Animation > Edit > Constraints on/off
 
 
 

Turn constraints off or on in an animation.

Create a constraint on an object

Turn constraints on or off

Constraints On/Off Options

Command

Tgl

The constraints’ states are toggled. That is, if a constraint is ON, then it becomes OFF, and OFF become ON.

Tgl Unify

If the specified constraints are either all on or all off, then this behaves the same as Tgl. If some of the specified constraints are on and others are off, then the first use of Tgl Unify will set then all to the same state, and subsequent uses will behave the same as Tgl.

On

Forces all constraints to be ON.

Off

Forces all constraints to be OFF.

Objects

Active

Only the active objects are used.

All

All existing objects are used.

Hierarchy

None

Changes states for constraints only on the specified objects. For example, if the object’s option is set to Active, only those constraints applied on the active objects will be changed.

Above

Changes states for all constraints on the specified objects and the objects above them in the hierarchy.

Below

Changes states for all constraints on the specified objects and the objects below them in the hierarchy.

Both

Changes states for all constraints on the specified objects and the objects above them and below them in the hierarchy.

Side of

Constrained

For any used object, if it is constrained by any other objects, all the constraints are changed.

Constraining

For any used object, if it is constraining any other objects, all the constraints are changed.

Both

Any constraints, no matter if constrained by an object or constraining to an object, will be changed.

The following is an example to illustrate the Side of settings:

Where both obj_3 and obj_4 are constrained by obj_2 ad obj_2 is constrained by obj_1:

Point

If this control is turned OFF, no point constraints will be changed.

Orientation

If this control is turned OFF, no orientation constraints will be changed.

Aim

If this control is turned OFF, no aim constraints will be changed.