Offsets meshes to produce either regular meshes offset by a given distance, or STL-ready mesh objects.
To create a watertight STL mesh, the tool first duplicates the original mesh, then creates a mesh offset, removes any problem vertices, and finally joins the mesh offset to the original mesh’s duplicate.
Offsetting meshesOffsetting meshes
Specifies the distance between the original mesh and the offset copy.
Solid: the mesh is offset and joined to the original to produce a watertight STL-ready mesh. This is the default.
Offset: a simple offset mesh is produced.