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All subscriptions are covered by a 30-day money back guarantee

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Experience a greatly enhanced animation workflow using new sculpting tools, new environmental effects in Bifrost, new deformation smoothing, and a new user interface with many artist-friendly tools. New animation and visual effects features in Maya software help you to:

  • Render and manage complex scenes more easily using new Render Setup, which helps bring a modern approach to adding shot-based overrides to scenes that already work with your favorite renderer.
  • Generate templates for the setup of a shot more quickly and then propagate it from one shot to another. Partition complex scenes into simple collections, such as the application of non-destructive overrides.
  • Experiment more efficiently and reach a final result faster with new features that allow crucial changes to be made with greater ease and better integration with your pipeline.
  • Art direct character rigs with a new shape authoring toolset. A new Pose Space Deformation workflow, new Shape Editor, and enhancements to the Blendshape Deformer enable you to achieve desired results more precisely.
  • Create complex motion graphics, UI design, environment modeling, animation, and FX using new features based on the MASH procedural animation toolset, now integrated into the Maya workflow.
  • Increase the speed of playback and manipulation of character rigs with a new parallel, multi-threaded evaluation system in Maya that is designed to distribute computation amongst existing cores and graphics processors in your computer.
  • Experience better performance within the viewport for quicker feedback on your work using a new GPU-based mechanism that performs deformations on your graphics hardware within Viewport 2.0.
  • Create customized GPU-accelerated deformers by utilizing provided APIs for greater flexibility to your pipeline.
  • Understand and target bottlenecks in scenes and plug-ins more easily with a new, more integrated performance profiler.
  • Sculpt and shape models more artistically and intuitively with a new sculpting toolset that provides more detail and resolution and updates to previous sculpting tools such as: a brushes feature Volume and Surface falloff, stamp images, sculpting UVs, and support for vector displacement stamps.
  • Create more realism and detail by adding foam and bubbles (“whitewater”) to your liquid simulations, such as scenes with oceans, beaches, lakes, and stormy seas. The new adaptive whitewater system now has a higher resolution within the camera’s view, allowing for shorter simulations times and computing detail only where you need it.
  • More easily discover and use the tools you need, when you need them with a newly redesigned user interface (UI) that delivers a more modern, consistent, and fresh user experience while maintaining familiarity with the workflows you rely on. New icons, fonts, and a refined layout help enable scaling and readability of the Maya UI across multiple form factors, displays, and resolutions—such as a handheld tablet PC’s, Ultra HD or 5K monitors.