STANDARD (MAYA), ULTIMATE
Sculpt and shape models more artistically and intuitively. New and improved sculpting tools provide more detail and resolution. Brushes now feature Volume and Surface falloff, stamp images, sculpting UVs, and support for vector displacement stamps.
Represent subdivision surfaces using Pixar's open-source OpenSubdiv libraries. The libraries incorporate technology from Microsoft Research and take advantage of both parallel CPU and GPU architectures, leading to faster in-viewport performance for meshes with high subdivision levels.
Model the way you want using the extensive polygonal, subdivision surface, and NURBS toolsets within Maya 3D animation, modeling, simulation, and rendering software or 3ds Max 3D modeling, animation, and rendering software.
Create highly detailed organic models using the intuitive sculpting toolsets of Mudbox 3D digital sculpting and texture painting software.
Create sophisticated, realistic textures for your models using artist-friendly 3D paint and texturing tools in Mudbox, 3ds Max, and Maya 3D modeling software.
Model geometry procedurally with Interactive Creative Environment (ICE) in Softimage 3D character animation and visual effects software .