Allows you to scale the picked objects uniformly along all axes.
Difference between meshes and polysets
Scale animation timing with a time warp
Change the form of original object in an animation
Create clusters with properties for deformation
How to change the size of an image plane
Move, scale, or rotate an image layer
Scaling changes the size of objects by changing their scale proportionally in all three dimensions. You can also apply scaling to an image plane’s two dimensions. You can type a value that applies to all dimensions equally or use different mouse buttons to apply to different dimensions.
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Move, scale, or rotate an image layer
For information on scale pivot points, see Change an object’s pivot point.
The effect of a scale operation depends the location of the object’s scale pivot point and the addressing mode, relative or absolute.
For information about using absolute and relative addressing, see Absolute and relative addressing.
By default, all geometry has an initial scale factor of 1, meaning 100% of its size.