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Features for VRED, VRED Design, and VRED Professional

Real-time 3D rendering

VRED™ software is known for its rendering capabilities and for the quality of both its real-time rendering and fast off-line rendering. VRED Design and VRED Professional support rendering in OpenGL, as well as in a number of raytracing modes, offering high-quality, interactive performance.

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  • Cluster module improvements New


    Given the importance of using clusters to speed rendering time, VRED 2017 includes improvements to make it easier and faster to set up large clusters. Enhancements to how the CPU is utilized provide a dramatic increase of at least 2X performance gains on larger installations on the same hardware.

  • Multiple rendering modes


    Take advantage of a wide range of rendering modes that deliver different levels of display quality and speed. With VRED Design and VRED Professional, you can switch between OpenGL and raytracing mode by pressing a button—there’s no need to modify your materials. In the raytracing mode in VRED Professional, you can switch between various modes—including Pre-Computed Illumination and Full Global Illumination with Photonmapping—without needing to change any scene parameters.

  • Render passes and render layer


    For additional post-processing, export your render passes for further adaptions in image processing software. The Render Layer module offers many options for dividing your 3D environment into matching image planes while rendering. Set up alpha channels interactively, and define attributes for reflectivity and refractions for every object. You can also define shadow settings individually for every object.

  • Sequencer


    Organize complex batch processes and execute them sequentially, on a single machine or in a CPU cluster environment.

  • TrueNURBS


    Build your own NURBS topology or rebuild an existing one. TrueNURBS enables you to load the native NURBS data from a CAD model. This information coexists next to the tessellated polygon data. The new Shell Node contains the NURBS shells and patches, and the tessellated polygon data is stored on top of it. You can interactively retessellate the meshes for better polygon quality, and you can re-topologize an existing scenegraph structure. Instantly switch between polygon OpenGL rendering and direct NURBS raytracing rendering. A/B side rendering enables you to set visible or invisible parts. This is an often-used flag during the modeling process to differentiate between visible and invisible parts.

  • Spectral rendering


    Achieve color correctness with spectral rendering, and capture realistic dispersion effects with wavelength-based spectral rendering. An intuitive Spectral Plot Editor in the Color dialog box provides both freedom and precision. You can define arbitrary spectral distributions to achieve creative rendering effects, and manually fine tune radiometrically measured data for technical purposes. Wavelength-based spectral rendering enables you to capture realistic dispersion effects—to evaluate lighting behavior for headlights and rear lights, for example. Use Photonmapping and caustic effects to calculate realistic prismatic color.

  • Online and offline rendering modules


    Shorten rendering time by adding an offline rendering cluster module to VRED Design or an online rendering cluster module to VRED Professional. VRED Professional offers real-time CPU render clustering as an optional add-on (at an additional cost). Speed up interactive presentations with high-quality raytracing output by using multiple workstations or server cluster hardware to distribute the rendering. All render modes available in raytracing are supported.

  • Modes of curvature analysis


    Three curvature analysis tools support our NURBS-based surface evaluation tool. This expands the toolset that designers, modelers, and digital sculptors use to scientifically analyze the design styling.

  • Better results with fewer cycles


    Rendering interior scenes requires large numbers of samples to get a great visual result. In the 2016 release of VRED, a new noise reduction tool for rendering provided better visual quality for interior scenes with less overall samples, thus providing better results with fewer cycles.