Stingray is built around a completely data-driven rendering pipeline. This greatly improves the way developers access the core technology behind Stingray, enabling significant changes to the engine without rewriting and recompiling.
Stingray's flexible and lightweight design means it can scale up to large game projects.
- The flow of the rendering pipeline, shaders, and all resource creation and manipulation is defined by the data, enabling use across target platforms and across projects.
- The data-driven architecture increases flexibility, simplifies debugging and experimentation, and increases potential scalability of the size of the game project.