Rotates picked items in the scene around a pivot point.
Difference between meshes and polysets
Create a constraint on an object
Constrain one object to another object
Add IK handles to your skeleton
Use local instead of global axes
Move, scale, or rotate an image layer
.
r an turn
on Local Axes Display.
Rotate objects by incrementing their Euler rotation angles.
This means that the rotation is done first to Z, then Y, then X. Consequently, the X rotational axis depends on the Y and Z rotations already done.
Rotations done on DAG nodes above the current node also affect the rotational axis.
Rotate each picked object around its local X, Y and Z axes (displayed at each object’s pivot point).
Rotate objects around the world X, Y, and Z axes.
Mouse buttons in Local and Universe modes
| Drag | To... |
|---|---|
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Rotate around the X axis |
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Rotate around the Y axis |
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Rotate around the Z axis |