Transform > Scale
 
 
 

Allows you to scale the picked objects uniformly along all axes.

Difference between meshes and polysets

Scale animation timing with a time warp

Create clusters

Change the form of original object in an animation

Create clusters with properties for deformation

Scale objects proportionally

How to change the size of an image plane

Resize an object on a canvas

Move, scale, or rotate an image layer

Edit a shape

Scaling changes the size of objects by changing their scale proportionally in all three dimensions. You can also apply scaling to an image plane’s two dimensions. You can type a value that applies to all dimensions equally or use different mouse buttons to apply to different dimensions.

TipTo scale in different amounts for different dimensions, use non-proportional scaling by selecting Transform > Non-p scale.
NoteYou cannot scale curve-on-surface elements, as they are projections onto a surface.
NoteIf you are transforming an image plane, a manipulator will be displayed.

Move, scale, or rotate an image layer

For information on scale pivot points, see Change an object’s pivot point.

The effect of a scale operation depends the location of the object’s scale pivot point and the addressing mode, relative or absolute.

For information about using absolute and relative addressing, see Absolute and relative addressing.

By default, all geometry has an initial scale factor of 1, meaning 100% of its size.