Duplicate animation channels to later apply to other objects in your animation.
Use these sliders to specify how much to offset the animation on the destination object from the current values of the animation on the source object.
Adds values to the channels of the destination object while preserving the shape of the channel.
Multiplies values to the scale channels of the destination object. This does not necessarily preserve the shape of the scale channels.
You can choose to copy curves for All, Global, or Local parameters. Local parameters are applied on the target object. All animated channels from the source object are considered.
Choose Animation > Editors > Param control
to find out how to turn
animation parameter controls ON or OFF.
Use these choices to select which parts of a hierarchical animation are to be copied.
This slider lets you change the start time of the animation of the object being copied. Time Offset is applied to all nodes of the destination hierarchy, not just the picked destination.
Pick the DAG nodes above each of the objects instead of the CVs themselves, choose Duplicate Animation channels r, and toggle Hierarchy Below on.