Interoperability between 3ds Max, Maya, Maya LT, and Stingray makes it easier for artists and developers to import, view, modify, and interact with 3D content.
- Connect cameras via a live link between Stingray and 3ds Max, Maya, or Maya LT to better assess how your assets will look in Stingray.
- Link geometry between Stingray and 3ds Max, Maya, or Maya LT. Use a one-click workflow to update assets in Stingray.
- Transfer materials created using the physically based material nodes in ShaderFX from 3ds Max, Maya, or Maya LT into Stingray. Reduce time spent creating and editing materials.