Allows you to pick IK handles in your skeleton
animation.
How to use
Add
an IK handle by picking two joints (the root first, then the end-effector)
using Animation > IK > Add IK handle.
Choose Animation
> Pick > IK handle or click the IK handle icon.
Click
the IK handle to make it active. The following shows how the IK
handle appears in a modeling view (on the left) and in the SBD window
(on the right).
After
an IK handle has been picked, you can view and edit information
about it in the Information Window and the Skeleton Editor.