Transform > Rotate
 
 
 

Rotates picked items in the scene around a pivot point.

Difference between meshes and polysets

Create clusters

Create a constraint on an object

Constrain one object to another object

Add IK handles to your skeleton

Rotate objects

Use local instead of global axes

Move, scale, or rotate an image layer

NoteThe default local axes for an object are the same as the global axes. To change the orientation of an object’s local axes, use Transform > Local > Set local axes.
TipTo permanently display the local axes of all picked objects, chooseWindowDisplay > Toggles > Pivots r an turn on Local Axes Display.

Rotate Options

Global

Rotate objects by incrementing their Euler rotation angles.

This means that the rotation is done first to Z, then Y, then X. Consequently, the X rotational axis depends on the Y and Z rotations already done.

Rotations done on DAG nodes above the current node also affect the rotational axis.

Local

Rotate each picked object around its local X, Y and Z axes (displayed at each object’s pivot point).

Universe

Rotate objects around the world X, Y, and Z axes.

Mouse buttons in Local and Universe modes

Drag To...
Rotate around the X axis
Rotate around the Y axis
Rotate around the Z axis