Creates a new surface by sweeping a curve around an axis, creating an effect similar to that of a lathe.
The initial axis around which to revolve the surface (X, Y, or Z). After creating the surface, you can move and rotate this axis using the manipulator handles.
Local: revolve around the object’s (or group’s) pivot point and local axes.
Global: revolve around the global (world) or current construction plane’s origin and axes.
The degree of the new surface’s V direction: 1 (linear), or 3 (cubic, the default).
The angle of revolution (in the current angular units). After creating the surface, you can change this angle by using the manipulator handles.
The number of spans in the revolved surface.
For sweeps of 360 degrees, 6 to 8 sections is usually sufficient. Using more than 12 section is not recommended and generally will not improve the surface.
Save the history of the new surface for later editing. If you turn Create History on, you can modify the curve that was revolved to create a surface, and the surface will update. You can also bring back the manipulator handles for further editing.