Contents
What’s
New in AliasStudio
General improvements
Improved Printing Solution
Consolidated User Preferences
Changes to the Object Lister
Reference Manager
Sharper display of curves and edges and software anti-aliasing
Alternate view navigation mode
New option in Look At
Spider is being retired
Windows 2000 no longer supported
Customer Involvement Program (CIP)
Painting
Selection Tools enhancements
New Pastel Soft brush
Changes to Shapes
Simplified Color Manipulation
Re-arrange, copy and paste layers
Enhancement to Image Import Options
Modeling
New Align tool
Keypoint Curves Enhancements
Line Perpendicular
Enhancements to Surface Fillet, Freeform Blend,
and Profile Blend
Draft surface enhancements
Tubular Offset Enhancement
Extending with snap
Extending trimmed surfaces
Vector integration
New Construction Plane interface
Displaying controls on new Blend Curves and Keypoint
Curves
Selecting overlapping curve-on-surface edit points
Better hole filling tool for meshes
Automated repair of meshes
New Mesh Offset option
Evaluation
New Dynamic Measurement tool
Changes to Cross Sections
Change to Check Model
Data Transfer
DirectConnect
What’s Where...
New tools
Renamed tools
Obsolete tools
Re-instated tools
Learning AliasStudio Tutorials
Learning Objectives
How to use this book
Introduction
About the Learning AliasStudio Tutorials
For More Information
Graphic Conventions
Terms
Getting help on AliasStudio
Finding help on AliasStudio features
Finding AliasStudio training resources
Finding support for AliasStudio
Working with AliasStudio
Interface Basics
Introduction
Installing the tutorial courseware files
Starting AliasStudio
Overview of the AliasStudio Interface
Using Help
Arranging Windows
Using Tools
Changing Your View of the Model
Understanding the Object Lister
Introduction to 3D
Beginning a Model
Part 1: Creating 3D objects
Saving your work
Part 2: Building the lampstand
Part 3: Organizing the model
Part 4: Building the lampshade
Part 5: Assembling the desk lamp
Part 6: Posing the Lamp Model
Conclusion
Quiz
On your own
Quiz Answers
Modeling a Joystick
Introduction
Part 1: Creating the Joystick Handle
Part 2: Creating the Joystick Base
Part 3: Creating the Flexible Sleeve
Part 4: Creating the connecting cable
Part 5: Assigning objects to layers
Part 6: Directly modifying surfaces
Part 7: Creating the button
Part 8: Visualizing the Model
Conclusion
Quiz
On Your Own
Quiz Answers
Modeling a Vacuum Cleaner
Modeling Workflow
Part 1: Creating Primary Surfaces
Part 2: Intersecting and Trimming
Part 3: Surface Fillet
Part 4: Creating the Handle
Part 5: Air Vents
Part 6: Power Button
Part 7: Dust Bag and Cable Connector
Part 8: Completing the Model
Conclusion
Quiz
On Your Own
Quiz Answers
Modeling an MP3 Player
Introduction
Part 1: Creating the Casing Curves
Part 2: Creating the Side Surfaces
Part 3: Completing the Casing
Part 4: Creating the Screen Recess
Part 5: Center Navigation Key
Part 6: Control Button
Part 7: Completing the Model
Conclusion
Quiz
On Your Own
Quiz Answers
Modeling a Sports Shower Gel Bottle
New Concepts
Part 1: Creating Primary Surfaces
Part 2: Creating the Finger Grip
Part 3: Label Surface
Part 4: Adding Blend Details
Part 5: Embossed Logo Details
Part 6: Completing the Model
Conclusion
Quiz
On Your Own
Quiz Answers
An introduction to Rendering
Overview
Visualizing a PDA
Conclusion
Quiz
On Your Own
Quiz Answers
Shaders and Lights
Introduction
Part 1: Creating Shaders
Part 2: Adding a Label
Part 3: Lighting the Scene
Part 4: Creating an Image
Conclusion
Quiz
On Your Own
Quiz Answers
More rendering
Part 1: Editing the Render Globals parameters
Part 2: Creating a background environment
Part 3: Creating a 3D solid texture
Part 4: Creating a 2D bump texture
Part 5: Raytracing
Conclusion
Quiz
On your own
Quiz Answers
Introduction to animating
Animation basics
Part 1: keyframing animation
Part 2: animating along a motion path
Part 3: editing a motion path
Part 4: animating the camera
Conclusion
Quiz
On Your Own
Quiz Answers
More animation techniques
Part 1: Creating an exploded view animation
Part 2: animating shaders
Conclusion
Quiz
On your own
Quiz Answers
Learning Technical Surfacing
Introduction to the Tutorial
Some Common Modeling Basics
Quality Defines the Model
How Different Types of Input Affect the Model
Loading and Organizing Data
Interface Arrangement
Traditional Surface Modeling
Creating and Fitting Curves
Creating blends between the main curves
An explanation of Continuity types
Fitting Curves to X-scans
Fitting Curves to Z-scans
Surface Creation
Introduction to Patch Layouts
The Importance of Helper Surfaces
Understanding and Refining the Theoretical Model
Summary
Constructing the Main Surfaces
Extending the Theoretical Line
Constructing the Side Surface
Constructing the Top Surface
Summary
Transition Surfaces
Constructing Simple Transitions
Constructing a Transition Surface at the Rear of
the Model
Constructing Ball Corners
Finishing the Model
Advanced Surface Modeling
Handling Blend Curves
Crucial Blend Curve Tools
Information Provided by Blend Curves
Blend Curves as Transition Curves
Blend Curve Constraint to a Surface Edge
Blend Curve Constraint to an ISO parameter
Blend Curve Constraint to a Curve-On-Surface
Blend Curve Constraint to a Curve
The Align Tool
Surface Fillet Tool
Master the Geometry Elements
Master Surface Evaluation
Glossary
AliasStudio Concepts
Background
Curves
Surfaces
Object properties
Modeling concepts
Meshes
Rendering
Animation
Getting help
Show the online help
Show help on a tool or menu item
Find the location of a tool or menu item in the interface
Interface and General Tasks
Use tools and menus
Choose a tool
Choose a menu item
Set options for a tool or menu item
Option box versus Control Window
Use marking menus
Use the mouse and keyboard in tools
Get feedback from the prompt line
Pick and unpick
Use pick conventions
Pick or unpick objects
Pick special object types
Pick or unpick all objects
Pick or unpick control points
Open, save, and print files
Create a new file
Open a file
Import data into the current file
Save a file
Save checkpoints
Export picked objects
Export sketch images
Export images of the screen or windows
Use the AliasStudio file browser
Organize files into projects
Recover data after a crash
Safely terminate AliasStudio and recover data
Fix image plane problems
Print
Set up the printer
Choose the scale and layout of the drawing
Change the layout of view boxes in the drawing
Change the scale of objects in the drawing
Give layers individual print attributes
Change the look of the grid, locators, and information
box
Preview images in RGB or CMYK
Print the current file
Print part of a large model on a single sheet of
paper
Print to a non-PostScript/HPGL2 printer
Printing images
Move around the scene
Tumble, track, dolly, and tilt the view
Center the view on specific objects
Change the point of interest
Use the view panel
Magnify part of a view
Change the yaw and pitch of the camera
Work with camera objects
View models at a 1:1 scale
Manage view windows
Change the view window layout
Load and save custom view window layouts
Synchronize window views
Resize view windows
Make certain windows stay in front or behind others
Visualize surfaces
Increase the number of descriptive isoparametric
curves
Shade surfaces with color
Shade surfaces as a hidden line drawing
Shade surfaces with a preview of their rendered
appearance
Use the smooth tumble icon to view shaded surfaces
Change the display
Show, hide, or change the grid
Hide or show specific items
Show or hide CVs and other object features
Change the display of the wireframe
Change how objects are drawn
Make objects visible and invisible
Change the transparency of objects
Simplify the display of objects
Customize AliasStudio
Customize AliasStudio for maximum efficiency
Customize shelves
Manage shelves
Create custom tools
Customize marking menus
Change the layout of the palette and shelf windows
Customize the menus
Create and edit hotkeys
Customize colors
Customize icons
Set up construction options
Save and load preferences
Customize the shelf areas of the Modeling control
panel
Tips and Tricks
Modeling
Create geometry
Create curves
Draw and edit CAD-like lines and arcs
Build simple surfaces
Use construction aids
Build primary surfaces that maintain continuity
Build transition (secondary) surfaces
Build corner (tertiary) surfaces
Create and edit curve networks
Organize objects
Modify geometry
Move, scale, rotate, flip or place objects
Reshape curves and surfaces
Edit objects
Create copies of objects
Align, combine, or split objects
Cut or trim surfaces
Using Dynamic Shape Modeling
Evaluate geometry
Judge or evaluate curve or surface quality
Add annotations or measurements
Work with meshes
Create, display and save meshes
Create new geometry from meshes
Divide and combine meshes
Clean up and repair meshes
Position meshes
Integrate AliasStudio with scanners and CAD
Work with scan data
Work with CAD packages
Tips and Tricks
Sketching
Introduction
Sketching features on Windows and UNIX
Sketching features in DesignStudio, Studio, SurfaceStudio,
and AutoStudio
How do I?
Set up for sketching
Set up my tablet and stylus
2D best practices
Set up AliasStudio for sketching
The Paint window
Learn about sketching hot keys
Sketch on a Cintiq
Get started sketching
Create a conceptual design sketch
Annotate a model or cloud data
Bookmark an annotated model
Bookmark workflows
Use canvas planes
Introduction to canvas and image planes
Create a canvas plane
Import an image as a new canvas
Name a canvas plane
Select a canvas
Change your view of a canvas plane
Hide or show a canvas plane
Set the background color
Synchronize canvas plane views
Scale a canvas plane
Crop, expand, or move a canvas plane
Convert an animation image plane to a canvas image
plane or vice versa
Export a canvas plane
Print a canvas plane
Delete a canvas plane
Organize a sketch using image layers
Introduction to image layers
View the arrangement of image layers
Create an image layer
Name an image layer
Import an image as an image layer
Select an image layer
Duplicate an image layer
Move, scale, or rotate an image layer
Flip an image layer horizontally or vertically
Arrange image layers
Copy and paste layers into another canvas
Hide or show an image layer
Change the opacity of an image layer
Invert the colors of an image layer
Merge image layers
Export an image layer
Clear an image layer
Delete an image layer
Apply and remove paint using brushes
Introduction to brushes
Paint and erase
Customize brushes and paint
Customize brush display
Set brush mode to paint, erase, hide, or show
Set brush paint color
Set brush and paint opacity
Set marker wetness
Set blur strength
Set sharpness and sharpen strength
Set brush size, shape, and profile
Set brush stroke properties
Snap a brush to a curve
Sketch using brush symmetry
Sketch using predictive strokes
Clone an area
Flood an area with paint
Hide and show paint
Create a texture brush
Create a shape texture brush
Create a shape from curves using the Paint panel
Edit a shape using the Paint panel
Use a snapshot as a brush in the Paint panel
Apply paint using shapes
Introduction to shapes
Create curves for shapes
Create a shape
Edit a shape
Delete a shape
Create and use multiple Shape tool instances
Convert shapes to paint
Protect areas using masks
Introduction to masks
Create a mask by selecting a region
Create a mask from an image file
Create a mask by painting
Create a mask from curves
Create a mask shape from text
Invert a mask
Customize the mask display
Dis-associate or associate a mask with an image
layer
Delete masks
Use the automatic shape mask option
Use invisibility mask shapes
Edit images
Cut, copy, and paste regions of a sketch
Blur paint
Sharpen paint
Smear paint
Adjust colors in images
Balance color
Adjust colors
Protect part of an image from color adjustment
changes
Modify gray scale regions of an image
Modify color saturation and value in an image
Modify brightness and contrast in an image
Replace Color
Remove a color by making it transparent
Remove the background from an image
Replace background in an image with a texture
Resize an object on a canvas
Image Deformation and Image Warp Tools
Deform an image to correct perspective
Warp an image with shapes
Create digital tape drawings
Create rapid concepts using sketching and rolled
edge tools
Create a 3D sketch
Project a sketch to quickly add design details
Modify an object with curve warp shapes
Project a sketch for fast design label mapping
Building primary and transition surfaces using the
fillet flange and tube flange tool
Tips and Tricks
Rendering
Introduction
Workflow for rendering
Rendering tools and menus
Render an image in a 3D scene
Understanding rendering textures
Surface texture
Solid texture
Environment texture
Texture Placement Objects
Projection texture
Lights
Cameras
Camera editor
Types of renderers
What are rendering parameters?
Preview rendering
Scene Description Language
How do I
Use the Multi-lister
Apply shading to surfaces
Change colors
Use the control window
Add or edit textures
Apply surface textures
Apply solid textures
Apply 3D environments
Add and edit lights
Add and edit cameras
Add and edit image planes
Set rendering quality on a per-object basis
Troubleshoot
Common rendering problems
Common shadow image problems
Common aliasing problems
Common surfaces problems
Common textures problems
Common motion blur problems
Common glows problems
Common image planes problems
Common miscellaneous object problems
Overall image problems
Optimization
Animating
Introduction
What is animation?
What can you animate?
Basic workflow for manually creating an animation
What happens when an item is animated?
How can I tell if something is animated?
What is a parameter curve action and a motion
path action?
What happens when you animate a camera on a curve?
Can I reuse animation on another channel?
What is inverse kinematics?
What is a time warp curve?
How do I?
Create a turntable animation
Create a keyframe animation
Create an exploded view animation
Prepare to import or export
Create skeletons and inverse kinematics animation
Work with IK chain solvers
Work with constraints
How do I?
Apply a time warp
Data transfer
Introduction
Introduction to Data Transfer
Learn how Solid Modeling Theory works
Learn the Solid Modeling workflow
Learn about the tolerance requirements for Solid Modeling
Learn how to get the topology right before transferring
data
Requirements and workflows for CAD packages
Inventor
Pro/ENGINEER
CATIA V4
CATIA V5
UGS NX (Unigraphics)
Solid Imaging
How do I?
Import CAD data files
Export CAD data files
Tips and Tricks
Troubleshoot
Overview
Edges do not match
View and interpret data transfer log files
Evaluation tools
Appendix
Details on File Format types
Wire format
IGES format
VDAFS format
VDAIS format
C4 format
UGS-NX (Unigraphics) part and assembly format
JAMAIS format
PTC Granite format (Windows Only)
DES format
DWG format
DXF format
STEP format
Autodesk Inventor format (Windows only)
CAI format for CATIA V4 files
CATIA V5 format
OBJ format
Encapsulated Postscript format
OpenInventor format (Windows)
Illustrator format
VRML format
Tool Palettes
Pick palette
Pick > Nothing
Pick > Object
Pick > Component
Pick > Template
Pick > Pick Reference
Pick > Edit point
Pick > Point types
> CV
Pick
> Point types > Hull
Pick > Point types > Blend point
Pick > Object types > Curve on surface
Pick > Object types > Cloud
Pick > Object types > Image plane
Pick > Object types > All objects/lights
Pick > Object types > Pick by Shader
Pick > Locator
Pick > Pick visible
Transform palette
Transform > Move
Transform > Rotate
Transform > Scale
Transform
> Non-p scale
Transform > Modify > Proportional mod
Transform > Modify > Move CV normal
Transform > Modify > Rotational scale
Transform > Local > Set pivot
Transform > Local > Center pivot
Transform > Local > Set local axes
Transform > Zero transforms
Transform > Object Placement > Duplicate
Place
Transform > Object Placement > Place
Paint palette
Paint > Pencil
Paint > Marker
Paint > Airbrush
Paint > Pastel Soft
Paint > Solidbrush
Paint > Eraser
Paint > Eraser > Clear canvas layer
Paint > Effectbrush > Sharpen brush
Paint > Effectbrush > Blur brush
Paint > Effectbrush > Smear brush
Paint > Effectbrush > Clone brush
Paint > Effectbrush > Dodge brush
Paint > Effectbrush > Burn brush
Paint > FloodFill
Paint > Pick Layer by Color
Paint > Select > MagicWand
Paint
> Select > Marquee
Paint > Select > Toggle marquee
Paint > Select > Invert marquee
Paint > Select > Clear Marquee
Paint > Select > Transform marquee
Paint > Shape > Make image shape
Paint > Shape > Make mask shape
Paint > Shape > Make invisibility mask
shape
Paint > Text Image
Paint > PaintSymmetry
> Modify canvas brush symmetry
Paint > PaintSymmetry
> Toggle canvas brush symmetry
Paint > Color Editor
Paint Edit palette
Paint Edit > Modify layer > Transform
layer
Paint Edit > Modify layer > Horizontal
flip
Paint Edit > Modify layer > Vertical
flip
Paint Edit > Deform image layer
Paint Edit > Make warp shape
Paint Edit > Color
correction > Color manipulation
Paint Edit > Color
correction > Brightness & contrast
Paint Edit > Color correction > Saturation
& value
Paint Edit > Color correction > Dodge
Paint Edit > Color correction > Burn
Paint Edit > Color correction > Color
balance
Paint Edit > Color correction > Color
replace (HSV)
Paint Edit > Color correction > Color
replace (HSL)
Paint Edit > Layer effect > Sharpen
layer
Paint Edit > Layer effect > Blur layer
Paint Edit > Layer operation
Paint Edit > Layer operation > Canvas
image layer
Paint Edit > Layer operation > Canvas
mask layer
Paint Edit > Layer
operation > Canvas invisibility mask layer
Paint Edit > Layer
operation > Canvas Layer Folder
Paint Edit > Layer
operation > Duplicate canvas layer
Paint Edit > Layer operation > Merge
below
Paint Edit > Layer
operation > Merge visible layers
Paint Edit > Layer
operation > Merge all image layers
Curves palette
Curves > Primitives > Circle
Curves > Primitives > Sweeps
Curves > New curves > New Curve by
CVs
Curves > New curves > New Curve by
Edit Points
Curves > New Curves > New Curve by
Sketch
Curves > Blend curve toolbox
BlendCrv Tools > Blend
curve create
BlendCrv Tools > Blend curve add points
BlendCrv Tools > Blend
curve edit
BlendCrv Tools > Blend curve planarize
BlendCrv Tools > Blend constraint dissociate
BlendCrv Tools > Blend
pt make master
BlendCrv Tools > Constraint Interpolation
Direction
BlendCrv Tools > Constraint Direction
Type
BlendCrv Tools > Constraint Continuity
BlendCrv Tools > Constraint Curvature
Type
BlendCrv Tools > Curve Degree
BlendCrv Tools > Curve Knot Spacing
Curves > Keypoint curve toolbox
Keypoint Curve Tools > Circular arc
Keypoint Curve Tools > Ellipse
Keypoint Curve Tools > Rectangle
Keypoint Curve Tools > Arcs > Arc (three
point)
Keypoint Curve Tools > Arcs > Arc (two
point)
Keypoint Curve Tools > Arcs > Arc tangent
to curve
Keypoint Curve Tools > Arcs > Concentric
arc
Keypoint Curve Tools
> Lines > Line
Keypoint Curve Tools
> Lines > Polyline
Keypoint Curve Tools > Lines > Parallel
line
Keypoint Curve Tools > Lines > Line
at angle
Keypoint Curve Tools > Line Tangent &
Perp > Line tangent to curve
Keypoint Curve Tools > Line Tangent &
Perp > Line tangent from/to curve
Keypoint Curve Tools > Line Tangent &
Perp > Line perpendicular
Keypoint Curve Tools
> Line-arc
Keypoint Curve Tools
> Break & Join > Break curve at keypoint
Keypoint Curve Tools
> Break & Join > Join curves
Keypoint Curve Tools > Drag keypoints
Curves > Curves > New curve on surface
Curves > Text
Curve Edit palette
Curve Edit > Create > Duplicate curve
Curve Edit > Create > Combine curves
Curve Edit > Create > Fillet curves
Curve Edit > Modify > Add points
Curve Edit > Modify > Transform curve
Curve Edit > Modify > Stretch
Curve Edit > Cut > Break curve at inflections
Curve Edit > Rebuild curve
Curve Edit > Project tangent
Curve Edit > Curve planarize
Curve Edit > Curve section
Curve Edit > Fit curve
Curve Edit > Sort sections
Curve Edit > Reverse Curve
Object Edit palette
Object edit > Attach > Attach
Object edit > Attach > Detach
Object edit > Insert
Object edit > Extend
Object Edit > Align > Align
Object Edit > Align > Align 2008
Object edit > Align > Symmetry Plane
Align
Object edit > Offset
Object Edit > Dynamic
Shape Modeling > Transformer Rig
Object Edit > Dynamic
Shape Modeling > Lattice Rig
Object Edit > Dynamic Shape Modeling >
Twist Rig
Object Edit > Dynamic Shape Modeling >
Bend Rig
Object Edit > Dynamic
Shape Modeling > Conform Rig
Object edit > Object editor
Object edit > Close
Object edit > Edit comment
Object edit > Patch precision
Object edit > Query edit
Surfaces palette
Surfaces > Primitives > Sphere
Surfaces > Primitives > Torus
Surfaces > Primitives > Cylinder
Surfaces > Primitives > Cone
Surfaces > Primitives > Cube
Surfaces > Primitives > Plane
Surfaces > Planar surfaces > Set planar
Surfaces > Planar surfaces > Bevel
Surfaces > Revolve
Surfaces > Skin
Surfaces > Swept surfaces > Rail surface
Surfaces > Swept surfaces > Extrude
Surfaces > Swept surfaces > Anim sweep
Surfaces > Boundary surfaces > Square
Surfaces > Boundary surfaces > N-sided
Surfaces > Surface fillet
Surfaces > Multi-Surface blend > Freeform
blend
Surfaces > Multi-Surface blend > Profile
blend
Surfaces > Rolled edge > Fillet flange
Surfaces > Rolled edge > Tube flange
Surfaces > Rolled edge > Tubular offset
Surfaces > Round
Surfaces > Draft surfaces > Multi-surface
draft
Surfaces > Draft surfaces > Draft/flange
Surfaces > Curve networks
CrvNet Tools > Pick network
CrvNet Tools > New network
CrvNet Tools > Continuity
CrvNet Tools > Add curves to network
CrvNet Tools > Subtract curves from network
CrvNet Tools > Analyze network
CrvNet Tools > Reset sculpt curves mapping
CrvNet Tools > Add sculpt curve
CrvNet Tools > Delete sculpt curve
CrvNet
Tools > Pin edge
CrvNet Tools > Influence weights >
Multi weight
CrvNet Tools > Influence weights >
Unit weight
CrvNet Tools > Lock intersection
CrvNet Tools > Region of influence
Surfaces > Combine surfaces
Surfaces
> Ball Corner
Surfaces > Tube Surface
Surface Edit palette
Surface Edit > Create CurvesOnSurface
> Project
Surface Edit > Create
CurvesOnSurface > Project normal
Surface Edit > Create
CurvesOnSurface > Intersect
Surface Edit > Create
CurvesOnSurface > Geometry mapping
Surface Edit > Trim > Trim surface
Surface Edit > Trim > Untrim
Surface Edit > Trim > Trim convert
Surface Edit > Stitch > Shell stitch
Surface Edit > Stitch > Shell unstitch
Surface Edit > Shells > Shell subtract
Surface Edit > Shells > Shell intersect
Surface Edit > Shells > Shell union
Surface Edit > Planarize hull
Surface Edit > Rebuild surface
Surface Edit > Claymate
Surface
Edit > Fit scan
Surface Edit > Orientation
> Set Surface Orientation
Surface Edit > Orientation
> Unify Surface Orientation
Surface Edit > Orientation
> Reverse Surface Orientation
Surface Edit > Reverse Surface UV
Mesh palette
Mesh > Mesh Tessellation > Nurbs to
mesh
Mesh > Mesh Tessellation > Cloud to
mesh
Mesh > Mesh Tessellation
> Displacement Map to mesh
Mesh > Mesh Partitioning > Mesh subset
Mesh > Mesh Partitioning > Mesh merge
Mesh > Mesh Partitioning > Mesh cut
Mesh > Mesh Curves > Mesh project curve
Mesh > Mesh Curves > Mesh project normal
Mesh > Mesh Curves > Mesh intersect
Mesh > Mesh Curves
> Mesh Extract Theoretical Intersection
Mesh > Mesh Curves > Mesh Boundaries
Mesh > Mesh Cleanup > Mesh Smooth
Mesh > Mesh Cleanup > Mesh Reduce
Mesh > Mesh Cleanup > Mesh Hole Fill
Mesh > Mesh Cleanup > Mesh Bridge
Mesh > Mesh Cleanup > Mesh Weld Vertices
Mesh > Mesh Repair
Mesh > Mesh Collar
Mesh > Mesh Offset
Mesh > Mesh Stitch
Mesh > Reverse Mesh Orientation
Mesh > Mesh Positioning
Mesh > Mesh Edge Reconstruct
Mesh > Mesh patch
View palette
View > World Move camera > Tumble
View > World Move camera > Track
View > World Move camera > Dolly
View > World Move camera > Track/dolly/tumble
View > Local Move camera > Twist
View > Local Move camera > Azimuth/elevation
View > Local Move camera > Yaw/pitch
View > Zoom
View > Look at
View > Previous View
View > Reset view
View > Toggle Stereo
View > New Camera
View > Adjust clipping plane
View > View 1:1 > Calibrate 1:1
View > View 1:1 > Toggle 1:1
Construction palette
Construction > Point
Construction
> Vector
Construction > Plane
Construction > Set Construction Plane
Construction > Toggle Construction Plane
Construction > Grid preset
Locators palette
Locators > Move locator
Locators > Annotate
Locators > Measure > Distance
Locators > Measure > Angle
Locators > Measure > Radius
Locators > Measure > Diameter
Locators > Measure > Arc length
Locators > Deviation > Closest Point
Locators > Deviation
> MinMax Curve-Curve deviation
Locators > Deviation
> MinMax Surface-Surface deviation
Locators > Deviation
> MinMax Curve-Surface deviation
Locators > Deviation
> MinMax Mesh-Surface deviation
Locators > Deviation
> MinMax Cloud-Surface deviation
Locators > Curve curvature
Evaluate palette
Evaluate > Continuity > Surface continuity
Evaluate > Continuity > Curve continuity
Evaluate > Surface Evaluate > Highlights
Evaluate > Surface Evaluate > Curvature
Evaluate > Surface Evaluate > Contour
Evaluate > Surface Evaluate > Horizon
Evaluate > Cross section
Evaluate > Dynamic Section
Evaluate > IsoAngle
Evaluate > Parting line
Evaluate > Min/max curvature
Evaluate > Mass properties
Evaluate
> Check model
Evaluate > Deviation map
Evaluate > Contact analysis
Evaluate > Dynamic Measurement
Point Clouds palette
Point Clouds > Subset
Point Clouds > Project curve
Point Clouds > Surfaces > Gridded
Point Clouds > Surfaces > Detailed
Point Clouds > Surfaces > Corners
Point Clouds > Merge
Menus
File menu
File > New
File > Open
File > Open Recent > Clear History
File > Open stage
set
File > Save
File > Save as
File
> Save stageset as
File > Checkpoint
File > Import >
File
Wire import options
IGES import options
VDAIS import options
JAMAIS import options
C4 import options
VDAFS import options
UGS NX import options
DES import options
STEP import options
Autodesk Inventor import options
CATIA V5 import options
CAI import options
OBJ import options
Encapsulated Postscript import options
Illustrator import options
Pro/E Render import options
OpenInventor import options
STL import options
JT import options
File > Import >
Cloud
File > Import >
Anim
File > Import > Image plane
File > Import > Canvas image
File > Import > StudioPaint Canvas
File
> Export > Active as
UGS-NX export options
DBVIEW export options
CAI export options
CATIA V5 export options
STEP export options
OBJ export options
DWG export options
DXF export options
DES export options
VDAFS export options
C4 export options
JAMA-IS export options
VDAIS export options
IGES export options
WIRE export options
File > Export >
SDL
File > Export >
Anim
File > Export >
STL
File > Export >
SLC
File > Export >
Screen
File > Export > Current window
File > Export > Canvas image/mask layer
File > Export > Make canvas picture
File > Export >
VRML 2.0
File > Reference Manager
File > Print setup
File > Print
File > Show image
File > Image References > Image references
File > Image References > Extract image
references
File > Exit
Edit menu
Edit > Undo
Edit > Redo
Edit > Reinvoke last
Edit > Cut
Edit > Copy
Edit > Paste
Edit > Cut image
Edit > Copy image
Edit > Paste image
Edit > Duplicate > Object
Edit > Duplicate > Mirror
Edit > Ungroup
Edit > Group
Edit > Expand instances
Delete menu
Delete
> Delete active
Delete > Delete construction history
Delete > Delete all locators
Delete > Delete guidelines
Delete > Delete model
Delete > Painting
> Delete canvases from construction plane
Delete > Painting > Delete Canvases
Delete > Painting > Delete active image
layer
Delete > Painting > Delete all mask
layers
Delete > Painting > Delete sketch projection
Delete > Delete image planes
Delete > Delete projective textures
Delete > Animation > Delete selection
handles
Delete > Animation > Delete channels
Delete > Animation > Delete static
actions
Delete > Animation > Delete constraints
Delete > Delete windows
Delete > Delete null nodes
Layouts menu
Layouts > All windows > All windows
Layouts
> Perspective
Layouts > Front
Layouts > Back
Layouts > Right
Layouts > Left
Layouts > Top
Layouts > Bottom
Layouts > Paint
Layouts > New window
Layouts > FullScreen
Layouts > User windows > Save Current
Layout
Layouts > User windows > Retrieve Layout
Object Display menu
ObjectDisplay > Control
ObjectDisplay > Visible
ObjectDisplay > Invisible
ObjectDisplay > Hide Unselected
ObjectDisplay > Template
ObjectDisplay > Bounding box
ObjectDisplay > Draw precision
ObjectDisplay > Draw style
ObjectDisplay > Diagnostic shading
WindowDisplay menu
WindowDisplay > Window Title Bar
WindowDisplay > Window Sync
WindowDisplay > Hardware Shade
WindowDisplay > Hidden line
WindowDisplay > Anti-Alias > Wireframe
Anti-Alias
WindowDisplay > Anti-Alias > Shaded
Anti-Alias
WindowDisplay > Transparency
WindowDisplay > Show
WindowDisplay > Toggles > Model
WindowDisplay > Toggles > Pivots
WindowDisplay > Toggles > Grid
WindowDisplay > Toggles > Guidelines
WindowDisplay > Toggles > Locators
WindowDisplay > Toggles > Construction
Objects
WindowDisplay > Toggles > Canvas Planes
WindowDisplay > Toggles > Lights
WindowDisplay > Toggles > Textures
WindowDisplay > Toggles > Cameras
WindowDisplay > Toggles > Image Planes
WindowDisplay > Toggles > Clouds
Layers menu
Layers > New
Layers > Select > Objects on selected
layers
Layers > Select > Layers by picked
objects
Layers > Select > All layers
Layers > Select > Layer range
Layers > Set State > Pickable
Layers > Set State > Reference
Layers > Set State > Inactive
Layers > Delete > Selected layers
Layers > Delete > Unused layers
Layers > Delete > Merge duplicate layers
Layers > Visibility > Visible
Layers > Visibility > Invisible
Layers > Symmetry
> On
Layers > Symmetry
> Off
Layers > Symmetry > Set plane
Layers > Symmetry > Create geometry
Layers > Undo assign
Layers
> Toggle Layers
Layers > Toggle Layer Bar
Layers > Toggle unused layers
Canvas menu
Canvas > New canvas
Canvas > New canvas on construction plane
Canvas > New overlay canvas
Canvas
> Resize canvas
Canvas > Crop to marquee
Canvas > Project sketch
Render menu
Render > Globals
Render > Multi-lister > Multi-list edit
Render > Editors > Render stats
Render > Editors > Light links
Render
> Direct render
Render > Render
Render > Render to QuickTimeVR
Render > Convert Frames to Movie
Render > Ambient Occlusion > Compute
Render > Ambient Occlusion > Delete
Render > Ambient Occlusion > Toggle
Display
Render > Create Lights > Point
Render > Create Lights > Spot
Render > Create Lights > Directional
Render > Create Lights > Ambient
Render > Create Lights > Area
Render > Create Lights > Volume
Render > Create Lights > Linear
Render > Create Lights > Create defaults
Render > Create texture projections
Render > Place projection
Render > Multi-lister
Multi-lister interface
Environment parameters
Shader parameters
Textures
Environment texture parameters
Ball texture
Chrome Texture
Cube textures
Sky textures
Sphere texture
Bulge texture parameters
Checker texture parameters
Cloth texture parameters
File Texture Parameters
Fractal texture parameters
Grid texture parameters
Mountain texture parameters
Noise texture parameters
Ramp texture parameters
Stencil texture parameters
Water texture parameters
Snow texture
sCloud texture
sFractal texture
sMarble texture
sRock texture
Leather texture
Granite texture
sWood texture
Volume texture
Point Light Parameters
Spot Light Parameters
Area Light Parameters
Volume Light Parameters
Linear Light Parameters
Animation menu
Animation > Keyframe > Set keyframe
Animation > Keyframe > Auto keyframe
Animation > Keyframe > Cut keyframe
Animation > Keyframe > Copy keyframe
Animation > Keyframe > Paste keyframe
Animation
> Pick > Joint
Animation > Pick > IK handle
Animation > Pick > Selection handle
Animation > Pick > Cluster
Animation > IK > New skeleton
Animation > IK > Add IK handle
Animation > IK > Set rest pose
Animation > IK > Assume rest pose
Animation > IK >
Run IK
Animation > IK > IK handles on/off
Animation > Create > New selection
handle
Animation > Create > Cluster
Animation > Create > New set
Animation > Create > New time warp
Animation > Create > New cycles warp
Animation > Create > New scale warp
Animation > Edit > Duplicate animation
channels
Animation > Edit > Overlay skeleton
Animation > Edit > Constraints on/off
Animation > Editors > Action window
Animation > Editors > Playback options
Animation > Editors > Param control
Animation > Editors > Deformation control
Animation > Editors > Expression control
Animation > Editors > Skeletons
Animation > Editors > Clusters
Animation > Editors > Set lister
Animation > Editors > Edit set
Animation > Editors > Animation stats
Animation > Editors > Scene info
Animation > Tools > Set motion
Animation > Tools > Set key shape
Animation > Tools > Pose animation
Animation > Tools > Autofly
Animation > Tools > Constrain to
Animation > Tools > Create constraint
Animation > Tools > Edit uv constraint
Animation
> Tools > Jack
Animation > Tools > Move selection
handle
Animation > Tools > Bone style
Animation > Show > View frame
Animation > Show > Playback
Animation > Show > Toggle time slider
Animation > Show > Skeletons
Animation > Show > Selection handles
Animation > Show > IK handles
Animation > Show > Constraints
Animation > Show > FCheck
Animation
> Turntable
Windows menu
Windows > Palette
Windows > Shelves
Windows > Control Panel
Windows > Information > Information
window
Windows > Information > Layer stats
Windows > Information > Layer Categories
Windows > Information > Deviation table
Windows > Information > History view
Windows > Editors > Construction Plane
editor
Windows > Editors > Canvas Layer editor
Windows > Editors > Shape editor
Windows > Editors > Stages
Windows > Editors > Cameras
Windows > Object Lister
Windows > Bookmark Lister
Preferences menu
Preferences > Workflows > Default
Preferences > Workflows > Paint
Preferences > Workflows > Modeling
Preferences > Workflows > Visualize
Preferences > Menus > Short menus
Preferences > Menus > Long menus
Preferences > Interface > Hotkeys/Menus
Preferences > Interface > Marking menus
Preferences > Interface > Toggle single
hotkeys
Preferences > Interface
> Palette/Shelves layout
Preferences > Interface > Shelf Extras
Preferences > Interface > User colors
Preferences > General Preferences
Preferences > Performance options
Preferences > Construction Options
Preferences > User options > Retrieve
options
Preferences > User options > Save options
Preferences > User Preferences > Load
Preference Set
Preferences > User Preferences > Save
Preference Set
Utilities menu
Utilities > Image Studio
Utilities > EvalViewer
Utilities > Scan
Utilities > Plug-in Manager
Utilities > SBD > Open SBD Window
Utilities > SBD > Compress SBD
Utilities > SBD > Expand SBD
Utilities > Command stepper
Utilities > Mesh/Polyset > Polyset
to mesh
Utilities > Mesh/Polyset > Mesh to
polyset
Utilities > Errlog
Utilities > Command Prompt
Help menu
Help > AliasStudio Help
Help > Modifier keys,
marking menu keys, and hotkeys
Help
> Learning Movies
Help > Tutorials
Help > What’s New
Help > Support Center
Help > AliasStudio Design Community
Help
> Customer Involvement Program
Help
> Report a Problem
Help > Suggest a Feature
Help > Autodesk DirectConnect Help
Help > Autodesk Online
Store
Help > Tool locator
Help > What’s This?
Help > About AliasStudio
Control Panels
Modeling control panel
Control Panel > Move CV
Control Panel > Show deviations
Control Panel > Curvature
Paint control panel
Control Panel > New canvas
Control Panel > Canvas Layer Editor
Control Panel > Pan
Control Panel > Zoom
Visualization control panel
Control Panel > Toggle shade
Control Panel > Toggle model
Control Panel > MultiLister: List All
Control Panel > Delete Unused Shaders
Release Notes
Introduction
Troubleshooting common problems
Customer Error Reports
Limitations fixed
General
Modeling
Visualization
Sketching
Version compatibility
Limitations
Operating system and hardware limitations
General limitations
Documentation
Modeling limitations
Data transfer limitations
Rendering limitations
Animating limitations
OpenModel and OpenAlias limitations
Sketching limitations
File Formats
Alias Pix image file
Matte file
Alias camera depth map file
Animation SDL
Maya IFF
Particle file
Bulge definition file
Command line utilities
Platforms
Background utilities
Command reference
AliasBatch
AlToCa
AlToC5
AlToDWG
AlToGR3
AlToIv
AlToObj
AlToSt
AlToUG, AlToUG19, AlToUG20, AlToUG21, ALToUG22
BakeOrientation
bsdl
CaToAl
C5ToAl
DWGToAl
FieldAssembler
from100to97
GrToAl
hp_glplotf, hp_gl2plotf
IGESToAl
imgcvt
IvToAl
lmgrd
lmutil
ObjToAl
PRenderToAlias
print_wire_header
psplotf
renderer/raytracer/powercaster/powertracer
StToAl
SwToAl
UGToAl, UGToAl19, UGToAl20, UGToAl21, UGToAl22
Environment variables
About environment variables
Setting environment variables in Windows
Variable descriptions
General environment variables
Rendering environment variables
Plotting environment variables
Alias Programmers’ Interfaces (API)
Introduction
The universe and its objects
Implementation Details
Building the included examples
Using the API
Using OpenModel
Using OpenAlias
Setting up plug-ins
Writing a plug-in
Adding your plug-in to the UI
Building Options Boxes
Plug-in API Examples
Class reference
AlAction – AlBoxLight
AlAction
AlAimConstraint
AlAmbientLight
AlAngleLocator
AlAnimatable
AlAnnotationLocator
AlArcAttributes
AlAreaLight
AlAttributes
AlBlendCurve
AlBlendPoint
AlBlindData
AlBoxLight
AlCamera – AlCylinderLight
AlCamera
AlCameraNode
AlCategory
AlChannel
AlCharacter
AlCharacterSpace
AlCharSnippet
AlCharTransition
AlCloud
AlCluster
AlClusterable
AlClusterMember
AlClusterNode
AlClusterPreTMItem
AlCommand
AlCommandRef
AlConeLight
AlConicAttributes
AlConstraint
AlConstructionEntity
AlConstructionPlane
AlConstructionVector
AlCursor
AlCurve
AlCurveAttributes
AlCurveCV
AlCurvePoint
AlCurveNode
AlCurveOnSurface
AlCurveOnSurfacePoint
AlCylinderLight
AlDagNode – AlLocator
AlDagNode
AlDebug
AlDeviationLocator
AlDirectionLight
AlDistanceLocator
AlEditor
AlEnvironment
AlFace
AlFaceNode
AlFunction
AlFunctionHandle
AlGroupNode
AlIKHandleNode
AlImagePlane
AlIntersect
AlIterator
AlJoint
AlKeyframe
AlLayer
AlLight
AlLightNode
AlLinearLight
AlLineAttributes
AlLinkItem
AlList
AlLiveData
AlLocator
AlMappedFieldItem – AlRevSurfAttributes
AlMappedFieldItem
AlMeasure
AlMesh
AlMeshNode
AlMessage
AlMinmaxLocator
AlMotionAction
AlNameItem
AlNonAmbientLight
AlNotifyDagNode
AlObject
AlObserver
AlOrientationConstraint
AlParamAction
AlPerformance
AlPersistentID
AlPerspectiveCamera
AlPickable
AlPickList
AlPixFile
AlPlaneAttributes
AlPlayBack
AlPlayFrame
AlPointConstraint
AlPointLight
AlPoint
AlPrintf
AlProduct
AlRadialLocator
AlRender
AlRetrieve
AlRevSurfAttributes
AlSet – AlXEvents
AlSet
AlSetMember
AlSettable
AlShader
AlShadingFieldItem
AlShell
AlShellNode
AlSnap
AlSpacePoint
AlSphereLight
AlSpotLight
AlStatusHandler
AlSurface
AlSurfaceCV
AlSurfacePoint
AlSurfaceNode
AlTesselate
AlTexture
AlTextureNode
AlTM
AlTorusLight
AlTrimBoundary
AlTrimCurve
AlTrimRegion
AlUnits
AlUniverse
AlUserCommand
AlUserPickItem
AlViewFrame
AlVolumeLight
AlWindow
AlXevents
SDL: The Alias Scene Description Language
Introduction
C Pre-Processor "#include" Statements
The Rendering Pipeline
Command Line Options
Inserting comments in SDL
Scene Description Language Reference
Designing SDL
Notation
Layout
New Keyword Equivalents
SDL File Roadmap
Index of reserved words
MODEL Section
assignment
for
{ }
if
instance
literal
(null)
print
rotate
translate
scale
translate_pivot
translate_ripivot
translate_ropivot
translate_sipivot
translate_sopivot
DEFINITION Section
aalevelmax
aalevelmin
aathreshold
animation
byextension
byframe
composite_rendering
coverage_threshold
create
endframe
even
extensionsize
fast_shading
fields
grid_cache
hidden_line
hline_from_global
hline_to_fill_color
hline_fill_color
hline_line_color
hline_isoparam_U
hline_isoparam_V
ignore_filmgate
image_format
matte
max_reflections
max_refractions
max_shadow_level
motion_blur_on
odd
odd_field_first
output
post_adjacent
post_center
post_diagonal
post_filter
preview_ray_trace
quiet
resolution
show_particles
shutter_angle
simulation_substeps
simulation_frames_per_second
small_features
startextension
startframe
stereo
stereo_eye_offset
subdivision_control
subdivision_recursion_limit
textures_active
use_wavefront_depth
use_saved_geometry
version
xleft
xright
yhigh
ylow
ENVIRONMENT Section
background
fog
dynamics global parameters
gravity
air_density
Floor
floor_offset
ceiling
ceiling_offset
left
left_offset
right
right_offset
front
front_offset
back
back_offset
wall_friction
wall_elasticity
turbulence_animated
turbulence_granularity
turbulence_intensity
turbulence_persistence
turbulence_roughness
turbulence_space_resolution
turbulence_spread
turbulence_time_resolution
turbulence_variability
photo_effects
auto_exposure
film_grain
filter
master_light
intensity
light_color
shader_glow
glow_color
glow_eccentricity
glow_opacity
glow_radial_noise
glow_star_level
glow_spread
glow_type
halo_color
halo_eccentricity
halo_lens_flare
halo_radial_noise
halo_spread
halo_star_level
halo_type
quality
radial_noise_frequency
star_points
threshold
Data Items
Creating Data Items
Declaring Variables
Specifying Literals
Data types
Array Data Type
Camera Data Type
Curve Data Type
CV Data Type
Face Data Type
Filename Data Type
Light Data Type
Motion_curve Data Type
Parameter_curve Data Type
Parameter_vertex Data Type
Patch Data Type
Polyset Data Type
Scalar Data Type
Shader Data Type
Texture Data Type
Transformation Data Type
Trim boundary Data Type
Trim b-spline Data Type
Trim curve vertex Data Type
Trim edge Data Type
Trim face Data Type
Trim_vertex Data Type
Triple Data Type
Scene Description Language Reference
Using Data Items
System Defined Variables
System Defined Constants
Expressions
Functions
Procedural Textures and Natural Phenomena
Common Texture Parameters
Common Parametric (2D) Texture Parameters
Solid and Environmental Texture Parameters
Textures
About solid textures
About environment maps
Tutorials
Creating Rendered Cubic Environment Maps
Creating projectile movement
Programming Movement with Constraints
An Introduction to Dynamics
Creating Fiery Smoke
Animating a Sunrise
Creating a Tree
Creating Rendered Stereo Pairs
Installing AliasStudio
System requirements
Installing procedures
Licensing Windows
Starting AliasStudio
Modifying the AliasStudio installation
Troubleshooting
Copyrights and Trademarks
PDF books