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Features

Create, animate, and sculpt with ease

Visual effects artists, modelers, and animators use Entertainment Creation Suite to help accelerate 3D modeling and sculpting, mocap editing, and advanced character animation and visual effects.

 

Desktop Subscription gives you access to the latest updates and releases, 1-on-1 web support, priority support in the forums, flexible licensing, and more.

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    Animation

  • Parallel rig evaluation New

    STANDARD (MAYA), ULTIMATE

    Speed character rig playback and manipulation with this parallel evaluation (and multithreaded) system designed to distribute computation amongst existing cores and computer graphics processors. A new GPU-based mechanism performs deformations on your graphics hardware within Viewport 2.0. Create customized GPU-accelerated deformers by utilizing provided APIs. The integrated performance profiler makes it easier to understand and target bottlenecks in scenes and plug-ins. 

  • Populate enhancements

    STANDARD (3DS MAX), ULTIMATE

    Get increased artistic control, better realism, and improved usability with the Populate crowd animation feature.

    • Give characters more convincing walking, jogging, passing, turning, and seated behaviors.
    • Control more aspects of character generation to influence their outcome.
    • Save textures for reuse and customization and for network sharing and rendering.
    • Customize Populate through an SDK (software development kit).
  • Character creation tools

    Standard, Ultimate

    Create, skin, rig, and pose believable characters with realistic deformations in less time in Maya 3D animation, modeling, simulation, rendering, and compositing software and 3ds Max 3D modeling, animation, rendering, and compositing software.

  • Real-time animation

    STANDARD, ULTIMATE

    Access a world of real-time character animation and director-driven production with MotionBuilder real-time 3D character animation software.

    • Access specialized tools for motion capture acquisition, refinement, and retargeting to help you use and reuse motion captured data.
    • Use real-time 3D engine and dedicated toolsets for character rigging, nonlinear animation editing, and on-set acquisition. Help increase the range of projects you can tackle to include Virtual Production, previsualization, and performance animation.
  • Lifelike facial animation

    Ultimate

    Quickly rig and animate realistic human facial setups with Face Robot functionality in Softimage 3D animation and visual effects software.

    Modeling & texturing

  • Improved sculpting toolset New

    STANDARD (MAYA), ULTIMATE

    Sculpt and shape models more artistically and intuitively. New and improved sculpting tools provide more detail and resolution. Brushes now feature Volume and Surface falloff, stamp images, sculpting UVs, and support for vector displacement stamps.

  • OpenSubdiv support

    STANDARD, ULTIMATE

    Represent subdivision surfaces using Pixar's open-source OpenSubdiv libraries. The libraries incorporate technology from Microsoft Research and take advantage of both parallel CPU and GPU architectures, leading to faster in-viewport performance for meshes with high subdivision levels.

  • High-quality mesh and surface modeling

    STANDARD, ULTIMATE

    Model the way you want using the extensive polygonal, subdivision surface, and NURBS toolsets within Maya 3D animation, modeling, simulation, and rendering software or 3ds Max 3D modeling, animation, and rendering software.

    • Choose from a number of powerful, production-tested tools to help you build and refine both organic and hard-surface models in Maya.
    • With the intuitive Graphite modeling toolset and powerful ProOptimizer technology, 3ds Max helps you create better assets in less time.
  • Intuitive character sculpting

    STANDARD, ULTIMATE

    Create highly detailed organic models using the intuitive sculpting toolsets of Mudbox 3D digital sculpting and texture painting software.

    • Designed by professional 3D modelers and texture artists, Mudbox features a highly intuitive user interface and powerful creative tools for ultrarealistic, production-ready 3D models.
    • Discover artist-friendly brush-based modeling with 2D and 3D layers to more easily manage sculpting iterations on multiple meshes and maps.
    • Evaluate or present your work in a high-performance, on-target environment that helps provide accurate, realistic results.
  • Flexible texturing options

    Standard, Ultimate

    Create sophisticated, realistic textures for your models using artist-friendly 3D paint and texturing tools in Mudbox, 3ds Max, and Maya 3D modeling software.

    • Create, blend, and iterate on multi-layered textures directly on your model with the flexible, intuitive Mudbox 3D painting toolset.
    • Work with or without UVs with support for PTEX textures in Mudbox and Maya.
    • Choose from many creative texture mapping functions in 3ds Max and Maya.
  • Procedural geometry creation

    ULTIMATE

    Model geometry procedurally with Interactive Creative Environment (ICE) in Softimage 3D character animation and visual effects software .

    • Use a set of rules, conditions, and parameters to help create topology operations, particle meshing, custom primitives, and geometry fracturing.
    • Preserve data such as UV attributes with nondestructive editing to help reduce retexturing as changes are made.
    • Handle interactive edits to huge data sets such as forests and cities with a single ICE graph. More easily create and manage high levels of detail.

    Simulation & effects

  • Adaptive foam in Bifrost New

    STANDARD (MAYA), ULTIMATE

    Add froth, foam, bubbles, or other whitewater effects to liquid simulations, creating even more realism and detail in scenes with oceans, beaches, lakes, and stormy seas. With Camera Adaptivity, artists can create high resolution simulations close to the camera where detail is essential, while lowering the computation of foam particles in other areas, resulting in shorter simulation times.

  • Realistic character dynamics

    STANDARD, ULTIMATE

    Create realistic hair, fur, and cloth simulations with Maya 3D animation, modeling, simulation, and rendering software and 3ds Max 3D modeling, animation, and rendering software.

    • Maya adds dynamic realism to characters, with integrated Hair and Cloth systems and the XGen Arbitrary Primitive Generator for creating hair, fur, and feathers on characters, as well as grass, foliage, tress, rocks, and debris trails.
    • High-performance toolsets in 3ds Max for Hair, Fur, and Cloth bring characters to life.
  • Environmental effects

    STANDARD, ULTIMATE

    Create environmental simulations using rigid and soft-body dynamics, fluids, liquids, and particles.

    • The Bifrost procedural effects platform in Maya introduces sophisticated liquid effects.
    • Create stunning dynamic simulations and environmental effects with the event-driven Particle Flow system in 3ds Max. Create a number of effects such as water, fire, spray, and snow, and interact with MassFX simulations.
  • Real-time ragdolls

    STANDARD, ULTIMATE

    Make characters react more realistically to external forces with real-time ragdoll simulations in MotionBuilder real-time 3D character animation software.

    • Mix and blend between traditional animation and dynamically-driven animation to help control how your character reacts.
    • Guide or match your ragdoll simulations between user-defined poses.
  • Procedural effects without scripting

    ULTIMATE

    Create compelling effects and crowd simulations using the intuitive Interactive Creative Environment (ICE) in Softimage 3D animation and visual effects software.

    • Create visual effects and characters faster with ICE, an open, scalable platform powered by a high-performance parallel-processing engine.
    • Use the ICE multithreaded particle system to help create sophisticated crowd simulations with huge numbers of characters who react intelligently to their environment and each other.

    Workflow & pipeline

  • Max Creation Graph New

    STANDARD (3DS MAX), ULTIMATE

    Max Creation Graph is a node-based tool creation environment. It gives you a modern and logical way to extend the capabilities of 3ds Max with new geometric objects and modifiers by creating graphs in a visual environment similar to the Slate Material Editor. Choose from several hundred different node types (operators) that can be connected to create new tools and visual effects. Create new node types by saving graphs (compounds). Share and package the tools you create to help others expand their toolset.

  • XRef renovations New

    STANDARD (3DS MAX), ULTIMATE

    Collaborate better across teams and throughout the production pipeline with new support for non-destructive animation workflows in XRef and improved stability.

  • Efficient cross-product workflows

    STANDARD, ULTIMATE

    Many software products in the suite have similar interfaces and hotkeys for viewport navigation and more, and familiar F-Curve editors.

  • More flexible pipelines

    STANDARD, ULTIMATE

    Choose production pipeline toolsets based on project or client requirements.

    • Select either Maya or 3ds Max, or get both in the Ultimate edition. Combine with MudboxMotionBuilder, and  optionally, Softimage, for a broad palette of tools.
    • Get flexibility with the right tool for the job.
    • Take on more challenging projects.
  • Production-tested tools

    STANDARD, ULTIMATE

    Get the most out of toolsets built in conjunction with, and used by, industry-leading production facilities.

    • Entertainment Creation Suites have been used to produce some of the top films, games, and television content around the world.
    • Artists from leading facilities help shape the ongoing development of Entertainment Creation Suite applications.
  • Streamlined data transfer workflows

    STANDARD, ULTIMATE

    Get a cohesive, efficient pipeline solution with tight integration between 3D suite offerings through FBX asset exchange technology.

BEST VALUE

Entertainment Creation Suite Ultimate


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*Plans purchased through the online store are renewed automatically for a fixed fee paid monthly or annually for duration of contract, subject to availability. Plans purchased from a reseller, if available, can be renewed on or prior to expiration of the current term of the plan, subject to availability from Autodesk or an Autodesk reseller.

**Monthly value represents Autodesk SRP based on an annual purchase. Actual retail price is determined by your reseller. Annual Desktop Subscription plans may not be available through all resellers or in all countries.