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File > Reference Manager
 
 
 

Lets you import reference data for use in two major workflows:

The advantages over using stages are loading speed and additional functionality. The following tools work on reference data:

To convert an existing file to a reference file

  1. Choose File > Translate from the Reference Manager window.
  2. Set the translation options in the option box then click Go.
  3. Select the geometry file in the browser and click Open.

    The translated file is placed in the reference sub-folder under the current project and has a .wref extension. It also appears in the Reference Manager window

    .
    NoteYou can translate several files at a time by selecting them in the browser. A progress bar is displayed over each file name in the Reference Manager window as it is translated. To cancel the process, right-click the file name.

To import a reference file

  1. Choose File > Import from the Reference Manager window.
  2. Select the .wref file in the browser and click Open.

    The reference data appears in blue in the view windows.

To create Alternatives

  1. Select one or more files in the Reference Manager window. (You can use the Ctrl or Shift key to add to the selection.)
  2. Do one of the following:
    • Choose Edit > New Alternative
    • With the middle mouse button, click and drag the selected file(s) to the right hand side of the Reference Manager window, and drop in an empty location.
    NoteYou may have to choose View > Both to see both sides of the window.

    Copies of the reference files are created and appear on the right side of the Reference Manager window under an Alternatives group. Alternatives are labeled Alternative, Alternative #1, Alternative #2, etc. If no reference files were selected, the Alternative will be empty.

    The new alternative is selected in the view windows. You can transform it, shade it, and hide/show some of its files of file layers. This allows you, for example, to display different versions of a part located in separate layers of a reference file by creating three alternatives of it and showing/hiding different layers in each.

To rename an Alternative

  1. Double-click on the Alternative’s name..
  2. Type the new name and press Enter.

To add a reference file to an Alternative

  1. With the middle mouse button, click on the reference file in the left side of the window, and drag it to the Alternative label on the right side of the window.

    A red outline appears around the Alternative label.

  2. Drop the file by releasing the mouse button.

    The reference file is added to the Alternative.

To delete a reference file from an Alternative

  1. Right-click on the file under the Alternative.
  2. Choose Remove File From Alternative from the drop-down menu.

    The reference file is removed from the Alternative.

To delete a whole Alternative

  1. Right-click on the Alternative
  2. Choose Remove Alternative from the drop-down menu.
    NoteTo delete several alternatives at once, select them in the Reference Manager then choose Edit > Remove Alternative in the window’s tool bar.

To select reference data and Alternatives

  1. To select a whole reference file, alternative, or layer, click it in the Reference Manager window.
  2. To select individual objects, choose Pick > Pick Reference and pick the objects in the view windows. The Pick Reference option box lets you pick the reference data at different levels: File, Alternative, Layer, or Component. For Components you can choose to pick Curves, Surfaces, Shells, and/or Meshes.
  3. You can diagnostic shade individual objects from reference data but you can only transform entire Alternatives.

To promote reference data to real geometry

  1. Choose Pick > Pick Reference.
  2. Select the individual objects in the view windows.
  3. Choose Edit > Promote Geometry
  4. The reference data you selected is copied as real geometry and appears in the DAG.

To promote a reference shader to the Multi-Lister

Shaders on reference objects do not appear in the Multi-Lister. To be able to use such a shader on regular data or other reference data, you must first be able to see it in the Multi-Lister by promoting it.

  1. Choose Pick > Pick Reference.
  2. Select a reference object which is assigned the desired shader.
  3. Choose Edit > Promote Shader

    The shader of the reference object you selected is copied into the Multi-Lister. You can then modify the shader and apply it to other objects without affecting the original shader.

To pack reference data

A saved wire file only contains pointers to any reference data, not the data itself. The Pack functionality allows you to get all your data in one place for easy transfer.

  1. Choose File > Pack from the Reference Manager window
  2. In the Pack window, browse to the location where you want the information to be stored, and enter a name for the new pack folder in the Object name field.
  3. Click Select
  4. The wire file and all reference files are saved in the specified folder. You now have all your data in one location for easy transfer.

To see different views of the Reference Manager window

In the View menu, choose Reference Files to see only the left side of the window, Alternatives to see only the right side, or Both. You can also resize the window by dragging a corner.

To modify the appearance of reference data

Reference Manager Menus

File menu

Import

Lets you import a reference file (.wref file) into Alias Studio. Reference files are found in the reference folder of a project (by default).

Translate

Converts a geometry file to a reference file. The reference file has extension .wref and is placed in the reference folder of your current project by default.

All file formats that can be imported into AliasStudio can be translated to reference files.

Pack

Stores all your data in the same folder for easy transfer. This includes your wire file and all the reference files it points to.

Edit menu

Remove File

Removes the selected reference file from the Reference Manager, or from an Alternative.

Remove Alternative

Removes the selected Alternative (on the right side of the Reference Manager window). This has the same effect as right-clicking on the Alternative and choosing Remove Alternative from the menu.

New Alternative

Creates a new Alternative (on the right side of the Reference Manager window). If reference files were selected, they become part of the Alternative.

Duplicate Alternative

Makes a copy of the selected Alternative. The copy is place below the selected alternative and called Copy of <alternative name>.

Promote Geometry

Copies and transforms selected parts of the reference data into real geometry. (Use Pick > Pick Reference to select individual components in the view windows.)

Promote Shader

Places the shader from the selected reference object in the Multi-lister, so it can be re-used. (Use Pick > Pick Reference to select individual components in the view windows.)

Retessellate

Re-translates the selected reference file according to the new tessellation options in the option box.

View menu

Reference Files

Shows only the left side of the Reference Manager window.

Alternatives

Shows only the right side of the Reference Manager window.

Both

Shows both sides of the Reference Manager window (Reference Files and Alternatives).

+/- All

Expands or collapses the content of all the reference files and Alternatives.

Translate Reference Options

Choose File > Translate from the Reference Manager menu to open the option box.

Use project directory

If this box is checked, reference files are saved to the reference directory under the current project. If the reference directory does not exist, it is created.

If the box is unchecked, reference files are saved to the directory you specify in the Reference Directory field.

Curve Tolerance

Chordal tolerance that controls the precision with which curves are drawn after being translated. A higher value will produce smoother reference curves.

Surface Tessellation

Choose between Fast or Accurate tessellation. Fast tessellation might ignore some local details.

Surface Tolerance

Controls how accurately surfaces are triangulated.

Re-tessellate Reference Options

When you choose this tool, all selected items (individual reference files, Alternatives, layers or components) are re-tessellated according to the selected options, without having to translate the entire reference file again.

Choose Edit > Re-tessellate from the Reference Manager menu to open the option box.

Tessellator

Choose between Fast or Accurate tessellation.

Tolerance

Controls how accurately surfaces are triangulated.

Right mouse button menus

This section describes the choices from the menu that appears when you right-click on various items (reference file, alternative, layer, etc) in the Reference Manager.

Translations

Remove

Deletes the name of the translated file from the Reference Manager.

Cancel

Lets you cancel an ongoing translation.

Import

Imports the reference file corresponding to this translation.

Reference Files

Visible

Toggles the visibility of the reference file. The file is visible when the check mark is displayed.

Remove File/Remove File from Alternative

Deletes the reference file from the Reference Manager.

If the file is inside an Alternative, it removes it from that Alternative only.

Show All Layers

Makes all the layers under that reference file visible.

NoteIf you right-click on Reference Files at the top level and choose Show All Files, all reference files become visible.

Alternatives

Visible

Toggles the visibility of the Alternative. It is visible when the check mark is displayed.

Remove Alternative

Deletes the Alternative.

Revert Transform

Undoes all the transformations (move, scale, etc) applied to the Alternative and returns it to its original state.

Show All Files

Makes all the reference files under that Alternative visible.

NoteIf you right-click on Alternatives at the top level and choose Show All Alternatives, all Alternatives become visible.

Layers

Visible

Toggles the visibility of the Layer. It is visible when the check mark is displayed.

Symmetry Original

Shows only the original reference data.

Symmetry Mirror

Shows only the mirrored reference data. It uses the symmetry plane set in Layers > Symmetry > Set plane.

Symmetry Both

Shows both the original and mirrored reference data.