camera as you modify it, use WindowDisplay > Toggles > Cameras
.
The Zoom slider also takes a decimal number which defines the extent of the camera’s field of view. Values must be positive in the range of 0.2 to 179 degrees.