Animation > IK > Set rest pose
 
 
 

Create a pose to serve as a neutral position for an inverse kinematic skeleton before you start to animate.

Choose Animation > IK > Set rest pose q to open the Rest Pose Options box:

Hierarchy

None — Sets a pose for selected joints only.

Above — Sets a pose for selected joints and all joints above them.

Below — Sets a pose for selected joints and all joints below them.

Both — Sets a pose for selected joints and all joints above and below them.

Joints

Used — Sets a pose for all joints that have been transformed.

All — Sets a pose for every joint in the skeleton.

Pose

Rotation — Sets a pose for rotation parameters.

Translation — Sets a pose for translation parameters.

Both — Sets a pose for both rotation and translation parameters.